I wondered if this would happen again at some point when they fixed it in the beta. Seems like you think it did. I'd love to see others weigh in with their thoughts and/or math, cause this could be huge in how we play.
Not to mention it might lead to Blizz nerfing us again if it's true. >.<
You could probably add a conditional line in SimC where you DS to gain shards when:
1. You are low on shards (0 or 1)
2. nothing is procc'd (trinkets, lightweave, jade spirit, legendary meta, etc)
From there the default APL should take over and we can see if its an increase. I'm so not the person to be able to write that kind of APL coding though. It would definitely be an increase if you are prepping for a burn phase or situationally in some fights....eg when flying from boss platform to a nest on ji kun or something.
Ultimately the dual filler thing is just complexity for complexity's sake. You could just have MG tick harder under 20%, grant a soulshard after 3x ticks, and grant 4x shards if something dies while channeling. Though I doubt blizz would make an adjustment like that. They would probably just throw nerfs at it and bury their heads in the sand till next expac.
Read a few more posts and indeed bad streak protection could be a reason for never having 0 chance to proc on simultaneous events.
Last edited by dakalro; 2013-04-14 at 10:38 AM.
At what point I should go for more haste as affli? I am sitting at 514ilevel, 70% mastery and 5.3k haste atm. Is reforging to haste more beneficial for dps or not? I guess I should just sim it :P
This whole gosup vs gosac thing is confusing as crap.
Went the full haste build from t15+ from askmrrobot for reference. Currently 522 ilvl with breath of the hydra and wushoo's + meta of death and destruction.
Wondering if anyone else that is geared similarlyto me is going gosup vs gosac for specific fights for affliction AND destruction....Bc so far its confusing as crap after reading 20+ pages of this thread.
Thanks in advance, sorry for my ignorance.
So we can calculate how much is the damage difference between MG and 2ticks of DS.
30500(MG damage)+4*33400*0.5(MG dot ticks) - 23000(2 ticks of ds) = loss of 74300 damage if we cast DS.
So haunt has to benefit more than 74300 damage. Haunt cast time is 1.2sec, which is one and a half MG ticks. Haunt does 53000 damage. One and half mg does 30500/4*1.5 + 33400*1.5*0.5 = 36500 damage. So casting haunt is 16500 damage up instead of MG. We can reduce 16500 from 74300 and we have 57800. So now does 30% more damage in 8sec give us more than 57800 damage? We can cast 2.5 MG's in 8sec. Dots tick ~5 times in that time.
MGs and dot ticks with 30% more damage final calculations:
2.5*30500*0.3 + 2.5*4*33400*0.3 + 33400*5*0.3 = 123000 extra damage from haunt
123000-57800 = 65200 more damage when using DS for shard then haunting and channeling MG duration of haunt.
You also have to include that there is 20% chance of getting a shard when using a MG because of Nightfall. Lets say value of a shard to haunt is 123000+16500 and 20% of that is ~ 28000. Probably not very proper way to calculate this, but we can reduce it from 65200 and we have ~37000.
PS. I noticed that MG has a tooltip error. It says 30520 damage over 3.15 sec, but its actually 4/5 of that. So this should make it even more favor for DS'ing for shards. And this is for my 527 ilvl unbuffed character, i have no idea how does it scale for lower/higher stats/spellpowers. There might be also errors in calculations.
As esatikkane points out, what you have to calculate is if 8-sec haunted MG(and dots) outweights the loss of DSing one shard.
***There must be something wrong with my calculations, as you'll see at the end...***
I have a combined dot dmg of 26712 á 1,665sec, and MG ticks at a 5304. What you are choosing from are 4 ticks of MG vs 2 of DS.
MG = 4(5304+(0,5*26712)) = 74640
DS = 11336 * 2 = 22672.
delta = 51968
Ignoring the actual dmg and cast time of Haunt.
MG ticks at 0,8325s which will allow it to tick 9 times during haunt. (8/0,8325 = 9,6 ticks)
MG w/o haunt = 9(5304+(0,5*26712)) = 167940
MG w haunt = 167940 * 1,3 = 218322
delta = 50382
So without taking into consideration the actual dots, using DS to gain one shard for haunts is only 1586 dmg behind. (seeing Haunt's DPET is higher than MG, DS would most likely already be superior).
My dots ticks 4 times (8/1,665) during haunt.
DoTs w/o haunt = 106848
DoTs w haunt = 138902
delta = 32054
Disclaimer: As I pointed out at the beginning, these results seem, to me, to be way off. I'm posting however hoping someone would points out my eventual errors.
Last edited by Staffreak; 2013-04-15 at 12:47 AM.
My question is though... I just recieved H-LoTC and im wondering if i should switch one of my current trinkets with it: N-Wush and Volatile Talisma.
Whats your opinion? (My char name is Minutëh).
I'm currently sitting at 9780 haste rating without a full haste reforging and gemming strategy. Does it make any sense to reforge into haste between 9778 and 13737 breakpoints. What dps increase can I expect with the new Meta?
it isnt that bad for me in ilvl 516 but then again, im heavily mastery geared and there is only around 8-9k difference for me.
^ Destro and Demo make quick work of the ball lightning adds
I play destro + demo and I do very well, but I'm planning on switching to Aff at 530 ilvl after Heroics are more "farmy".
With the new 30% haste meta, what new breakpoints are there for being at the 3 main haste breakpoints (4717, 6637, 9778 or that one in the 14k's)? What I mean is, if I'm sitting at 9778 EXACTLY, are there any haste breakpoints in the near vicinity when my 30% haste procs? If there is a breakpoint at a small amount of haste rating above what I'm currently at with the 30% proc, then I'd like to reforge for it. I feel like it would have to be a very small value in order to be justified, but still something to look at. Additionally, even though the uptime is high, it's possible that this idea would only be useful for Agony. Thoughts?