I think some people are missing the point. It's not a matter of every class doing everything the same or everyone being as good at everything as everyone else at all times.
The issue is one class being "harder" or "easier" than another when doing the same thing. Mercenary in SWTOR is a good example. Painfully easy to play while other ranged classes had a lot more complexity to their gameplay relative to the Merc. I could literally close my eyes and spam a single key and kill people in PvP with a Merc while other ranged classes actually had to manage some mechanics and pay attention to do well.
That's just sloppy design, and the answer isn't to make other classes stronger than the Merc as a reward for their more complex play, because that's lazy and sloppy, too.
Yes you should. This game is really well balanced (considering it's in beta) in PvP, and no profession is that much harder or easier to play in PvP, dodge gives a lot of depth to the combat that even the simpliest build becomes complex against a good opponent. So go with the profession you enjoy most, but don't get fooled with the "Every profession can perform anything equally" because that's just not true (and the game would be extremely boring if it was).
->Ynna> Sorry man, not turning this thread into a flame war![]()
It seemed like a lot to get good results out of a Thief. I played one as melee in xAC with Sword/Dagger and Dagger/Pistol. Pistol/Pistol for a few fights. Wasn't really worth it as initiative is very easy to burn in high mobility situations. I also felt at the time like the trait lines promoted a lot of split builds; 15/25 and so on.
In sPVP they fared far better. Though not so much in general PVE. Just too soft, too ineffectual for that environment.
Biggest issue I see for thiefs is not enough condition removal. Otherwise I quite like them.
I ve heard that after level 20 melee classes are more difficult cause you can really die in 2 shots from mobs. While range classes have somewhat easier time..although didn't test it myself, just heard from people in beta
The problem when you make a game F2P is systems need to be designed around annoying players enough to pay. Some games are less annoying than others, but at their core they need to give you a reason to spend money.
So, while F2P games annoy you into spending money, subscription games entertain you so you keep your subscription.
Thieves have a swanky heal that is like Warrior's mending, iirc. I really enjoy the melee on the Thief. Pistol/Dagger was really good too if you set up #6.
I feel like some of the openers for Thieves should cost less. May be a bit of legacy design in that an Assassin could be totally stumped if he missed his opener in GW1. And the high int cost is more along the lines of following the idea that missing an open should ruin your day. So to speak.
In any case, it was just a lot for so-so output. Pistol/Pistol while fun, was pretty bad. Dagger all the way!
The problem when you make a game F2P is systems need to be designed around annoying players enough to pay. Some games are less annoying than others, but at their core they need to give you a reason to spend money.
So, while F2P games annoy you into spending money, subscription games entertain you so you keep your subscription.
so there is no feral druid of GW2? talking about difficulty not a similar class
Retired Holy Priest
As a rule, I try to act on the internet as I would in real life. If I have offended you, feel free to point it out. Unless I meant to offend you, I will probably apologize.
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Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
Retired Holy Priest
As a rule, I try to act on the internet as I would in real life. If I have offended you, feel free to point it out. Unless I meant to offend you, I will probably apologize.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
Engineer has a build that is actually very strong ranged (burst-)damage with the Rifle. It is however difficult to play, because you have to combo some stuff together, quite hard in PvP. But easier in PvE because mobs are dumber (well... sometimes)
It relies on specific traits, and the Toolkit, mostly for the Throw Wrench toolbelt ability. So your ranged attack is firing a rifle, discharging static electric blasts and throwing your Wrench.
Duno if itll be viable when it goes live, you never know what gets changed.
I think thief is a misnomer. Sure it can steal, but honestly, it's more like a combat assassin than anything. You're all about sneaking up and KILLING people, and stealing is simply a means to that. Getting your head around than actually makes it make more sense as a class.
-Styopa