I'm guessing we'll be seeing level 80 elite area's with harder objects and cooler rewards
I'm guessing we'll be seeing level 80 elite area's with harder objects and cooler rewards
Tomoko Eternal Life, Kilik Eternal Sun, Eira Frozen Hearted, Ashara Emberlight,
Vuug The Deceiver, Grash Gravebuilder, Asgaut Divine Soul, Lera Dreamstealer
How do MMO players even enjoy single player video games any more?
Guild Wars 2 doesn't follow some weird arcane formula for its game progression. You level up to go further in the game. You level up to equip better gear. You level up to unlock character customization options.
A goal they give you at the very beginning of the game is through the personal story, which acts as a form of campaign for the player to progress through and complete.
I mean, I wouldn't call Baldur's Gate a bad game because there weren't end game raids or gear progression I needed to complete to beat the game. Final Fantasy 7 would not be called a bad game because there was no raiding or gear progression to beat the game.
The goal of the game is to play the game and enjoy the content, and to see the end of the story that they've provided. Increasing gear progression, random loot drops, and raids you can only complete once a week are the typical standard of subscription-based MMOs that are used to keep you subscribed for another month. Guild Wars 2 doesn't work like that and thus doesn't need those systems.
Guild Wars 2 reminds me a lot of a traditional RPG experience in an MMO shell because the game isn't entirely about obtaining X, it's about the journey itself and going through the campaign. Some people try to play WoW like that, but it just doesn't work. The end is shorter than you would want because the content outlevels you. With player levels balanced in GW2, it functions more like a single-player RPG than a traditional "get levels, get gear, get power, slay dragons" MMO.
Honestly, if you want another WoW, there are literally 10+ MMOs out there right now trying to be WoW. Guild Wars 2 just isn't one of them.
Last edited by Simca; 2012-08-16 at 10:38 PM.
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More importantly, it is important that dynamic events are meant to be puggable and that dungeons contain the organized group content (especially in explorable mode). That is confusing when you come from WoW or Rift, where it is the other way round (where the difficult content is generally reserved for big groups, i.e. raids). Dynamic events are (for the most part) not meant to replace organized raiding; they're meant to be content that you can engage in spontaneously, without first setting up complicated tactics.
Also, as a consequence of this design decision, individual failure in a dynamic event generally does not punish the group as a whole (unless the group is very small); instead, the punishment for failure is more personal. An individual screwing up mechanics will be penalized individually through reduced contribution level, thus lower experience/karma/coin rewards, and armor repair costs if they are actually defeated, but will rarely cause the event to fail entirely.
That said, I wouldn't be surprised if some of the higher level dynamic event chains had some events that are set up with a bias for failure (i.e., where failure is a possibility with a fairly high likelihood for non-organized groups). That's because event chains can trigger off both success and failure; failing in such a chain pushes you in a different direction, rather than a repeat of the event.
Ultimately, level 80 is a byproduct of enjoying the game. If you enjoy GW2, you'll hit level 80. If you don't, you won't.
It's not about reaching any sort of destination, it's about enjoying the journey. I suspect they could have not even had levels (I think originally this was the plan) and it wouldn't affect the game at all.
There's no specific reason to hit 80. You'll just happen to reach it by enjoying the game, and nothing changes when you reach it so you can just keep enjoying the game.
Also there aren't enough skill points in the game (only 180) to make a legendary weapon (you need 200) without first reaching level 80. Chances are you would spend some points before reaching 80 (30 for epic skills) so you would basically have to be the equivalent of a +100 level character before even thinking about it.
Look up the overtuned fire elemental event for the Asura on Youtube. Actually, here's a link: http://www.youtube.com/watch?v=PFn4CLfphA8
That guy is never grouped, but if you want to do that kind of event without dying over and over, you really need help (and by help I mean coordinated or at least intelligent help) to succeed.
I think one of the best parts about this game is that you're effectively "grouped" with everyone around you at all times. There's not really any reason to not help another player out (even in reviving other players, reviving other players actually gives pretty decent exp) because unlike most MMOs, as far as I can tell there are no conditions that are set up in which you are competing with others over something.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
From 7:05 legendary info/skill points (but watch whole video if you haven't seen it , but skip first 3 mins audio is fkd)
So many threads lately about 'omg there is no end game content what shall I do ' (not the same end game like other MMO's which makes me happy) Just play the game and enjoy the journey without making threads about it all the time Check it out for yourself!
Oh, I know. But when they said the event was overtuned, they also said to expect events to get that difficult later on in the game.Emphasis there. It's beta.
It gives a decent idea of what to expect from difficult events I think.
Last edited by Willias; 2012-08-16 at 10:52 PM.
Though, ironically, due to the tuning of that encounter, mindless naked zerging became the only "workable" strategy.
Thinking back to it, having someone that could give AoE stability would have been insanely good for that event.
This is something I was really worried about, until I got my hands on the actual beta, and after taking a look at what I've been playing the last few months (mostly LoL).
I was the type of person in WoW who didn't want to do much of anything unless it increased my personal character power. I did very select few achievements to get the one title for each character that I liked (and they were all pretty easy ones). All my mounts were easily obtained. When my raid would say "Hey, let's try and get this achievement!", I was the one rolling my eyes and trying to find ways to get out of it. But I think that was less of a trait I had as a gamer, and more a by-product of the 'progression' model of WoW and similar MMOs.
I've been on a LoL kick the last 5-6 months, pretty much playing it every day for at least a handful of games (even just bots when I don't have time for real games). I've been level 30 with all of the runes I need for the characters I play for about a year now, but I still play. I really enjoy playing, and haven't stressed about the fact that there is no reward for me playing because that's not what the game was built around. Heck, I haven't even set foot in ranked play, so I don't even have the ELO "carrot-on-a-stick". There is literally no reward for me playing LoL, other than the off chance that they release a new champion I actually want and am not willing to pay RP for. But I still love playing it.
So I think because Guild Wars 2 isn't so set on some kind of gated, exponential character progression other than leveling, I think I will be able to simply enjoy the basic gameplay of Guild Wars 2. No sub fee helps this too, as I don't feel as much like any given thing is wasting time I am paying for.
Funny enough, though, GW2 will actually have more incentive to play than even LoL. Since you can get all kinds of cosmetic rewards from playing, it would almost be like Riot suddenly allowing you to purchase skins for very steep IP prices.
I guess I can be the first person to ever say it(?).
I've yet to actually play gw2, but the game looks f***ing awesome. However! I played wow mostly for endgame/raiding. So I'm constantly second guessing myself if making the switch fo fulltime gw2 is really the best idea. But right now, it looks like anet has pretty much set the entire game to be...well endgame.
From a noob gw2 player, cheers to anet and looking forward to seeing you all on live!
Sorry but please don't compare these new mmos with UO or DAoC :/
And semi@topic: Of course you could advance in gear in these games.
really nice post, but sadly that could be said about any other mmorpg. :S
expect to do the same thing at 80 you do at 10. Only a bit more epic maybe.
Last edited by Bluegirl91; 2012-08-17 at 02:41 AM.