how about throwing some ideas for the devs
Blindside
Performing a successful Mutilate has a 30% chance of leaving you in an advantageous position, enabling the use of Dispatch with no energy cost, regardless of the enemy target's health. 2 charges
how about throwing some ideas for the devs
Blindside
Performing a successful Mutilate has a 30% chance of leaving you in an advantageous position, enabling the use of Dispatch with no energy cost, regardless of the enemy target's health. 2 charges
"The speed of light is faster than the speed of sound.
That's why so many people look smart until they start talking."
Ideas are always welcome. But historically we know what devs do with our ideas.
A 2 50 page threads on US forums plus many other rogue threads. Scores of Rogue threads on EU forums. Literally hundreds of constructive posts full of well reasoned arguments and ideas for giving the class variation and fun back.
All of which pretty much dismissed with "we disagree".
Blizzard got lucky with rogues. They smacked us down to a level and left us there. It just so happened that we were sat at their target PvE dps (or very close). A few % on ability X and Y and we're done.
I don't think that Blizzard has thought through much of how our nerfs or how our damage is distributed will actually effect us in PvP. They're more than happy to set our PvE dps at target and then worry about rogues not actually participating in PvP a couple of months into MoP.
Most the Time rogue ideas get given to other classes.
we wanted a gap closer where we pulled ourselves to the target. Death Knights get a reverse version of it called Death Grip
We wanted Combo Points to stack on the rogue - Paladins get Holy Power, Shadow Priests get Shadow Orbs.
Etc
Any news on Kick having an energy cost while Pummel and Skull Bash having theirs removed? Rebuke and Wind Shear retain their mana cost, but we all know they have no mana problems.
Yeah having an insanely easy and hilariously fun class to play with very few faults is such a tradegy... Try enjoying your class rather than whining about design faults that every other class has aswell. <--- from someone who has a rogue and loves facerolling people on it.
If you don't want to read rogues complaining about their class, the Hunter forum is 5 sub-forums above.
I have every class at 85 and I don't feel entitled to accuse people of whining because of my own experience with a class that I don't have played as long as others have.
Last edited by Linneth; 2012-08-13 at 04:41 PM.
If playing a rogue is easy for you, or you're having no difficulties (Unless you're playing Combat...) roflstomping people, you must be:
1. Playing against retards
2. Not having done any serious PVE or PVP
3. Not have any insight on the class
Hell, the fact that you're in the minority of people; The people who think "we're just fine" and problems don't matter because everyone has them; is rather reflective of how much insight you seem to have.
Can't think of any other pure class that only has 1 viable PVE spec.
Can't think of any other pure class that has NO viable spec for PVP, come MOP.
Can't think of any other pure class that lacks in spec identity.
Can't think of any other pure class that lacks spec differentiation.
Can't think of any other pure class that is as reliant on passive damage.
Can't think of any other pure class that has gotten as few changes as us.
---------- Post added 2012-08-13 at 06:45 PM ----------
That's called an opinion, last time I checked, because I find many classes/specs to be very entertaining in PVE.
Shadow Walk : Significantly increases Stealth effectiveness for 6 sec, but causes Stealth to be nerfed to justify its usage. In addition, it uses old Enveloping Shadows icon and has no sound, animation or spell effect to show that the skill is actually doing something.
I suppose he doesn't know about the change to Sanguinary Vein, the absolute and complete lack of burst or sustained dps for that matter, the increased CD on almost all defensive abilities, having the old cataclysm pve rotation forced on a pvp environment (SnD, Recuperate, Rupture and, somehow, getting enough combo points to use Eviscerate and Kidney when needed) and all that while other classes are getting new stuff that will make rogues more kiteable than a hunter pet.
Pd. I almost forgot, Rupture got renewed when you used eviscerate, which on mop is no longer true, so we have a harder version of the supposedly most complex rotation in PvE with expansion-entry gear on a PvP environment with moving targets
Stepping in to say that I am 1 person who appreciates where rogues are at the moment and where they're going in MOP. Yes, I've played the Beta, and no I'm not in a world top 10 guild. I like the class and will continue to play it now as I did in Vanilla, BC, Wrath, and Cata.
Zen Chronicles author and just a really nice guy.
Edlarel (Rogue Main 2007-2012), Genesee (Monk Main 2012-Present)
Ah, so I wasn't far from the truth after all.
It thickens my crazy theories
(which wouldn't be so crazy at all, considering the world we're living in)
----->
_______
Anyway, don't mean to be blunt or trolling, but actually the Rogue chances I wanted to see for 4 years in order to enjoy fresh new mechanics .... They're not in WoW, they're the Thief in GW2.
(only 11 days to go baby, yay !)