no addons no. addons ruin games. shit become too easy then. 1 reason of many why i choose gw2
no addons no. addons ruin games. shit become too easy then. 1 reason of many why i choose gw2
So those of you saying that addons make games too easy, you all cleared heroic sinestra, ragnaros, and madness when each was current? And you all also achieved gladiator in pvp?
Last edited by Malthurius; 2012-08-08 at 02:32 AM.
"Questions are for those seeking answers. Those who have answers are those who have asked questions." -Mike R. (Malthurius)
Serious question: Since PvE in GW2 is going to largely, by design, not be competitive...
Would having modding capability specifically in PvE truly hurt anything?
INB4 not needing addons for non-competitive stuff - it's already absolute fact that addons aren't needed even for competitive environments, they're just useful and nice to have
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I love your logic...
And it's been said, SOME addons (very few) make the gameplay experience so simplified, that yes, content as a whole is easier. Imagine if all of those timers telling you when to use your cooldowns/when to move and where suddenly were gone. Yes, it'd be harder.
What exactly were you trying to prove? Because if anything you're agreeing that addons make a game easier.
lol, didn't think that out fully did ya?
And all of those bosses COULD be defeated without addons, it would just be hard and take a lot longer. Did you not play Vanilla?
But now, WoW has addons for addons and players are so used to being lazy and having their hand held that they think it's impossible to defeat a boss without addons.
....addons.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I also remember an addon, can't recall the name because I wasn't a scrub, that literally told you what ability to use next. It used some theorycrafting algorithm and you set it up for your class. It gave you the proper rotation, well, as proper as an addon could get.
And you're right. DBM tells you you're in the wrong area, that's basically the same thing as saying "stand over here instead"
Last edited by iCandy; 2012-08-08 at 02:56 AM.
Not what Im saying at all...Im saying if it made games so much easier then the difficult feats should be achieved by far FAR more people.
No, Im saying that if addons made it so much more easier, more than 2% of guilds would have completed all of those feats when current content.
And its not moot for pvp because again, if it made the game so much easier, EVERYBODY would be a gladiator.
uhh, what? lol
How does that prove addons make games easier? If it did make the game so much easier, more people would have accomplished all of those things I listed when they were relevant.
Yes, and I bet even less than 2% would complete it if addons didn't exist.
You do know that PvP means Player vs Player. If everyone is using addons, everyone has the same advantage. IF everyone wasn't using addons, everyone would still be on a level field. If a player with no addons went up against someone with addons that actually helped him (an addon that called out CDs the opponent uses for example) the player with addons would have a distinct advantage.And its not moot for pvp because again, if it made the game so much easier, EVERYBODY would be a gladiator.
"Questions are for those seeking answers. Those who have answers are those who have asked questions." -Mike R. (Malthurius)
Pretty much this. Far less people would have completed that stuff without addons.
I did 7/8 heroic Firelands one night with no addons and it was HARD. I can't tell you how many mistakes I made because I didn't have DBM holding my hand. Success of the raid was pretty much due to the other 9 with mods being able to compensate for my mistakes.
If everyone had to play like that I doubt even half of them would have completed the content.
How many videos , have u seen the healers manually left* clicking an enemy or friend and then cast a spell ?
How many times have u seen , ppl hitting the dk and automatically cc-silence the healer , without even targeting him ?
How many times , by knowing the CDs that have been used by the enemy and knowing how long they need to recharge , ur team can spot which enemy is vanurable ?
Last edited by mmocd9c65c8d53; 2012-08-08 at 04:21 AM.
The UI needs to be customizable with Bartender4-like features. It's 2012. This is mandatory these days.
I could not currently play WoW without Bartender4. I tried and couldn't get into SWTOR because of the lack of a customizable UI. GW2 does not want to make the same huge mistake as SWTOR.
Considering there are only 10 skills (on your action bars), it's not as big a deal as for games like WoW where you need 50 skills on your bars but only use maybe 5-10 in any given fight. But yes, UI customization should happen, which pretty much everyone agrees with; it's any other form of addon that has no fit in GW2