Fun fact: Everything shown in google is from non-GW2 fans going "omg so not a WoW killer" or "Is it really a WoW killer?" or "Could this be the next WoW killer?" and people debating back and forth about this very topic. Sensationalist article writers will also use the phrase in order to garner more attention than they otherwise would.
The majority of GW2 fans, whether foaming-at-the-mouth fanatics or calmly anticipating average gamers, do not consider GW2 to be a WoW killer.
Last edited by DrakeWurrum; 2012-08-09 at 07:12 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Whoo I'm late to this party. Visiting forums is last on my priority of things to do during the day, unfortunately.
Quite fair. I'm not sure I would consider it an illusion, but content becoming meaningless (apart from cosmetic purposes/achievements) is a huge concern. I'll address that a bit later. But I do want to point out that my perspective is my own. The truth is there are just too many different players of different types. I know there are a lot of people like me, but I don't mean to speak for them. I speak for myself.
This is a very valid concern. Although I prefer a WoW-like system (and I hate always using WoW as an example but let's face it: it's something everyone knows), I do not think it's perfect. Far from it. I just prefer the current WoW system to GW2's lack of a end-game system. In a perfect world, an MMO would get an average i-level (or whatever hidden value is used) from all raid members and scale the encounter up or down according to the resulting value. I don't even think that would be a difficult thing to do...But games with endgame character progression have the problem that content becomes obsolete. By making characters actually more powerful, you'll also start trivializing content. You will gain players that like that feel of progression, but you will also lose players who run out of stuff they have to do. And you will also need to invest a lot more money into continuously developing new content.
Either way, I'd prefer to have content to do to progress my character, even if it gets trivialized.
Indeed. In regards to content trivialization (did I just make up a new term?!?) I think that Rift was a step in the right direction. But what I mentioned above I think is the best method. I wonder why it hasn't been attempted yet?To be clear, this is not entirely unavoidable. Both City of Heroes and Rift have mechanics (exemplaring, mentoring) that allow you to temporarily reduce your power to do (some) of the older content without overpowering it. But I expect that there's a great deal of overlap between players that use these mechanics and the players who don't really care all that much about progression.
I definitely see that point, but a lot of my perspective is also from being a minmaxer/theorycrafter. I get ecstatic with a new upgrade in WoW because it means I get to go back and do all the math to make myself perfect again. I reforge my stats, regem where needed, and get the perfect enchant. Now, I must also admit that only a small fraction of people actually care about that. I'm a math nerd (because I'm Japanese? ). Perhaps your solution would be one that would satisfy a lot of existing PvE players. I think it's an interesting idea regardless.A lot of the desire for character progression is also about status, not raw power. I suspect that some sort of PvE highscore list (including separate ones with rankings for dungeon completion, exploration, etc.) would satisfy both the competitive urges and the sense of progression of a lot of PvErs without requiring any actual gear progression. Admittedly, that is a bit of speculation on my part. ArenaNet seems to be aiming to do something similar with legendary weapons (though these seem to involve a fairly huge grind, so I'm not sure how much mass appeal they will have).
That will always be true. There are things I wish GW2 would be, but then there are things I wish WoW would be. And The Secret World. And Aion. And TERA. And all of these MMOs that hit my credit card each month.In the end, no MMO can be all things to all people. You cannot please all players all of the time. All MMOs have to pick some things that they're good at and at the same time sacrifice other aspects.
I agree, it will take a certain type of player to get the most out of GW2. I truly believe I will have no issue leveling my character. I liked needing to discover different "hubs" in GW2, and although I found the 'dynamic events' stale it's still a step in the right direction as far as leveling experiences being different goes. My only concern is endgame. With my personal reasons for playing MMOs, I do not think it will satisfy me. GW2 is definitely doing some things right, and I hope for its success. I just don't think it will be my MMO.And GW2 is already targeting a player profile that is very different from WoW, not just when it comes to raiding. For example, GW2 not just expects, but requires a fair amount of initiative to discover content where WoW will guide you from quest hub to quest hub. That alone is going to throw a whole lot of MMO players for a loop. Some content eschews traditional rewards aside from minor XP gain (vistas are primarily about the aesthetic pleasure of sightseeing, jumping puzzles about the sense of achievement). Combat requires you to relearn quite a few things to be effective. There's no open world PvP (in the sense that PvP gets mixed up with PvE content) and no PvP vs. PvE servers. Dynamic events often require you to wait around for the next one to kick in, denying you the instant gratification of the click-and-follow-up of the traditional quest/mission model.
At least they're taking the gamble! It's definitely time to start breaking the mold for MMOs and entering new territory. Or so I say. Perhaps this mold has a tighter hold on me than I thought? All of my arguments have basically been in favor of sticking to the same formula. Ha.All of this is a bit of a gamble, and arguably more of a gamble than just turning the traditional PvE endgame on its head. It may of course blow up in ArenaNet's face, but more likely they'll have created a market niche where they face very little competition specifically because they target a different player type than almost any other MMO.
Technically speaking, GW2 does not lack an endgame. The endgame just doesn't revolve around gaining more stats. There's hard content to complete, fantastically beautiful armor and weapons to acquire, and multiple gearsets to put together in regards to stat allocation and build min/maxing.
The legendary weapons, in particular, should be attractive to the more hardcore crowd. Unless you're like Fencers and loathe crafting with every fiber of your being.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Really need to keep progressing beyond the level cap limitations to have a comparable endgame. There really isn't a PVE endgame in GW2. There are things you do at max level.
Au contraire! There is plenty of end game in GW2 - see the video the developers made to discuss it
Valar morghulis
Are you implying that they are telling lies? They have delivered on every thing they've stated so far.
Valar morghulis
Not really. People view endgame in different ways, and you made your view about GW2 endgame quite clear a few times already. No one is gonna change the way you see it, surely not with such common stuff like they posted.
edit: I have a lot of respect for you, even though I don't agree with half of your opinions.
Do you have reasons for this statement?
Valar morghulis
Hang in there, Destiny's Edge! I shall reunite you!
And the one reason I wont even consider it is: GW1 was extremely Boring and has put me completely off of even looking at GW2.