Originally Posted by
Abysire
Interesting ideas but Blizzard would never buff us like that.
---------- Post added 2012-08-20 at 03:47 AM ----------
One cold winter's night, I was bored. So I decided to ponder on some new abilities for shaman; abilities that would make us not so...lackluster.
• Wind Walk - 28% base mana, 3 minute cool down.
Envelops the shaman in a twisting vortex of winds rendering him/her invisible for 15 sec. and increasing your movement speed by 100% for the duration. While wind walk is active, the effectiveness of your next successful damaging or healing spell is increased by 50%. Lasts 15 sec.
• Earthen Tomb – 40% base mana, 5 minute cool down.
You become entombed in a slab of stone, protecting you from all physical attacks and spells for 8 sec absorbing up to 75% of the shaman’s current health in damage, but during that time you cannot attack, move or cast spells. If the tomb breaks before the duration is over, targets within 10 yards will be stunned for 2 sec.
And just some general alterations:
- Shocks have their own cooldowns and do not share with each other.
- Wind Shear is off the GCD.
- Totems are off the GCD.
- Weapon Imbues are off the GCD.
- Shamanistic Rage is baseline.
- Fulmination reduces damage all damage taken by 5% per charge of Lightning Shield.
- Lava Lash spreads Flame Shock to ALL targets within 10 yards and Fire Nova ignites them (an easier AE ability for Enhancement.)
- Stormstrike has a DoT effect attached to it, making it more interesting.
- Flame Shock's DoT effect buffed.
- Hex reduced to 35 second cool-down from 45 seconds.
- Tremor totem being a 6 second AE Hand of Freedom.
- Mana Tide Totem regenerates 10% of the casting Shaman's maximum mana over 12 sec. while the Shaman receives 20%.
- Increased target of Chain Heal to 5 targets, reduce loss of heal per link to 15%.