I'd forgotten that it worked for deathknights. Too long ago.
Anyone else noticed that the source of the Monk and SoR thing is 404 now? :P
Every release of any WoW Expansion had something to do with hunter's Nerf but this time they've gone too far. Reducing main abilities by 30% and more is just crazy. I play my hunter for almost 3 years now and every time I've got excited about something, 2 weeks after they nerfed us. Might as well play another class or not play at all because I feel like we are worthless now. Making us balanced and all other BS people are saying is just some nerdish word to me because it is just a way to convince people that these changes are not too bad and it's just for the good of the game.
I would suggest just give us a bow and auto-shot. That might calm all the pvp kids and make them stop crying.
Loving how every patch has a ton of changes, but never any rogue. Fun times.
I have been levelling a SV hunter these past few days, and the nerf hit approximately half way through 89-90. It went from obviously OP to painfully grindy. Going back to the (re-opened) opening zone, I was still taking a fair time to down the mobs even at lv90. The "signature" explosive shot now just feels like any other shot, even with the Arcane nerf.
Wait, so what about guild rep pets? Are those account wide?
That was a big fat nerf on hunters. Way overdone. My level 85 on live is only pulling 5k under the level 90 on beta in the free pvp gear on a raid dummy. Huge single target damage nerf. Didn't have time to test aoe but the hunter nerf was pretty substantial.
i dont mind the scorpion mount since u can buy one for each alt no matter if they are neutral or exalted with guild but the phoenix mount you have to be exalted to get and it sucks to level guild rep so that sucks i bet ya that they will soon make the rare drop mounts not account wide either since they like going back on what they said originally
Well yes single target dps is meh atm and the elites very wildly in how fast they go down.
Last edited by grexly75; 2012-08-10 at 04:30 AM.
Blizzard has forgotten their own rule - any bonus, that seems to be optional, always becames mandatory, cuz players always wants to maximize their performance. I.e. making some bonuses for dailies only = forcing us to do dailies. And how about players, who don't like dailies? When dailies was alternative to heroics, everybody has chosen the second ones. Why? Just because dailies are boring. And so forcing players to do, what they don't want to do - is a bad idea and Cataclysm have already shown that. Developers want to step on the same rake again?
Only reason I could think they are going that direction is to slow the content consumption that everyone talks about, and getting to revered with these dailies does not take that long. They are trying something new this time and well it might or might not work and they may well end up putting rep back into dungeons.