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  1. #1
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    Mists of Pandaria Beta - Build 15983

    Don't miss the Mists of Pandaria Cinematic Trailer and All Races in Patch 5.0.4 Announcement!

    Mists of Pandaria Beta - Build 15983
    A new beta build will be deployed on beta realms soon. We will be updating these notes frequently, so keep checking back!

    Achievement Changes
    Originally Posted by MMO-Champion
    Collect
    Pet Battles

    General
    Guild

    Pet Battles
    • Taming Cataclysm Quest Reward: Northrend Pet Battle Daily Quests. Cataclysm Pet Battle Daily Quests.

    Spell Changes
    Originally Posted by MMO-Champion
    Death Knight (Forums)
    • Blood Plague A disease dealing 107 172 Shadow damage every 3 sec for 30 sec.
    • Frost Fever A disease dealing 90 1,390 Frost damage every 3 sec for 30 sec.

    Blood
    • Crimson Scourge Increases the damage dealt by your Blood Boil by 40% 20%, and when you land a melee attack on a target that is infected with your Blood Plague, there is a 10% chance that your next Blood Boil or Death and Decay will consume no runes.

    Frost
    • Icy Talons Your melee attack speed is increased by 20%. 35%.

    Druid (Forums)

    Talents

    Balance

    Balance & Restoration

    Feral & Guardian

    Restoration

    Hunter (Forums)

    Marksmanship
    • Careful Aim Increases the critical strike chance of your Steady Shot and Aimed Shot by 60% 75% on targets who are above 90% health.

    Survival
    • Explosive Shot You fire an explosive charge into the enemy target, dealing (331.5 + 0.1% of 26600% 348.5 + 0.1% of 28000% of RAP) Fire damage initially and every second for 2 sec.

    Mage (Forums)
    Arcane
    • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing (1,426 + 106.8% of SP) Arcane damage. 1,711 + 128.2% of SP) Arcane damage. Arcane Barrage's damage is increased by 20% 22% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage.
    • Arcane Blast Arcane Blast's damage is increased by 20% 22% per Arcane Charge, and its mana cost is increased by 125% per Arcane Charge.
    • Arcane Charge Arcane Blast's damage is increased by 20% 22% per charge, and its mana cost increased by 125% per charge. Arcane Missiles' damage is increased by 20% per charge. 22% per charge. Arcane Barrage's damage is increased by 20% 22% per charge, and it hits 1 additional nearby targets per charge for 50% damage.
    • Arcane Missiles Arcane Missiles' damage is increased by 20% per Arcane Charge. 22% per Arcane Charge.

    Fire
    • Combustion Instantly deals 1,394 4,163 + 300.0% of SP Fire damage and stuns the target for 3 sec.
    • Inferno Blast Blasts the enemy for (924 + 88.8% 1,194 + 114.8% of SP) Fire damage, and is guaranteed to critical strike.

    Frost
    • Frozen Orb Launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that deal (77 + 5.8% 678 + 51.1% of SP) Frost damage to all nearby enemy targets for 10 sec.

    Paladin (Forums)
    • Crusader Strike An instant strike that causes 115% weapon damage plus 667. 125% weapon damage plus 791. 3% 15% of Base Mana.
    • Hammer of Wrath (Holy, Protection) Hurls a magical hammer that strikes an enemy for (1,470 + 128.8% of SP) Holy damage. 1,838 + 161.0% of SP) Holy damage.
    • Hammer of Wrath (Retribution) Hurls a magical hammer that strikes an enemy for (1,470 + 128.8% 1,838 + 161.0% of SP) Holy damage and generates a charge of Holy Power.
    • Judgment (Holy) A magic attack that unleashes the energy of a Seal to cause (571 + 50.0% of SP) Holy damage. 623 + 54.6% of SP) Holy damage.
    • Judgment (Protection) A magic attack that unleashes the energy of a Seal to cause (571 + 50.0% 623 + 54.6% of SP) Holy damage and generates one charge of Holy Power.
    • Judgment (Retribution) A magic attack that unleashes the energy of a Seal to cause (571 + 50.0% 623 + 54.6% of SP) Holy damage, generate one charge of Holy Power, and apply the Physical Vulnerability debuff to a target.

    Protection
    • Shield of the Righteous Instantly slam the target with your shield, causing 617 836 Holy damage, reducing the physical damage you take by 30% for 3 sec, and causing Bastion of Glory.

    Retribution
    • Templar's Verdict A powerful weapon strike that consumes 3 charges of Holy Power to deal 250% weapon damage plus 1,428. 275% weapon damage plus 1,727.

    Priest (Forums)
    Shadow
    • Mind Blast Blasts the target for (2,021 + 139.4% 2,526 + 174.3% of SP) Shadow damage and generates 1 Shadow Orbs.

    Rogue (Forums)
    • Ambush Ambush the target, causing 245% weapon damage plus 1,000 to the target (355% plus 1,447 325% weapon damage plus 2,025 to the target (470% plus 2,930 if a dagger is equipped).
    • Eviscerate (Assassination, Combat) Finishing move that causes damage per combo point: 1 point : (1,157 + 16% of AP)-(1,748 1,350 + 16% of AP)-(2,089 + 16% of AP) damage 2 points: (2,019 + 32% of AP)-(2,610 2,330 + 32% of AP)-(3,069 + 32% of AP) damage 3 points: (2,881 + 48% of AP)-(3,472 3,310 + 48% of AP)-(4,049 + 48% of AP) damage 4 points: (3,743 + 64% of AP)-(4,334 4,290 + 64% of AP)-(5,029 + 64% of AP) damage 5 points: (4,605 + 80% of AP)-(5,196 5,270 + 80% of AP)-(6,009 + 80% of AP) damage Requires Melee Weapon.
    • Eviscerate (Subtlety) Finishing move that causes damage per combo point: 1 point : (295 + (862 + 16% of AP) * 1.24)-(886 + (862 370 + (980 + 16% of AP) * 1.24)-(1,109 + (980 + 16% of AP) * 1.24) damage 2 points: (295 + (1,724 + 32% of AP) * 1.24)-(886 + (1,724 370 + (1,960 + 32% of AP) * 1.24)-(1,109 + (1,960 + 32% of AP) * 1.24) damage 3 points: (295 + (2,586 + 48% of AP) * 1.24)-(886 + (2,586 370 + (2,940 + 48% of AP) * 1.24)-(1,109 + (2,940 + 48% of AP) * 1.24) damage 4 points: (295 + (3,448 + 64% of AP) * 1.24)-(886 + (3,448 370 + (3,920 + 64% of AP) * 1.24)-(1,109 + (3,920 + 64% of AP) * 1.24) damage 5 points: (295 + (4,310 + 80% of AP) * 1.24)-(886 + (4,310 370 + (4,900 + 80% of AP) * 1.24)-(1,109 + (4,900 + 80% of AP) * 1.24) damage Requires Melee Weapon.

    Talents
    • Deadly Throw (Assassination, Combat) Damage dealt: 1 point : (214 + 12% of AP)-(641 267 + 12% of AP)-(802 + 12% of AP) damage 2 points: (214 + 24% of AP)-(641 267 + 24% of AP)-(802 + 24% of AP) damage 3 points: (214 + 36% of AP)-(641 267 + 36% of AP)-(802 + 36% of AP) damage 4 points: (214 + 48% of AP)-(641 267 + 48% of AP)-(802 + 48% of AP) damage 5 points: (214 + 60% of AP)-(641 267 + 60% of AP)-(802 + 60% of AP) damage Requires Level 30.
    • Deadly Throw (Subtlety) Damage dealt: 1 point : (214 + 12% of AP * 1.24)-(641 267 + 12% of AP * 1.24)-(802 + 12% of AP * 1.24) damage 2 points: (214 + 24% of AP * 1.24)-(641 267 + 24% of AP * 1.24)-(802 + 24% of AP * 1.24) damage 3 points: (214 + 36% of AP * 1.24)-(641 267 + 36% of AP * 1.24)-(802 + 36% of AP * 1.24) damage 4 points: (214 + 48% of AP * 1.24)-(641 267 + 48% of AP * 1.24)-(802 + 48% of AP * 1.24) damage 5 points: (214 + 60% of AP * 1.24)-(641 267 + 60% of AP * 1.24)-(802 + 60% of AP * 1.24) damage Requires Level 30.

    Assassination
    • Dispatch A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 350% weapon damage plus 1,340 to the target. 520% weapon damage plus 2,954 to the target.

    Combat
    • Killing Spree Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every 0.5 sec with both weapons until 7 assaults are made, and increasing all damage done by 20% for the duration. 100% for the duration.

    Shaman (Forums)
    • Earth Shock Instantly shocks the target with concussive force, causing (1,623 + 44.0% 2,142 + 58.1% of SP) Nature damage and applying the Weakened Blows effect.
    • Flame Shock Instantly sears the target with fire, causing (823 + 34.0% 1,086 + 44.9% of SP) Fire damage immediately and (1,768 + 15.9% 2,328 + 21.0% of SP) Fire damage over 24 sec.
    • Frost Shock Instantly shocks an enemy with frost, dealing (968 + 38.6% 1,249 + 51.0% of SP) Frost damage and reducing the target's movement speed by 50%.
    • Lightning Bolt Casts a bolt of lightning at the target for (1,449 + 84.0% of SP) Nature damage. 1,226 + 71.2% of SP) Nature damage.
    • Lightning Shield When a spell, melee or ranged attack hits the caster, the attacker will be struck for (477 + 29.4% of SP) Nature damage. 630 + 38.8% of SP) Nature damage.

    Elemental & Restoration
    • Lava Burst You hurl molten lava at the target, dealing (1,688 + 108.1% of SP) Fire damage. 1,962 + 125.6% of SP) Fire damage.

    Enhancement
    • Stormstrike Instantly strike an enemy with both weapons, dealing 200% 300% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.

    Warlock (Forums)

    Talents

    Affliction
    • Haunt You send a ghostly soul into the target, dealing (1,602 + 150.0% 2,403 + 225.0% of SP) Shadow damage and increasing all damage done by your spells on the target by 20% for 8 sec.

    Demonology

    Destruction
    • Conflagrate Target enemy instantly explodes, dealing 1,068 Fire damage. 1,602 + 150.0% of SP) Fire damage.
    • Immolate (Affliction, Demonology) Burns the enemy for (320 + 30.0% 396 + 37.1% of SP) Fire damage and then an additional ((320 396 + 30% of Spell Power) * 5) Fire damage over 15 sec.
    • Immolate (Destruction) Burns the enemy for ((320 + 30.0% 396 + 37.1% of SP) * 1.08) Fire damage and then an additional (((320 396 + 30% of Spell Power) * 1.08) * 5) Fire damage over 15 sec.

    Warrior (Forums)
    Arms
    • Mortal Strike A vicious strike that deals 150% weapon damage plus 1,923 195% weapon damage plus 3,210 and causes Mortal Wounds on the target.
    • Slam Slams the opponent, causing 200% weapon damage plus 1,870. 225% weapon damage plus 2,356.

    Fury
    • Bloodthirst Instantly attack the target, dealing 80% weapon damage plus 887 120% weapon damage plus 1,997 with your main hand weapon and restoring 1% of your health.

    Protection
    • Devastate Deals 180% weapon damage plus 59,731 Deals 220% weapon damage plus 133,079 and sunders the target, causing Weakened Armor.
    • Shield Slam Slam the target with your shield, causing 4,252 damage. 4,677 damage.

    Professions
    Blacksmithing

    Enchanting
    • Enchant Weapon - River's Song Permanently enchants a melee weapon to sometimes increase your dodge by 1,650 for 12 7 sec when dealing melee damage.

    Engineering
    • Blingtron 4000 Reagents: Living Steel (6), Trillium Bar (6), Ghost Iron Bar (12), Pandarian Garnet (10), Wild Jade (2), Spirit of Harmony (4). 4), Trillium Bar (4), Ghost Iron Bar (4), Vermilion Onyx (4), Wild Jade (4), Spirit of Harmony (4).
    • Long-Range Trillium Sniper Reagents: Trillium Bar (12), Hair Trigger, Walnut Stock Spirit of Harmony, Lord Blastington's Scope of Doom.
    • Lord Blastington's Scope of Doom Reagents: Ghost Iron Bolts (10), Primordial Ruby (2), Trillium Bar. 18), Primordial Ruby (2), Spirit of Harmony.
    • Wormhole Generator: Pandaria Reagents: Trillium Bar (12). Spirit of Harmony (2).

    Jewelcrafting
    • Ornate Band Reagents: Jeweler's Setting, Lapis Lazuli (4), Tiger Opal, Sunstone. Tiger Opal, Sunstone.

    Raid & Dungeon Abilities
    • Arcane Blast Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 20% 22% and mana cost of Arcane Blast is increased by 125%.
    • Black Cleave Inflicts 110% Inflicts 100% weapon damage to an enemy and its nearest allies, affecting up to 3 targets.
    • Cry of Terror Inflicts 100,000 Inflicts 80,000 Shadow damage to all allies every 2 second.
    • Dread Screech Inflicts 100,000 Inflicts 80,000 Sonic damage to an enemy and their nearby allies within 5 yards.
    • Dread Screech Waves Inflicts 100,000 Inflicts 80,000 Sonic damage to nearby allies within 5 yards.
    • Grasping Energy Tendrils 3 sec cooldown.
    • Pheromones Every 2 seconds, Pheromones inflicts 20,000 15,000 Nature damage to allies within 300 yards and increases damage dealt by Pheromones by 10% for 2 min.
    • Scary Fog Coalesced Sha energy surrounds you, inflicting 5,000 Shadow damage every 2 sec. 4,000 Shadow damage every 1 sec. In addition, players and enemies near you take 7% 10% more damage from all sources. Lasts 60 sec. Lasts 35 sec.
    • Shadow Bolt 1.2 1.3 sec cast.
    • Titan Gas Titan Gas fills the room, dealing 25,000 20,000 Frost damage every 1 seconds to all players and energizing any constructs, increasing damage dealt by 0% and attack speed by 25%.
    • Touch of Nalak'sha Imbued with the energy from the Engine of Nalak'sha, increasing damage inflicted by 300% and causes melee attacks to inflict Arcane damage to all targets within 30 yards for 15 sec. 10 sec.
    • Touch of Nalak'sha Inflicts 71,250 Inflicts 95,000 Arcane damage to all enemies within 30 yards.

    Last edited by chaud; 2012-08-16 at 06:40 PM.

  2. #2
    Herald of the Titans 4KhazModan's Avatar
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    So paladin damage getting buffed? Are they SURE this time?

  3. #3
    Blingtron? What kind of gifts does that give?

  4. #4
    Seems like all classes are getting a buff.

  5. #5
    Last build they nerf pretty much everyone, this build they buff. Cool stuff.

  6. #6
    Sweet, Grimoire of Sacrifice nerf for Destro.

  7. #7
    YAY Pally Buffs!!!

  8. #8
    Meh, No words. I won't say anything until expansion's release though.

  9. #9
    BOOMIES BUFFS, YAY!
    that is all.

  10. #10
    I am Murloc! Shampro's Avatar
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    DAT stormstrike buff /drool.

  11. #11
    Field Marshal
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    i'm surprised it's not usual to see a changelog composed almost entirely with buffs to classes.

  12. #12
    Quote Originally Posted by 4KhazModan View Post
    So paladin damage getting buffed? Are they SURE this time?
    Hahaha xD

    I just hope they don't make monks as op as death knights were

  13. #13
    Bloodsail Admiral Rustweaver's Avatar
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    This natural cycle of Blizzard over-buffing and over-nerfing continues.

    It's like someone is blindly pulling on levers over there.

  14. #14
    Good thing they only buffed Mind Blast for spriests, I was getting nervous that they were going to properly adjust our other spells too. PHEW.

  15. #15
    Moderator Nobleshield's Avatar
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    Buffs to Warriors? These patch notes must be a mistake... Prot Devastate is almost certainly wrong. Deals 220% weapon damage plus 133,079? Impossibru.

    I agree with the guy above. It really seems like they go "Oh, this damage is low. Let's buff it by 10% and see if that works" instead of actually thinking of and addressing problems. These constant buffs/nerfs are way too random.
    Last edited by Nobleshield; 2012-08-16 at 07:03 PM.

  16. #16
    Hey look, rogue changes.

  17. #17
    Herald of the Titans Syridian's Avatar
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    People seem surprised that after a nerf, there can be be a buff? You thought they would just magically nerf us all by the correct amount without any testing? This is obviously a remedial change to the specs they felt were nerfed ''too'' hard. Notice the buffs don't restore the skills to where they were prior to the nerf.

    I'd much rather that the devs overnerfed classes, But then playtested them to the point they knew they have reduced numbers too much. Some of you seem to think they can just sit around a table crunching numbers, find the magic coefficients through raw theorycraft and just leave it at that. No editting, no evaluation of their changes. It's all good BECAUSE WE DID THE MATHS.

    Just glad those people aren't the devs.
    Last edited by Syridian; 2012-08-16 at 07:08 PM.

  18. #18
    Hey, look, it's beta, stuff changes! Shocked anyone?
    /facepalms over all the "Hey look, they buffed xxxxx class! That must be a mistake" comments

  19. #19
    another nerf on lightning bolt >.<

  20. #20
    Legendary! Ryme's Avatar
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    Good god, rogue changes. Oh, it's just an overall buff for everyone.

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