I tried both specs extensively. You can heal everything with both but Holy is the easier spec. It does better with mana and it's much easier to heal with it. Disc has an extreme amount of micromanagement, while with holy you can just rofl through the dungeon casting PoH, CoH and PoM blindly if you want to. However that being said for some dungeon challenge modes, if you have to double and tripple pull stuff disc might be better, because of the single target throughput and the nice CDs.
I cant really post a screenie directly atm, so here is a link
This the first 30% on gajarat from last night, this is when the aoe damage started to get bad and I had to stop healing my guts out because mana was low. Bear in mind that this is recount, so it does not show spirit shell. I used twice by this point, for a total of somewhere between 1-1.3million. Each gheal is 120k+ and they all get absorbed because of voodoo doll. Basically I am sitting somewhere at 4m, 30% over the monk above me in the picture and 2-3times the other healers. Actual HPS is around 40k and that is just single target heals nothing else. I just did this to test out just how good disc single target healing is. I have done gajarat many times so far and I haven't seen any other class managing anything close to this.
Thanks Havoc for the info on 5-mans
In Cata, int-scaling regen sources were dominating and making spirit-based regen absolutely pointless in comparison. In MoP, this trend continues; but with the difference that the int-based regen sources are now constant-based regen sources. That doesn't really change a lot - they're still fantastic for regen - they just don't grow more fantastic as you gear up. But as a consequence: If you lost all your spirit tomorrow, you would really only lose a fifth or a sixth of your total mana budget. Spirit continues to have a very low impact on your total mana budget, and I will claim that in MoP it is lower than ever. Stacking spirit absolutely feels like throwing perfectly good itemization out the window. You get so little return on investment!
On the other hand, and as you may have heard, mana is a premium asset now. No mana means no healing, which makes that healer look really bad and people dead. To be able to function, you need far more mana than the "2-3 pieces of spirit gear" that the blueposters were recommending back in March. Anything less than a full set will make you feel ineffective. Basically, if you were a holypriest in cata, just think back to T11/T12 and gear just like that. If you were a discpriest in cataclysm, you're in for some changes. The only way to get mana is to stack spirit now; int won't help your longevity. Using that manapotion, racial change to blood elf, double regen trinket, tailor cloak perk, metagem, weapon enchant and whatnot just isn't enough alone. To function, you need spirit.
So... yeah. Stack spirit. Spirit is more important than anything else, really. Stack it up to the point where you feel you're good. The location of that point is a personal and content-based limit which I cannot tell you where is. But once you hit it - don't stack it at all, as you're just wasting good itemization. To lower the wasted itemization on spirit, do make sure to take full advantage of all those other sources of mana at your disposal. The more mana you can squeeze out of non-spirit sources (or the more you can save by not spending it), the more itemization you can spend on throughput, which makes you a better healer.
Think of spirit as that last drop that takes you from 80% sustainable to 100% sustainable. Just like a spriest uses hit rating to go from 80% viable to 100% viable. Once you're at that treshold, skip the stat completely.
TLDR: spirit > anything else, for some value of spirit.
Non-discipline since 2006. Also: fails.
I personally like how Priests are in Beta (even Shadow), but that is coming from someone who has rarely if ever played the class before, which the general consensus seems to concede are the people who will find Priest post-5.0.4 to be enjoyable. With regards to the healing question, it seems to be the case for Priests that Spirit is indeed important, and has a surprisingly large impact when it comes to the mana situation (speaking as someone who's only done some PuGs at 86 with the vendor gear), and reforging everything to spirit certainly made life easier. Generally speaking it is good to be smart and frugal with healing in MoP, though fortunately Priests and most healers in general have a much easier life than Mistweaver monks who seem tailor made for having mana issues.
"The word "good" has many meanings. For example, if a man were to shoot his grandmother at a range of five hundred yards, I should call him a good shot, but not necessarily a good man." - Gilbert K. Chesterton
But I played using my guts and while I may have been 1 or 2k lower on HPS than other classes at least I didnt had to worry about the mana anymore
Since players are saying that shit is really tough now in MoP im just wondering exactly how tough it acctualy is, is it "omg i need to reforge and gem to spirit" tough or is it "launch of cata heroics" tough.
You need 7k spirit to heal any hc dungeon comfortably. You need 8k-8.5k spirit to heal raids and 10k spirit for the mana limitation to stop being so harsh. At 13k spirit or so spirit will stop being so important. With the new gems and enchants its not a problem to get 7k spirit in dragon soul hc gear right off the bat.
I know the pain. I do. I've been a spirit stacker since TBC (and I do miss the 25% spi -> spellpower conversion!).
But ever since the int regen scaling took over in cata, int just outperformed spirit on almost any front. Being decked in spirit wasn't too bad though; the lack of throughput was outweighed by a comfortable mana reserve. At least that was the theory in WoTLK. It didn't quite work out in cata!
If you're like me, you still want to stick to spirit on all your gear. Then you get all the spirit you really need. Int just happens as you gear up, and the only real choice remaining is then down to mastery vs haste vs crit. I still like haste
The only choice is really down to INT vs SPI gems. I'm gonna go with SPI gems at least until I get decked in HC raidgear, and I will probably aim for the gem bonuses. I don't know if that is actually going to be optimal or even work out, but that's what I'll run with for starters.
In before people berating me for being horribly wrong in gearing choices.
Also in before my future self coming back QQ'ing on these very forums in 6 weeks about being horribly oom in 10HC raids despite - or maybe due to - stacking spirit.
Edit: Ninjaed by my future self.
Last edited by Danner; 2012-08-26 at 08:28 PM.
Non-discipline since 2006. Also: fails.
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Not seeing this posted anywhere else, but Divine Hymn and hymn of hope are not gaining extra ticks from haste in 5.0.4. I was lusted and it simply did 4 ticks over 4 secs. Lightwell/Lightspring and renew are still gaining extra ticks though.
5.0 and still Issues that need to be addressed hopefully before MoP goes live.
Disc lack throughput and here's some reasons why:
Archangel doesn't add anything to Spirit Shell
Inner Focus doesn't add anything to Spirit Shell
Glyphed Holy Fire(instant) doesn't work with Inner Will
Glyphed Holy Fire(instant) consumes Borrowed Time(no other instant consumes BT)
FDCL double procs when there's one proc already saved
FDCL doesn't consume Inner Focus(!!!)
If you can keep up IF and Smite away you will always Crit with the Flash heals you get from FDCL(don't fix this before you fix SS+Archangel > Bliz)
And Regen doesn't seem to be on par with Holy's regen... can this be addressed with inc Rapture to 175% spirit or lower some key spell cost?
Think at least PW:S cost can be lowered just a bit, so it can be used outside the 12s Rapture cd with less mana hurt(compensate for lowered manapool) as PW:S wasn't included in the last go at lowered mana cost.
And add to all this losing the Barrier glyph and Divine Hymn, i'm worried that we're being pushed into tank healer-only slot.
*looks over on Holy Paladin, getting another smart AoE heal*
There's also a very notable difference in spellcosts. Disc (should) rely a lot on PWS, which is at a monstrous cost, even if you include the rapture cost reduction. So while the mana income budget may be identical, the mana expense budget looks rather different.
I really wonder why PWS wasn't included in the "reduce cost of heals across the board by 10%" change.
Non-discipline since 2006. Also: fails.