I feel like rogues are getting very little attention from game developers. Every other class is getting a ton of changes on the beta, while rogue, the weakest class on the beta, isn't even getting a single sentence.
Anyone else feel this way?
I feel like rogues are getting very little attention from game developers. Every other class is getting a ton of changes on the beta, while rogue, the weakest class on the beta, isn't even getting a single sentence.
Anyone else feel this way?
3.1, 4.1 and expecting 5.1
Given that rogues are a base class, I expect passive damage to go up to 75% at some point in this expansion; and that is probably the most depressing aspect of the beta. Not the changes that happen during it, but that we know they will come with 5.1 and that it will basically use the passive dial to fix any problems and ignore any feedback on talents not being new and original.
It's a very interesting situation.
If you were in their position, you may very well think, "Well, the vocal minority will always find something to moan about..."
But it's SO disproportioned! I've NEVER seen an entire community COMPLETELY agreeing and stating what the problems of a class are. We have about 4+ threads on the beta forums FILLED (that is 50 pages each!) with complaints, suggestions for fixes, pleas for change, and everything is being ignored. So disheartening.
Yeah rogues are terrible right now, can't compete in PvE DPS, and are terrible in arena. Literally no rogues above 2.2k this season.
It's so unfair.
If you're talking about 4.3, then I'll have you know that Combat Rogues are fantastic in PvE atm, and this is only boosted by the fact that we received Golad and Tiriosh in this tier as well.
If you're talking about the MoP beta, however, then I can't really comment since I've yet to test it myself.
One day, I'll destroy this world.
That would imply the punishment is continuous. It's not. Rogues are amazing in DS, strongest PvP class right now. Were good in FL too, not OP, but good. Oh and then there's Unheeded Warning. What about Mutilate being 2 buttons and very competetive DPS?
Yeah, you've had 1 or 2 spots where you're not THE BEST class in the game.... That's continuous punishment?
Oh btw, Vanilla rogue here.
---------- Post added 2012-08-08 at 04:08 AM ----------
Sorry mate it was awful sarcasm![]()
QQ Bomb has an area of affect of 300,000,000 miles. Critical hit!
I really hope they stay extremely underpowered for live. After all, they deserve it, and more.
Every class either complains they don't get enough attention or complains they get too many changes...
I wish they would have changed the core of the rogue less than they have right now. I am looking at replacing my rogue with one of my ferals for mop pvp.
let me check...
X.0
X.1
yeah thats 1 per expac...
---------- Post added 2012-08-07 at 11:27 PM ----------
when every recommended change rogues submit is answered with: we disagree with yuo, tough shit, its a little worse than being ignored. there blatently flipping us off.
Now, correct me if I'm wrong but weren't all melee classes very weak for all of T11? As for PvP, rogues have been competitive in just about every single arena season (and had viable R1 comps every season) as well as being stupidly easy and good in vanilla (I played one). At the moment they are THE best PvP class and have a stupid amount of strong setups capable of taking R1 or just pissing up to 2.2k with minimal skill required (not saying rogues have a low skill-cap, but they have access to triple DPS which takes very little skill to reach 2.2k with) and work with just about every class in the game. So please, please don't go on about "continuous punishment" because that simply isn't true.
Now, how rogues work out in MoP I can't tell because I don't know. What I do know is that any thread starting out with complaining instead of critiquing and just cries for sympathy won't get anything productive going. If you want to get any kind of productive discussion going you'd be better of starting with something along the lines of "In the current beta x, y and z mechanics are poorly designed or implemented because of ... and ... would improve our current state. I would like the community here to help me come up with ways to improve life for rogues in MoP so we can present good and well thought out suggestions to the developers."
I'm sure your beta forum is filled with great suggestions (linking or copying them here might've been a good idea), but simply complaining about not being heard and how your class sucks isn't really going to help much (at least judging from... every single thread like this ever made).
Objectively I want every class in the game to be as balanced as possible, but subjectively I wouldn't mind terribly if rogues have it tough for the first couple of patches. You have made my life very miserable for the last 8 months or so.
Sincerely yours,
A warlock
Not punishment, but lack of clue. It seems like they don't even try to balance rogues at all. They make 3 minor changes on beta, ignore all kind of positive or negative feedback with a silence which speaks by itself as "rogues are fine, stfu". Then, they end up being shit or mediocre on both PvE and PvP on ALL 3 specs of the class at release. When this becomes so obvious that it can no longer be ignored, they put 3 or 4 band aid fixes whose only purpose is to increase the damage, most of which end up being passive.
On the final patch, both band aid fixes and scaling make rogues overpowered on PvP and one of the best dps on PvE. This leads to a massive horde of players being disgusted at this and calling rogues some kind of dev-favored class that has been overpowered since its creation, ignoring the half expansion they were at the middle of the pack at best (again, I'm talking about Rogue as a class, so 3 specs of a dps-only class aren't in good shape). Its then when another beta comes in and blizzard ignores rogues because of the negative feedback of the vocal majority during the last patch of the previous expansion, starting another cycle of underpowered at the start - Somewhat fine at the middle of the expansion - overpowered at the end.
It happened on TBC, it happened on WotLK, it happened on Cataclysm and I'm almost sure that it will happen on MoP.
Edit. To the post above:
Its not complaining about sucking or something like that, it's that they seem to ignore feedback every single time. During Cataclysm Beta, it was obvious that rogues had problems when switching targets, so the community proposed solutions and asked for them. This problems were completely ignored and became obvious when the game shipped. It is now, during MoP Beta, when they have fixed target switching for rogues.
Are you telling me that Rogues have to wait another entire expansion to be proven right so blizzard can fix things after they happen? Wouldn't it be more logical to fix things before they happen? And I'm not talking only about numbers, because those are easily fixed and PvE wise we seem to be fine on Beta. It's the horrible and dull implementation of our Talent Tree and many problems with the state of rogues on MoP PvP (subtely seems to be borderline unplayable right now).
I honestly think that betas feel more like demos being a rogue.
Last edited by Linneth; 2012-08-08 at 03:48 AM.