People STILL treating it like it's a preference setting. Sad, really.
'Wah wah wah I don't suffer from it so I don't give a shit about you'
Show a little empathy please. Many third person games have dynamic FoV and no FoV problems. There's no excuse for GW2. It isn't a GW2-specific problem, it isn't due to warping (since there are tonnes of other third person games that manage FoV changes well). How can it even be due to warping? The only difference between third person and first person is that in first person your camera is inside your head, and in third person the camera follows the character.
'It causes warping' is bullshit, if it doesn't cause warping in FPS then it doesn't cause warping in third person either. FPS Camera = Third Person Camera, just different positions.
"Do you know what it's like to fall on the floor, cry your guts out til you got no more? Hey man, now you're really livin'" - Mark Everett
Crucilus Bloodbane - Level 80 Charr Necromancer - Zebra lord of the bank alts
Esaari - Level 80 Asura Elementalist
I've been changing/forcing the FoV to 90-100 in every shooter I've played since Half Life 2, the config option was there or programs like FoVHack did the trick. That is, IF the FoV was silly.
For example in Crysis 1 (and Warhead) the FoV was already set to a decent value due to it being made ground-up for PC.
E.g. this is 90 (or even 100) FoV, I backed into a right-angle corner and I could pretty much everything from the left wall to the right wall:
The horizontal and vertical planes look really distorted for someone just looking at the screenshot (or monitor), it's like "super perspectve" drawing where everything is a bit exaggerated.
Yeah.. I don't see how "We're currently working on bugs, not adding features" is satanic.
Last edited by Lucky_; 2012-08-22 at 04:06 AM.
I don't currently follow any religion, I'm sure as hell not going to start with a video game.
Last edited by Delias; 2012-08-22 at 04:10 AM.
Nothing quite as hilarious as someone trying hard to cover their freudian slip and cheerleading willful ignorance in two consecutive posts all while trying to appear objective.
(Although, turning it into a religious thing doesn't seem like the best way to avoid one. Whatever, Lucky: king of negativity while avoiding infractions)
Last edited by Delias; 2012-08-22 at 04:21 AM.
Delias and lucky, don't make this into a flame war. Either one of you be mature enough to stay on topic please.
Now, I don't want to paint anyone as villains but getting that brushed away answer on the official forums seems a little rude to me. However it could simply mean that they are in fact aware of it, and working on it.
Odd thing is that that official looking reply disappeared with no trace quite fast..
Guess all I can do is cross my fingers and hope they fix it.
Last edited by Nexrex; 2012-08-22 at 07:10 AM.
As for the actual thread that was on the forums, what was really said, because I missed it (not being home for the majority of the stress test)? I was under the impression that the response hinted at here was that bug reports were taking up the primary amount of time/effort during the stress test and stuff like this would be better left until launch (or shortly after)? Did I actually miss something?
Last edited by Kelesti; 2012-08-22 at 07:12 AM.
~Former Priest/Guild Wars 2 Moderator~
Now playing: MonoRed Burn (MtG Standard)
Twitter: @KelestiMMO come say hi!
~When you speak, I hear silence. Every word a defiance~
I'm actually fine with it now I've found a solution. Relieved actually.
1) Sit a nice distance back
2) Play with a stretched window
3) Set desktop background to black/dark theme
Problem solved until ANet decide to finally address it!
Atleast it's not a game-breaker anymore and I can PLAY the game I've been wanting to play from nearly 2 fucking years :P
Again, people need to calm down.
I understand ppl complain on FoV, as they want to see more on the screen then others etc. But how would the game look if you would be able to slide fov? :s In my head it would be stretched out :S
As the pic in beginning of thread with 1 moniter vs 3 moniter, So ppl really want the wide of 3 moniters into 1 just to see more? :s I Dont thin that would give you any advantage etc..
And if you feeling sick of playing to much, TAKE A BREAK!
We didn't ask for the FoV of 3 monitors into 1 because that would be stupid. 3 monitors was just to prove the point that FoV adjustment was already a working feature in the game, in response to all those people saying "but they would need to spend a lot of time adding this to the game". We want a decent PC FoV of atleast 90 degrees (like WoW), or an FoV slider which allows adjustment between 60 and 90 degrees.As the pic in beginning of thread with 1 moniter vs 3 moniter, So ppl really want the wide of 3 moniters into 1 just to see more? :s I Dont thin that would give you any advantage etc..
People aren't getting sick of playing too much. People are getting sick from simulation sickness. Know the difference. It can affect people as early as 15-30 minutes into games, it's asinine to ask people to take breaks that frequently because you're not going to make friends wait for you, and once you're immersed you're not going to get up and simply put up with the headaches/nausea until it becomes too much.And if you feeling sick of playing to much, TAKE A BREAK!
Till ANet gets their shit sorted, I have suggested the solutions that have worked for me (and should work for others) for now. Assuming people are playing on 21"-23" monitors, the stretched window idea should do fine and you can move closer to the monitor to see animations/etc. It's basically the equivalent of fooling the game into thinking you're running multiple monitors (by stretching the aspect ratio) and the game compensates by adding FoV.
The windowed mode workaround is currently the only way I can actually play, which is kind of infuriating. But as mentioned, with no official response or comment on this issue there isn't much else to do that avoid full screen. Kinda sucks cause it's a beautiful game and I would love to have the very simple option of enjoying it in full screen on a 27"...
Last edited by Nexrex; 2012-08-22 at 01:41 PM.