Originally Posted by
Malthanis
Okay, looking through them now (I'm going to include stuns and roots as well as snares, for
Death Knights have Remorseless Winter and Chillblains, both of which are talents.
Druids (as Feral or Guardian, since we're talking melee) have no AoE snares that I can see. The closest thing to mass CC available to Feral/Guardian druids would be Mass Entanglement, which is a talent and limited to 5 targets.
Monks have Flying Serpent Kick (as Windwalkers), Dizzying Haze and Keg Smash (as Brewmasters). They've also got the level 60 talent choices Leg Sweep and Charging Ox Wave.
Rogues can count Fan of Knives, since it has a chance to proc their poisons (Crippling, specifically).
As far as I can tell, Shamans have access to Earthbind Totem as a snare (that can be talented to Earthgrab, making it a root/snare). Capacitor Totem is an AoE stun available to them as well.
Warriors also don't seem to have an AoE slow. The best I can see would be talented options in Shockwave and Dragon's Roar, for stunning and a knockdown (respectively).
The only reason I call out talent abilities specifically is because the SoJ+HotR combo is baseline for Ret. So the only people that would be able to compete with that specifically would be Rogues, Monks, and Shamans.
For Monks, FSK has a 25 second CD, and would be awkward to use when you're already on top of your target (I would think, anyways).
Enhancement AoE snaring is tied to Earthbind Totem, and that can be killed (am I correct in assuming someone would burn an instant on the totem just to get it out of the way?).
The closest in comparison would be Rogues with FoK and Crippling Poison as their utility poison. Both generate points (combo points for FoK on the primary target, HoPow on your target for HotR), so the only real difference is with the resource cost. FoK is 35 energy, and HotR is 3% base mana. As far as I can tell, a rogue would be able to run 3-5 FoKs in a row (depending on Haste levels, I'm overestimating too).
So the SoJ+HotR combo would be able to provide a blanket snare across an area with little to no counter, with minimum loss to the Paladin in general. I really can't see that as an intended change to the skill.
If I missed any AoE utility abilities for melee classes in MoP, let me know. I think I was pretty thorough, but I was rushing.