Originally Posted by
Endus
You were establishing about 12.5k HPS from Conductivity. That, plus Healing Rain, and given that most healers aren't pushing their theoretical max HPS, and I figured it was something close to that range. HPS numbers are always significantly lower than DPS numbers, after all. Simulationcraft is still early on HPS valuations, but they have Priests in the 70k range for HPS, so if I assume a more typical 60k in real-time performance (sims assume everyone always needs healing and such), 30% would be 18k, meaning Enhancement needs about 5.5k HPS from Healing Rain to reach that mark, which I didn't think was unattainable if people are stacked.
The Enhancement profile has 26,708 Spellpower when raid buffed. Healing Rain heals for 2,170+(19.7% of SP) per tick per person, up to 6, so at that spellpower, we're talking heals for 7431 per person per tick. That's every 10s for 2s, so if we assume 12s between casts (to let the CD fall off and to re-cast), it's (7,431 x 6)/2= 22,293 healing per second while up, and ~18,500 HPS when you factor in cast time.
So I'd say we're well in the 30-40% range, since we're looking at about 31k, compared to 71k for priests in the sims. Assuming everyone can stand in it and the Enhancement player is keeping it down. It's just blanket AoE healing, too, which is garbage, but it might be enough to let you drop a healer for certain progression fights.