first of all hey, this will be my first post, i have recently moved to the shaman class from a unholy/frost dk. im looking closely at all the changes and patch notes for the upcoming expansion, and i came across this, im sure many of you have aswell (seeing as its on the MMO-champion homepage!)
Shaman
There are several changes coming for shaman in the next build, some of which won’t be easily datamined, so we’d like to let you know about them. We shifted around where damage comes from for both Elemental and Enhancement. The overall damage should be down a bit, but both specializations should still feel strong. Remember, if you’re giving feedback and making comparisons to other classes and specs, please list who you’re comparing to, as it’s quite possible that you’re feeling underpowered compared to someone who is overpowered.
The Fire Elementals were stronger than we wanted, so we reduced the amount of spell power that the standard version gets to 40%, down from 55% (Primal: 60%, down from 82.5%). The Primal Elementalist talent was also too strong, so we reduced the damage of the Primal Fire Elemental’s Immolate DoT by 65%. Also on the topic of talents, Elemental Blast was too weak, so we increased its damage and stat effects by roughly 17%, but reduced its proc chance with Echo of the Elements to 6% for Enhancement (previously it had a 30% chance to trigger an Echo for Enhancement, which made that talent pair too strong).
Further, on the topic of shocks, we recently reduced the shared cooldown of shocks to 5 seconds for Elemental shaman. More recently, we lowered Earth Shock’s damage a bit and significantly increased Flame Shock’s damage.
Specific to Enhancement, we wanted to bring DPS down a bit and also make them feel like more of their damage was coming from their active buttons, rather than passively. The one significant change that you probably won’t be able to datamine is an increase to Feral Spirits’ damage. They now get 50% of your attack power each, up from 30%. And their Spirit Bite ability’s damage has more than doubled. The net result should be that Feral Spirits are significantly stronger than before, probably somewhere between 70% and 100% stronger, depending on gear.
now I'm not one to start shouting nerfs, and yes there is a few numbers being brought down, but there is also a few nice fixes here where numbers are being brought up. I was just wondering if everyone feels these are a step in the right direction? I myself will be playing both DPS specs for the duration of Mists, we have the advantage of not having a hunter in our 10man, and the only druid is a caster (agility rings, trinkets) and I like to make sure of the shamans use to be able to range DPS and melee DPS. To sum a boring story up i just wanted to see how others felt these changes would affect us, I can only see good things here
Lup's