so did anything change with 5.2 regarding statpriority or glyphs/talents? i buyed the neutral neck with crit since i was vp caped.
http://eu.battle.net/wow/en/characte...nette/advanced if you spot something i should/could change please let me know. i'm trying to get in shape for my weekend raid
Your reforging is a bit chaotic. Once you reforce mastery -> crit, then you reforge crit -> mastery. I suppose you have your reasons for it (shared gear between ele and resto maybe?).
Resto shaman hasn't changed at all, apart from that 15% less mana buff to Healing Rain. So whenever you can use it more often due to the raid stacking up for an intense phase, it'll be somewhat easier on your mana. It's probably more noticeable for 25-man raiders, but even in 10-man, you can do a lot with HR.
Overall a great guide! Would be cool if you updated the math section for Elemental Mastery to include the current buff it got.
How good is Elemental Mastery rather than AS? I know you should reach the 3,309 haste if you drop AS if you grab EM, so that might change your reforge a bit. Do you line EM up with Ascendance and HTT? I would like if anyone could go over my armory if you could. Recently reforged into the EM spec to test it out for next raid, so I lost a bit of crit/spirit(not reforged into on some pieces to reach the haste break through). http://us.battle.net/wow/en/characte...ithan/advanced
If you drop As you will need 6077 haste for the Healing Tide and Healing Stream Totem breakpoints. Also keep in mind sometimes your latency affects these extra ticks. Now looking at our 2 set bonus our HST heals another player for 25% of its original heal. This would make HST ticks very important because of the higher output its getting. So later down the road you will prbly want these breakpoints.
Now Elemental Mastery pulls ahead once you have the haste to ignore AS. But keep in mind what stats you are losing to get that haste. ANother good thing about Elemental Mastery is fights that have burst dmg phases. If the main problem is just a raid wide damage taken burst about every ~90 seconds then EM wil prbly pull ahead with you popping it with Ascendance. Then next time popping it with HTT. And just do a pattern with it.
Looking into frequency of Water Shield procs on my kills this week on the new bosses, here are the results for how often Water Shield procced in each fight. Water Shield needs to proc at least every 22 seconds for the glyph to become an MP5 gain.
We should be glyphing it on Tortos, Durumu and Dark Animus, and generally leaving it unglyphed on all of the other fights.
Glyph is a Major MP5 gain:
Tortos - 9.4 seconds
Dark Animus - 9.6 seconds
Durumu - 11.8 seconds
Glyph is a Marginal MP5 gain:
Jin'rokh - 19.1 seconds
Glyph is a Major MP5 loss:
Horridon - 51.3 seconds
Council of Elders - 61.4 seconds
Megaera - 226.5 seconds
Ji-Kun - 68.2 seconds
Primordius - 127 seconds
Iron Qon - 62.5 seconds
Twin Consorts - 53.4 seconds
Lei Shen - 115.5 seconds
Under spells > ascendance rheumatoid guide says that it doesn't work with totems it does... At least with HTT.
I don't like the Totemic Restoration talent. You also don't understand how it works. It gives back 50% of the lost cooldown of the totem you are pulling early. That means if you recall your HST 10 seconds in, the 5 extra seconds will be pushed into a 2.5 second decrease off the cooldown of the next HST, NOT 5 full seconds. This means.
0:00 - Drop HST
0:10 - Recall HST
0:27.5 - HST off CD.
It is a major uptime loss on any totem that are recalling, making the talent really bad unless there is a situational need to get SLT or Tremor totem out for just 1-2 seconds and then have them back off CD faster. If you are using Totemic Recall, it does add a very slight amount of CD reduction, but if you are doing it right (i.e recalling at 0-1 second left), you're only looking at like a 0.3 second or so average CD reduction.
Personally, I prefer Totemic Projection as a default talent. The ability to positionally place SLT (you can write this into a macro to positionally place it with one action bar button) is amazing, and even the ability to move other totems on high movement phases this tier can be useful. I will only pick up the other 2 talents if there is a situational need (the only one I found last tier was Heroic Shek'zeer and the need to take Call or Totemic Restoration for more Tremor totem uses when doing the fight with less than 3 Shaman).
/cast Spirit Link Totem
/cast Totemic Projection
Since TP is off the gcd it would immediately give you the ground target reticule? I would test but servers are down atm.
Don't forget you will want Call of the Elements to reset Glyphed Grounding Totem for Kazra'jin possessed phase. 30s of reflect immunity for your party members is too good to pass up.
Last edited by Varzik; 2013-03-12 at 07:46 PM.
I've been raiding 10 man ever since i started playing and I've always done well, recently i switched to a 25 man group and noticed I'm not doing so well compared to other healers I'd like it if you could give me any tips that would apply for 25 and could improve my gameplay.
EDIT: Tested it out in orgrimmar and water totems seemed to be healing even if they were projected. So it's fixed!
Last edited by Puupi; 2013-03-14 at 10:02 AM.
10 man HC Resto Shaman videos: http://www.youtube.com/user/avhtoob
Hello Resto Shaman Community, I come as a concerned friend about a fellow resto shaman friend of mine who is doing quite sub par in raids. He's been playing resto shaman since BC. While I'm sure, he's probably already visited the forums, I'm just wondering what your thoughts are on the current state of shamans. We raid 25M's and here is a wol of our magera attempts. It really seems as though the absorbtions are raping the shit out of hps
Looking for some critiques