Page 3 of 3 FirstFirst
1
2
3
  1. #41
    Quote Originally Posted by Endus View Post
    If you're getting this impression from looking at average HPS on sites like, say, Raidbots, then you should understand that HPS is only a partial metric for Healer strength. Most of Resto's strengths as a healer don't show up well on HPS meters. That doesn't mean we "suck", since a healer's goal is NOT to push as much HPS as possible, unlike DPS whose role revolves around pushing as much DPS as possible. A healer with one instant-cast 60-second duration HoT that healed 1 health a tick and had a secondary effect of preventing you from dying to damage would have less than 50 HPS. And would be the strongest healer in the game, so stupidly OP that they can solo heal all content. If HPS were "the" most important thing for healers, that could not be true.

    Shaman healing adapts to raid damage, meaning unless there's massive raid damage going out constantly, our HPS will be lower than it could be. But only because healing required is lower than it could be. Plus, there's factors like the Ancestral Healing health buff, particularly on tanks, that helps prevent deaths in ways that aren't technically "healing" and aren't factored in to HPS charts.
    First of all, I think people are confusing conditions on Live with conditions on Beta. On Live, Shaman (and every other healer for that matter) have perfectly manageable mana regen. H Madness logs are kind of irrelevant right now, given that it hasn't been progression content for 6 months.

    As far as things that Shaman have that do not show up on meters, it's a faulty argument. Every healing spec adds utility to the raid that does not show up on healing meters.

    Priests - PW: Barrier, Pain Suppression/Guardian Spirit, Leap of Faith, Hymn of Hope
    Druids - Rebirth, Replenishment
    Paladins - Aura Mastery, Hand of Sacrifice, Divine Shield (ability to soak/completely ignore certain mechanics), Hand of Protection, Hand of Freedom
    Shaman - Mana Tide, 10% HP buff, Spirit Link

    You might be able to make an argument that Druids lack utility, but Priests and Paladins both seem to have utility that does not show up on meters that is at least as good as if not superior to what Shaman bring. There is no justification for Shaman throughput to be lower. If anything, we should have a throughput buff over Priests/Paladins to compensate for the lack of a tank CD, which is a very big deal in HM raiding.

    ---------- Post added 2012-08-03 at 12:54 PM ----------

    Quote Originally Posted by Aviators View Post
    But that's not even a HPS set bonus, more of a HPM.
    What he means is that on Beta raid testing with gear that scales up, you can use old set bonuses and still have the gear scale up to MoP raid gear levels. In Shaman's case, the best setup in T12 2 pc + T13 2 pc because we are so ridiculously mana constrained. T12 2 pc generally restores more mana in raid testing than Resurgence. Even with double regen set bonuses, double MoP regen trinkets (one of which gives more mana return than Resurgence), Spirit on every piece, reforging to Crit for additional regen, and using Spirit gems and Spirit flasks, we still have lower longevity than every other healer.

    It's ridiculous. The Water Shield buff is only 3-4% extra regen, and isn't close to solving the issues. Once MoP goes live and we can't cheese old set bonuses, and won't necessarily have the Spirit levels we have in Beta testing, we are going to be unable to function in a raid environment outside of occasional burst healing. Check an aggregate of logs for raid testing; Shaman are 30-40% behind every other healer.

  2. #42
    Quote Originally Posted by tibbee View Post
    What he means is that on Beta raid testing with gear that scales up, you can use old set bonuses and still have the gear scale up to MoP raid gear levels. In Shaman's case, the best setup in T12 2 pc + T13 2 pc because we are so ridiculously mana constrained. T12 2 pc generally restores more mana in raid testing than Resurgence. Even with double regen set bonuses, double MoP regen trinkets (one of which gives more mana return than Resurgence), Spirit on every piece, reforging to Crit for additional regen, and using Spirit gems and Spirit flasks, we still have lower longevity than every other healer.

    It's ridiculous. The Water Shield buff is only 3-4% extra regen, and isn't close to solving the issues. Once MoP goes live and we can't cheese old set bonuses, and won't necessarily have the Spirit levels we have in Beta testing, we are going to be unable to function in a raid environment outside of occasional burst healing. Check an aggregate of logs for raid testing; Shaman are 30-40% behind every other healer.
    didn't know about items upscaling. it's questionable if the data they got from raiding has some use at all if you use some mana set bonus combinations. I hope they do consider this or else we will be balanced about set bonus you won't use later...

  3. #43
    Quote Originally Posted by Nebria View Post
    didn't know about items upscaling. it's questionable if the data they got from raiding has some use at all if you use some mana set bonus combinations. I hope they do consider this or else we will be balanced about set bonus you won't use later...
    I don't suspect that the majority of Shaman use T12 2pc for raid testing. Also, if developers are not able to split off data generated from old set bonuses and legendaries, etc. and evaluate class balance seperate from those (it's as simple as looking at the Mana Gained tab on WoL), they never should have implemented gear scaling in the first place (and just gave pre-mades). You can't expect people to not use the best available options to them for raid testing; the goal of raid testing for most guilds is to get as far as possible into fights and learn the mechanics in preparation for progression.

  4. #44
    I'm sure they do split it. I'm also sure they have to give some statement soon anyway as in this thread http://us.battle.net/wow/en/forum/topic/5889309137 and in general there is a common complain about regeneration.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •