Hello everyone!
Like many guilds we too need some assistance finding the root of our issue on this boss. We have been doing many of the things suggested and I have come to the conclusion that it may just be a DPS issue. Hopefully those of you will better skill at reading WOL can confirm my thoughts.
Here is our raid make up.
Tanks: Prot warrior Blood Tanking (This is me), Blood DK Amalg Tanking
Healers: Holy Pally, Resto Druid, Holy Priest (Primary Dispeller)
DPS: SV Hunter, S Priest, Demo Warlock, Arcane Mage x 2
**NOTE** This week we have a friendly pug stepping in for our S Priest who is on Vacation, but they have 8/8H on multiple characters and had been showing up our DPS most of the night.
Cool Down assignments:
Tranq on First Roll
AM on first 9 stacks
Rallying Cry/ Raid Wall on 2nd 9 Stacks (if needed)
Tranq on next roll
Hymn ??? (not quite sure if we should assign that to another roll or use it for 9 stack explosions, last week we used it for explosions)
Vamp Blood is suppose to be popped on each roll
Fiery Grip
We have been assigning our Arcane mage (usually top DPS and better burst) with our other mage on as backup. We kill the Amalg then switch to the low health Corruption and kill it before the tendon pops.
On the tendons we are mostly under 50% is not under 40% for the first pop, for the 2nd pop we are almost always under 50% (very few times less than 55%).
What my main concerns are
-Is the Warlock's DPS really what is holding us back?
-Are there any changes in assignments for CDs or whatever that we could change?
-Should we have one DPS AOE down bloods with 3rd plate (as i have read) to cut down on the need to kite?
-Is popping Tranq right as we stack a better idea than popping it around 1 sec on the countdown from DBM? What about the 2nd roll should we pop Hymn with Tranq and Vamp?
WOL here:
/guilds/149734/
(add that to the end of the WOL URL and thats how you can find us I'm not allowed to post links yet)