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  1. #61
    Quote Originally Posted by Maarius View Post
    I agree with Rottens (Team Legacy) standpoint on that matter:


    also this (Lyr, atrox):

    http://www.mmo-champion.com/threads/...7#post17943317
    Their standpoint is aimed at esports. Something most of us will never have anything to do with. And i'd get bored with sPvP if it was just conquest over and over. And im sure im not the only one.

    I also dont agree that it will be a balancing nightmare. It'll take a little more effort, but its doable. We already see professions with distinct roles (Guardians on point, Warrior/Engineer as Roamer, Elementalist as Support etc). No one is equal anyway at this point. And this will persist into, for example, a CTF.
    Guardian protects your base flag, Necro/Ele breaks open the flag, Engineer/Warrior grabs it and runs it.

    The same strong points that get them certain roles in Conquest will get the similar roles in CTF, because there is a need for similar roles.

  2. #62
    @Terrahero: Tell that to those DE_DUST2 players in CS... how long has it been? They still keep on going.

  3. #63
    Quote Originally Posted by Rapti View Post
    @Terrahero: Tell that to those DE_DUST2 players in CS... how long has it been? They still keep on going.
    Some people also still play Tetris. And if everyone was so happy with just SnD, why are servers with mods (warcraft mod) or different rules (low grav/1 type of weapon) so damn popular?

    And CS had more then just Search n Destroy as gamemode.

  4. #64
    Ofc it does, but that doesnt change the fact that other modes are/were very small % compared to that. Thats what I was trying to say.
    Having 100000000000 modes that are divided between players and even if they were 50% of other types played doesnt make them "interesting" enough.

  5. #65
    I hope they make some kind of attack vs defense map at some point like Fort Aspenwood in gw1 for example, those kind of maps just play really well in public games imo.

  6. #66
    Quote Originally Posted by Hanto View Post
    :x You can't really go off judging that "this is OP" and "This doesn't seem right" after a couple of stress tests. Remember, some of the people you fought against have probably played that character for hours upon hours upon hours. They probably have way more experience than you do, and that experience can make or break a battle in GW2. Like Karizee's video suggested, you have to pay attention to your opponent, know their actions and how to react to them. It's all in the wrist, as they say. :3
    why cant someone say "This doesn't seem right" ? the amount of people who cant appreciate people are different astounds me.
    "Have you had the dream again? A black goat with seven eyes that watches from the outside."

  7. #67
    Quote Originally Posted by Rapti View Post
    Ofc it does, but that doesnt change the fact that other modes are/were very small % compared to that. Thats what I was trying to say.
    Having 100000000000 modes that are divided between players and even if they were 50% of other types played doesnt make them "interesting" enough.
    Dont exegerate, no one is asking for 100billion different game modes.

  8. #68
    Herald of the Titans Ynna's Avatar
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    Quote Originally Posted by akamurdoch View Post
    Why cant someone say "This doesn't seem right" ? The amount of people who cant appreciate people are different astounds me.
    You can totally say that, provided you post more than just that, which the OP (initially didn't). If I go the to Priest forum and say: "Priests just don't feel right," I'm just trying to provoke a response.
    Also, the OP admitted to not having much experience. When I first played the game, there were things that didn't feel right. Some of them were unintended (and are mostly fixed by now), other were just getting used to the game. This thread started by making blanket statements after 8 hours of play.
    Retired Holy Priest
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  9. #69
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    My only issue is it could do with a few more game modes, and possibly battlegrounds with varying player limits. Say a 10 person one, a15 person one, or even maybe larger, though once you get to a certain point thats where WvWvW kicks in.

    But Anet said they had tried other game modes, so hopefully they will put them in after launch, right now I can understand them wanting to get the launch build as polished as possible, and not everything can be in at launch, whats in is great, so I'm happy with that for now.

  10. #70
    Quote Originally Posted by terrahero View Post
    I also dont agree that it will be a balancing nightmare. It'll take a little more effort, but its doable. We already see professions with distinct roles (Guardians on point, Warrior/Engineer as Roamer, Elementalist as Support etc). No one is equal anyway at this point. And this will persist into, for example, a CTF.
    I don't think little more effort is what it would take, that is an understatement. I do think that GW2 will do well with model similar to LoL. You have one competitive map type the pvp is balanced around. Then you have other maps/open world pvp that is there for fun.

    My part in this story has been decided. And I will play it well.

  11. #71
    Bloodsail Admiral Speedy92286's Avatar
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    I am just glad that recently they put in a new pvp map. Doing the same two constantly was getting a little old after playing them for hours at a time. The new one definitely spiced things up a little.
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  12. #72
    didnt they mention a new map with water battles?

  13. #73
    Stood in the Fire
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    Everything you stated just makes me think you're bad.

  14. #74
    Quote Originally Posted by Victus01 View Post
    didnt they mention a new map with water battles?
    I assume you mean the pirate ship map.

  15. #75
    Quote Originally Posted by Repefe View Post
    I don't think little more effort is what it would take, that is an understatement. I do think that GW2 will do well with model similar to LoL. You have one competitive map type the pvp is balanced around. Then you have other maps/open world pvp that is there for fun.
    Never said theyd have to balance around all game modes. They could say "look, we balance around Conquest. And if we can do something to improve balance without fucking to much with conquest, we'll do it. If not, we wont. And if its a real problem, that gamemode simply doesnt earn you Glory (or whatever that pvp stat was) and you can just play for fun."

    Or they can say "We apply different rules to different game modes." But if they put some thought into it i dont think itll be a problem. They'll never perfectly balance Conquest either, even if that was the only game mode. And burning out a lot of players in sPvP just to please the hardcore minority (a tiny minority) will hurt in the long run.

  16. #76
    Then you will have more whine that they should be better and balance it for other types to.
    Unlimited QQ... Better not have something than have people bitch and moan all the time bout it.
    Im sure that over time theyll add some, but tbh I like them sticking to one thing and doing it right. Just like someone said about LOL.

  17. #77
    Quote Originally Posted by Rapti View Post
    Then you will have more whine that they should be better and balance it for other types to.
    Unlimited QQ... Better not have something than have people bitch and moan all the time bout it.
    Im sure that over time theyll add some, but tbh I like them sticking to one thing and doing it right. Just like someone said about LOL.
    Welcome to the internet, people will bitch and moan regardless. They game could be perfectly balanced and still every class is both overpowered and underpowered according to the forums.

  18. #78
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by terrahero View Post
    Their standpoint is aimed at esports. Something most of us will never have anything to do with. And i'd get bored with sPvP if it was just conquest over and over. And im sure im not the only one.

    I also dont agree that it will be a balancing nightmare. It'll take a little more effort, but its doable. We already see professions with distinct roles (Guardians on point, Warrior/Engineer as Roamer, Elementalist as Support etc). No one is equal anyway at this point. And this will persist into, for example, a CTF.
    Guardian protects your base flag, Necro/Ele breaks open the flag, Engineer/Warrior grabs it and runs it.

    The same strong points that get them certain roles in Conquest will get the similar roles in CTF, because there is a need for similar roles.
    They rather specifically said that it would be better to add CTF as a secondary objective on a Conquest map, rather than making a straight-up CTF map, ya know. :P

    Which I fully agree with. Pure CTF maps devolve into deathmatch "let's all fight in the middle while two people do all the work" modes. I think the entire purpose behind ANet choosing Conquest is that they want to avoid a pvp game that is focused around deathmatch gameplay, and instead have solid objectives to work towards with your team, as it makes for more interesting gameplay.

    When you boil it down, killing the enemy is going to be the main thing that happens anyways. Why not give something that takes real strategy? Like making people fight over specific areas of the map that are the deciding factor in victory?
    Last edited by DrakeWurrum; 2012-08-12 at 04:28 PM.
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  19. #79
    Quote Originally Posted by DrakeWurrum View Post
    They rather specifically said that it would be better to add CTF as a secondary objective on a Conquest map, rather than making a straight-up CTF map, ya know. :P

    Which I fully agree with. Pure CTF maps devolve into deathmatch "let's all fight in the middle while two people do all the work" modes. I think the entire purpose behind ANet choosing Conquest is that they want to avoid a pvp game that is focused around deathmatch gameplay, and instead have solid objectives to work towards with your team, as it makes for more interesting gameplay.

    When you boil it down, killing the enemy is going to be the main thing that happens anyways. Why not give something that takes real strategy? Like making people fight over specific areas of the map that are the deciding factor in victory?
    I agree with you.

    You get the same rubbish in certain MMOs, that to be honest only two or so player's are actually trying to achieve what the map is for. While everyone else is in a massive death match in the middle doing their own thing. Yeah it can be fun, but it can get very boring too, if know one else is trying to achieve the goal of the map too. Why not put something behind it and make it into a strategy to try and achieve a goal as a team too, while killing player's over specific areas of the map like you said. Get the best of both worlds.

  20. #80
    Can one of you that doesn't have troubles with the camera zooming in and out making your character bigger and smaller and floating around un-centered take a quick look at your setting during the stress test and possibly see something checked/unchecked that might make the camera not crappy?

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