http://benchmark3d.com/catalyst-appl...les-12-7-cap-2
"New profiles added to this release:
Guild Wars 2: Improves the CrossFire performance"
My pc is of similar caliber as yours and it runs pretty decent on max. Not as good as i'd like, i have to turn down shaders and shadows to medium to get a consistent 60+ fps in crowded and aoe-spammy areas.
But really, i have not heard anyone have anywhere near the performance issues as you had. Seriously, your performance issues are legendary. People with half your specs run it twice as well.
every new CAP has the previous patches included. Then the next drivers will have them as well.
I had worse FPS this stress test than the previous with my 7970, 30-50 fps on Dissea Plateau, everything at max but shadows on medium, no supersampling and no FXAA (1600x1200).
Anybody play in 4/3 ratio too ?
Even so, canceling a game based entirely on that? BWE3 was already pretty smooth, the Stresstests have always been much lower performance (BWE2 smooth, stress test worst latency and fps, BWE3 smooth again), if they did something in that stresstest that made things worst its a matter of rolling back to a build that worked much better. They've had something like 4 stresstests now in the period of a single week.
Someone gets in on one where they are trying something new or heavily changing stuff on the go and gets poor performance and then they come here complaining and denouncing the entire game. Anyone that moves along and doesnt play Gw2 based on this, good.
I think ArenaNet waited too long to start the graphics optimization process. They're encountering problems they did not expect and I think this optimization process will continue past release. It was a bad move on their part. But, I'm confident they'll eventually get it all worked out. And once they do, you'll be back. The game is too good.
You still don't realize that a stress test can be used for whatever ANet wants it to be used for. Yes, traditionally it tests the servers...and they were doing that. But there were client patches, likely with new optimizations, that they were likely using the stress test to gather information on.
Realistically, ANet uses 2 types of (external) testing: BWEs and stress tests. We're done with BWEs, which were the standard method of testing "everything". These stress tests allow them to test everything, from servers, to client builds, to network...whatever they want. They can call it whatever they want, just because you assume you know what a stress test is doesn't mean you know what the testing is for.
As has been postulated in the 30 other threads that discuss performance in GW2, it's a client side problem that likely has more to do with software/drivers than the hardware you're using. I've seen people post the same hardware setups in the same thread with wildly different results.
Maybe the game is sensitive to AV software? Maybe it doesn't like sharing memory space with torrent programs? Maybe running Steam or Origin in the background makes it laggier?
If problems persist after launch, someone with less than stellar results should really do a step-by-step strip out of programs and see what exactly is causing the lag.
Corsair 500r - i5-3570k@4.8 - H100i - 580 DirectCUII - Crucial M4Lenovo y580 - i7-3630QM - 660M - Crucial M4 mSATA
Catalyst 12.8 drivers were released today.
http://www2.ati.com/drivers/12-8_vis..._64_dd_ccc.exe
12.7 CAP 3 is included in 12.8 drivers.
Hey ya'll, the stress test is well over at this point. Thread has run it's course.
Please seek out appropriate topics if wishing to discuss technical issues, graphics drivers, professions and other game errata.
Thanks!
-- Fencers