Updated specific fight section for Stone Guard. Hope to finish the resto of MV (at least normal) by the end of the week.
Unless there is an overload with isn't covered by petrification, popping HTT will do more than enough healing while it is active, so you can use that time to spam some lightning bolts for a little bit of mana. Even when using HTT to cover up a bad overload its still pretty much 10 seconds of not needing to cast heals. Burst healing didn't seem important at all, in fact it was just constant moderate healing, so you can use your level 90 talent for dps (in whichever form you feel like) to knock a few seconds off the fight.
The pull is crucial, we were kiting at a moderate pace and on a good pull we would reach the stairs with me at 90-95% mana, on a bad pull I would be down to 75% (when healing the tank who will end up holding only one statue).
Apologies if this has been asked before but I can't find much on the subject (other than in the guide which doesn't include two of the trinkets I'm talking about).
Trinket options pre-raid (inc. alchemy trinket):
Price of Progress
Empty Fruit Barrel
Vial of Ichorous Blood
Thousand-Year Pickled Egg
Zen Alchemist Stone
This is basically the same list as from the guide but includes the Zen Alchemist Stone from Alchemy and Thousand-Year Pickled Egg from Brewfest. I've also removed the deck from Inscription as I don't have 70k+ to spend on a trinket I'll replace in a month or two. Also removed the VP trinket as there are plenty better options to spend our hard earned VPs on.
Now my question is: Which two are the best? (I know it's a pretty vague question). Personally I raid 10 man and run with a druid and usually a priest (if not, another druid). I've heard some very good things about the alchemy trinket, heard next to nothing about the Brewfest trinket and have heard Price of Progress has been nerfed. I'm lucky enough to have all 5 atm but can't decide which two to choose.
Any advise would be welcomed as choosing trinkets seems much harder than 'normal' gear, damn those pesky procs.
Last edited by Navitas; 2012-10-16 at 04:12 PM.
As usual, just have a look at the thread at elitistjerks
Question for anyone doing progression 10man's, is your spirit at a comfortable level yet? And if so how much? I heal with a Monk/Druid right now, Druid being somewhat new to our group. I am sitting at about 10.7k Spirit with 55% Mastery and 11% Crit. I find my Mana to be...manageable but I don't think I want to aim much higher despite wanting more regen. Feng is a real annoyance but I think its more due to DPS issues than our spirit levels.
you might want to update profession bonuses for alchemy for the spirit flask since is gives 480 spirit which in your stat weights spirit=int is greater than the 320 int
Anyone know if Scroll of Revered Ancestors on use stacks with MTT, if so might be picking it up next
If anything, I think that Intellect is less valuable for Resto Shaman than it is for any other healing spec. Here is my reasoning.
1. A large chunk of our output comes from light AOE semi-passive healing - i.e Healing Rain, Healing Stream Totem, Riptides put on tanks to roll the 10% HP buff, etc. Because of their nature and the fact that it's almost always worth using HST/HR on cooldown, these healing sources have relatively high overhealing, even though they are highly efficient. As a result, you gain very little from INT in these situations.
2. Where you want stronger spells is when the raid starts bleeding out, or when you need single target burst to get a tank or other raid member that is at low health back up. In that type of situation, Mastery will have more benefit than INT would.
3. Maintaining our maximum AoE healing spell selection (i.e ULE-HR, HST and Riptide on CD) is pretty expensive. The higher your regen, the more often you can afford to squeeze in extra Chain Heal/GHW/HS in the mix.
Has anyone tested glyph of Riptide in the upcoming tier? I'm wondering if it's a glyph that's geared more towards personal play preference as opposed to a "BiS" healing setup.
So far I have lived without it in Heroic Mogushan.