
Originally Posted by
DrakeWurrum
They rather specifically said that it would be better to add CTF as a secondary objective on a Conquest map, rather than making a straight-up CTF map, ya know. :P
Which I fully agree with. Pure CTF maps devolve into deathmatch "let's all fight in the middle while two people do all the work" modes. I think the entire purpose behind ANet choosing Conquest is that they want to avoid a pvp game that is focused around deathmatch gameplay, and instead have solid objectives to work towards with your team, as it makes for more interesting gameplay.
When you boil it down, killing the enemy is going to be the main thing that happens anyways. Why not give something that takes real strategy? Like making people fight over specific areas of the map that are the deciding factor in victory?