i dunno, maybe they need to teak it but i dont mind it atm
i dunno, maybe they need to teak it but i dont mind it atm
I don't get why not all comapnies just add a friggen FoV slider.
Yes, it's less of an issue in a 3rd person view then in a 1st person view, but it is still very much an issue for allot of people, and it's rediciously easy to fix.
Why not just let use set the FoV we prefer?
I thought I was alone in experiencing troubles playing this game...headache and motion sickness. Haven't had this from a game since Super Mario on Nintendo 64. At first I thought just was "that time of the month", but I experienced it somewhat from all BWE's and especially when playing Norn...
This is worrying...
Indeed it should not be a big issue to have a slider in games for this. The reluctance to add one reminds me of the controversy around the FoV in darkness 2 I believe it was where a rep went out and said it would ruin the game to change the FoV, and after fans proved them wrong with third party software the developers eventually patched in a FoV option...
Catch me if you can! http://en.gw2codex.com/build/5726
Zoom out, theirs your FOV slider.
You are not alone in this for sure. Many friends of mine suffer from this in some degree.
It should be an option in games by default imo.
---------- Post added 2012-08-13 at 03:36 PM ----------
Zoom is not, never was, and never will be the same as fov. Please enlighten yourself so we can keep this discussion on track.
---------- Post added 2012-08-13 at 03:36 PM ----------
One can dream... ^_^
Have tested it at my friends house and it is simply amazing how beautiful the game is
Also more importantly to me, it shows that the game self adjusts itself with a different fov when moving across more than one monitor.
This effect can also be achieved if going to windowed mode and and streching the window.
So why cant we have an FoV slider we can change manually when its allready a part of the game automatic side?
---------- Post added 2012-08-13 at 08:01 PM ----------
Felt I should quote someone from over at GW2Guru who actually gets this :
The arguments presented in this thread to support against the request made by OP and MANY others... (listed below)
a) FOV will make the game unbalanced
b ) it will take gazillion amount of money and manpower
c) we don't care
d) buy new monitors, graphics cards
e) use a smaller monitor
f) sit close
g) sit far back
are stupid.
Such capabilities are already present in the game, and all it needs is a minor change that allows "player base" to control their FoV. Be this for medical reasons, or for comfort. These are changes that will improve the quality of expereince enjoyed by the gamers.
Last edited by Nexrex; 2012-08-13 at 05:58 PM.
Catch me if you can! http://en.gw2codex.com/build/5726
what more worrying is that all this issues have been raised since BWE1, and most of the Anet/gw2 crusaders kept saying it would get fixed later, now that the game is literally 2 weeks away from launch, there are still loads of people with problems with small FoV, Camera smoothing, Camera zoom, basically all of this Technics that are designed for CONSOLES and sofa players
Its clearly, at least to me, that this is not gonna change because they have already planned to add this to console market a few months down the line.
I started having this issue in the last betas. I don't know how to explain it, but let's take WoW for example, when you wanted to kite, the technic was to jump 180, shoot while in the air and do another 180 in the opposite direction and continue running. That's a lot of camera movement, but it felt somewhat smooth.
I tried to do the same thing in GW2, but it made me sick. Now the only way I can kite properly is strafing and back pedaling. I tried to speed up the camera but it made things worse. I also have a low fps so that does't help.
Something feels strange about the camera in this game. It's sad, because everything is so amazing.
However... if the intent was making "looking around a conscious action", a multi-monitor setup doesn't really make a difference. You'd still have to look around, probably even turn your head providing your monitors are large enough, to fully perceive everything that's going on on-screen. The difference is turning your head IRL or your camera in-game.
Hm I haven't experienced this issue at all but If this many people actually do have problem I sure Anet will work something out, just keep trying to get the developers attention in forums,emails or tweets or something. They can't ignore you if there's enough people craving it. I mean they can't tell you to just go get new monitors and stuff so they have to come up with something. It will be interesting to see how it will end.
Also, before smooth camera gets forgotten
Is there any way to turn that thing off? Makes it feel like I'm running 20 fps lower than I actually am.
If they would just allow you to zoom out to 2X what it is now I think it might fix the terrible camera issues and make PvP fun
I don't need my camera pulled further back. I need my field of view increased so my brain don't make me sick. I need my peripheral vision to be present so I can have my eyes see with normal eyes and not make my brain think I'm sick and making me even more sick :O
Zoom=/=fov. If you feel zooming out helps its just a symptom that you are suffering from a FoV issues. Refer to the updated first post for some very informative videos.
Catch me if you can! http://en.gw2codex.com/build/5726
I think people are confusing zoom and FoV because they assume you mean the FoV of your character.
Imagine the camera is a cameraman. You are the cameraman. If you zoom out the camera, the cameraman is moving back. Zooming in moves him forward. Now imagine if you will, as you are the cameraman, that you are playing a first person game. Does moving back in a first person game increase your field of view? No. Your peripherals remain the same.
Zooming out does not increase FoV because your peripherals remain the same but the distance from the character increases. Distance from character is not FoV. Field of View is how far your peripherals stretch to the sides. Increasing it often involves stretching the screen vertically to allow more peripheral vision.
He doesn't want zoom out, he wants to be able to see more to his sides. Zooming out lets you see more to your sides but, relatively, the amount he can see is still the same. It's a bit of a mindfuck, but you have to realise that.
Edit: Added an image to help people because this took me a while to understand myself.
Last edited by mmoc64a56cce3c; 2012-08-13 at 11:30 PM.
LOL, anyway his fix is easy. In my Home theater I have a 12' wide 2.35:1 constant height screen, If I sit at 10' distance from the screen I have to turn head left and right during movies like sitting close at an IMAX theater. You're saying he needs to see on the sides of his head ( lol) well there ya go! Buy a Projector and a 2.35:1 screen and you can be in gaming bliss and watch widescreen movies without black bars!..........Its the goofy GW2 camera that's goofing him up