Hence, misunderstandings arise.
If ppl could points us in the past that their sickness was not caused from the <<not enought ability to zoom out>> (whch they increased x2 times in the 2 different tests ) , but tried to point out the FoV , the problems would be solved faster...
So if this site knew to recognise the problem faster instead of apeshitting , that problem would be fixxed ... (i am not talking about Narrex)
GW2 : Plzbegentle - Ruins of Surmia EU - Sylvari Engineer
WoW: Vergin - Deathwing EU - Elf Resto Druid (27/05/05 - 02/04/12 Perma-Banned- Unhappy whinning PvP customer - whos begged from 4.1 to get rid of the RNG of Regrowth ... )
It seems ppl have the energy to whine for a game , for not beeing exactly like their <<main>> game , while it dont have a SUB , and they dont have the courage to whine at their Game Master for slacking and producing few PvE content ...
Catch me if you can! http://en.gw2codex.com/build/5726
It's mainly because people see 'FoV' + 'MMORPG' and think 'Oh it's about zoom!'
And when you tell them it isn't about zoom, their fragile minds cannot handle the concept that the camera in a third person video game has FoV and they start telling you that you're overreacting.
Overreacting over a medical issue. It's like telling someone having an epileptic fit to stop being a pussy.
~Former Priest/Guild Wars 2 Moderator~
Now TESTING: ArcheAge (Alpha)
Now PLAYING: MonoRed Burn (MtG Standard)
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~When you speak, I hear silence. Every word a defiance~
Last edited by DrakeWurrum; 2012-08-20 at 04:18 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Is colorblind mode also pointless? Seriously, FoV options are standard in PC gaming nowadays. Answers like "gaming isn't for you", "you're a minority, noone cares about you" or "I don't need it so it shouldn't be there" (not necessarily direct quotes, but certainly suggested) shouldn't come from anyone who thinks they know about good game design.
This simply makes for an inferior product (if it isn't changed sometime down the road), there aren't any advantages to not including it.
It's why most MMORPGs have the same FOV. If the game is designed for higher FOV so it's not warping/clipping then you leave out so many players on 4:3 or smaller monitors it becomes a revenue loss.
Having the option is fine, but costs money and there aren't 5% of people who'd ever use it in an MMORPG so it is not profitable. There are ways to adapt multiple monitors to most games that has nothing to do with the actual game itself and only the hardware. The signal the game puts out can be manipulated to do what you want with it if your hardware can handle it.
An in game option for FOV makes no sense. It's a waste of money. In a game with competitive aspirations like GW2, it adds another bump to the playing field.
Last edited by formerblizzemployee; 2012-08-20 at 05:51 PM.
Reality is nothing; Perception is everything.
Adding an FoV slider, yes a slider - Doesn't force you to use high FoVs, would not bring any revenue loss at all. The amount of money it would cost compared to the amount of money it would bring in is unquestionably profitable.
fakt for me is atm, that the game sometimes feels like i walk with "pulled in neck" and wired head movements around the screen, trying to see the bits that are outside the fov...
changing that at all in either direction creates noticeable warping in 3-5 degrees.
It has no affect on motion sickness whatsoever. Like I said, 5% of people would use it if they could. It's not necessary in any way. Around 15-20% of gamers are colorblind, around 35% of people use color blind options. At the last arena tournament, 100% of people had colorblind options turned on for the more visible nameplates. Colorblind mode is a fancy name for what it is mostly used for. More visible nameplates since red is a poor choice for enemy namplates in pvp, but it's an old 'standard'.
FOV is a preference thing only. The game is designed to give you enough information on your screen with the default FOV.
There really is no shining example of a 3rd person view and high FOV worth mentioning. It's an FPS thing. 60 degrees is the best option out of the box if you're targeting a large audience and no 3rd person game on the market right now incorporates the technology to dynamically retune FOV based on user preference. The technology is there, but it's new and right now, pointless.
---------- Post added 2012-08-20 at 12:02 PM ----------
Right now there is not.
Last edited by formerblizzemployee; 2012-08-20 at 06:04 PM.
You know, there have been times before where the game devs have claimed it would cause warping, and someone has forced FoV and proved it wouldn't. It's plain laziness, let's be honest. It rarely causes warping unless the FoV it's being stretched to is ridiculous.
I don't even see how colourblind mode is relevant here. They turn colourblind mode on so they perform better. That's why people turn FoV up to 120 degrees in FPS. At the end of the day, colourblind mode is a preference thing, FoV is not. Unless someone feels ill unless in colourblind mode, it's a preference thing.
Also, sources with your statistics, please. 15-20% of gamers are colourblind? I don't know anyone who's colourblind and I've never met someone who's colourblind. You're saying that essentially 1 in 5 gamers are colourblind. I don't believe that tbh.
And btw, we are talking about a change of the width in the angle of the viewing point and not implementing some sort of rocket science... well if it makes the "5%" happy, put in a slash command and all is good....
"Studies have been done...." - sickening
EDIT says: http://www.w3schools.com/browsers/br...ion_higher.asp ( i know its w3schools statistics, but gamers do browse! )
Last edited by Aio; 2012-08-20 at 06:21 PM.