The thing you guys dont seem to understand is that FoV and Zooming out are the same thing in a 3rd person game. Look at the image describing FoV, instance 2 whilst showing you the object still puts you further away from the character, hence the zooming out.
It is completely different in 1st person games because your character is the camera, and moving the camera back lets you see the object and your character stays completely unchanged.
Edit: Unfortunatly the only way you can increase FoV in a 3rd person game with maxed out zoom, is to buy a wider monitor or get extra screens. Unless you want to see a distorted image like a fish bowl on the sides of your screen, as its physically impossible to add more view to the sides of your screen without it A. becoming distorted or B. having to get a wider monitor.
Last edited by Jynnx; 2012-08-14 at 12:50 AM.
On a screen like mine (1280x1024), you'd be correct, my monitor is not intended for first person video games, to increase FoV on my monitor I have to change the game resolution to include black bars at the top and bottom to avoid 'fishbowl' situations.
However, I feel that pretty much everyone who suffers from FoV sickness has a wide monitor in order to combat this problem without having render stretching. I think that if you don't then you're not doing it right. I am adamant that FoV options on widescreen monitors would not cause peripheral distortion.
There is even an addon dedicated to increasing third person FoV in WoW.
Edit: You clearly don't understand why FoV is important in third person games. Imagine that you're playing a first person game and you're following someone. You're the camera, you're not the person. Your view is not your character's, it's the camera's, and how is it any different when the camera has low FoV to when a first person game has low FoV?
It isn't different! It's the same. Zooming out merely makes the cameraman move back.
Last edited by Hjalmtyr; 2012-08-14 at 01:15 AM.
The problem in guild Wars 2 atm is that the camera isn't too close as so many seem to think, it's that your mind reads the image as tunnel vision cause your field of view is restricted when you are in full screen.
Change to windowed mode and stretch the image and you can see the FoV will change. So the game itself already has an FOV built in. That's also easy to see from the official setup with 3 monitors. If it wasn't there your character and everything else would look like fat short midgets.
So the request is for a manual slider in options to change our fov manually as we require to be able to play the game in full screen without feeling like we need to throw up every few minutes of game play. Why is that so hard to understand?
Watch those videos and then hopefully understand the issue at hand here.
PS: looking at other MMOs atm, like the secret world, where they get the camera angle, and the FoV nearly perfect and it becomes even more of a shame that Guild Wars 2 fails to include a slider for something that is already built into the game.
Ps2: by camera angle I'm talking about the fact that the camera angle in gw2 includes too much ground relative to where your character is in the screen. When you character becomes the center part of your screen it makes for an uncomfortable view of the game.
Not only a comfort issue, but also a game play issue. With all the visual beauty in gw2,it's a shame the camera insists you see 50 percent ground instead of a more comfy 25. So your camera fixed position relative to your character need to drop down a bit as well as increase fov in widescreen full screen setups.
As close to launch as we are now, I'm worried this won't be handled in any way, and and will make the game near unplayable. Is that something Arenanet wants to happen on launch day? I doubt it so I really hope this gets adressed soon.
Last edited by Nexrex; 2012-08-14 at 09:36 AM.
Pretty sure that fov sliders are more for FPS than mmorpg. I mean you can easily zoom out, and the zoom distance has been increased over former events.
Saw the FoV video , but anything more than killing enemies , sound like rocket science to me :P
In the last part at the end of the video , <<he said that increasing FoV gives more informations to the player>> .
Will it somehow effect the servers (stress them , even more - demending more information to be sent from the server to ur pc***) and uterly lags even more areas like WvWvW where massive of players clash or DEs in Orr (guessing mot ppl will be there) ?
Edit: For example in Wintergasp in WoW they have a limit of 200 players , or would lag like hell, like in in the start of Wotlk
Last edited by Plzbegentle; 2012-08-14 at 10:56 AM.
GW2 : Plzbegentle - Ruins of Surmia EU - Sylvari Engineer
WoW: Vergin - Deathwing EU - Elf Resto Druid (27/05/05 - 02/04/12 Perma-Banned- Unhappy whinning PvP customer - whos begged from 4.1 to get rid of the RNG of Regrowth ... )
It seems ppl have the energy to whine for a game , for not beeing exactly like their <<main>> game , while it dont have a SUB , and they dont have the courage to whine at their Game Master for slacking and producing few PvE content ...
FoV still matters in a 3rd person game, and it matter allot. It even matters in top down games such as RTS, although at an even smaller degree.
It matters most in FPS, as then the brain really knows what it is supposed to see. The further away we get from a first person view, the more we can stop looking at it as what we should see, and more like a window or a picture.
In a game like GW2, where the camera is close to the ground however, it matters almost as much as in a first person view game, cause the brain think it should see more.
I don't even get why i'm trying to argue here. Some people don't have issues with FoV and will always refuse to believe that it matters. The simple truth, proven over and over and over and over and... show that it does.
Not saying they shouldn't fix it, but mountain out of a molehill at it's finest right here. FoV already effects a relatively small percent of the population, and third person FoV effects even less.
Every time the FoV is brought up on the official forum the issues is drowned out by people screaming for more zoom out ability, even though asking for more zoom is in fact a cause of the FoV being narrow.
You're right. All of life's problems can be solved through FoV, and every complaint about the camera was because of the lack of a FoV slider.
It gives more information in the sense that it let's your brain see an image that is more natural. Try walking around with patches to cover up your side vision all day and you will be wishing for a larger field of view, cause tunnel vision isn't natural.
---------- Post added 2012-08-14 at 01:23 PM ----------
But for a game as massivley advertised as this, with an already large pre-existing playerbase, and attracting more people. It's going to get alot of publicity at launch.
Which means reports of people throwing up/feeling nausious/headaches etcetc... are going to be reported on forums all over the place, which WILL attract media attention.
p.s. media isn't just worldwide/country spesiffic tv news (which most people auto think of first) it can also mean gaming magazines