Page 5 of 5 FirstFirst ...
3
4
5
  1. #81
    Quote Originally Posted by Undefetter View Post
    Personally I wouldn't mind the elemental restriction loosened a bit. Allow like endus said maybe 3 or 4 totems up of any element, however make some totems mutually exclusive. You cant have Searing + Magma + Fire Ele down, you cant have Fire Ele + Earth Ele down (atleast when you have PE talented anyway), you can't have Grounding and Capacitor Totem down (too strong imo) and then Im happy. I see no problem with being able to use SBW and EB at the same time, or using Earth Ele and SBW (you can use Earth Ele and Astral Shift together and CPT and EE together so theres no an issue of doubling up on the abilities EE has). I do think there should be a max limit though like endus said. Just extend the way elements work (they are mutually exclusive) to a few other totems then remove the overarcing restriction.

    I could 100% get behind that.
    That's going a bit too far IMO.

    It'd be better to just make both eles not tied to totems than to allow multiple placements of the same totem element, which imo seems wrong flavorwise. Nevermind the balancing hell of deciding what totems can be used concurrently and what totems cannot. It would be super clunky for new players as well, some totems can be used together and some can't, unlike the 1 per element system which works fine and is simple to understand.

  2. #82
    Warchief Protoman's Avatar
    Join Date
    Dec 2010
    Location
    Maryland, US
    Posts
    2,060
    This is a problem I have mentioned in the past too.......this isn't something we encountered before because all totems had short durations, or short CD's so even if replaced we could use them again within 15 sec so not a big deal. Elemental totems in general were not used at all for PVP cause earth elem was useless and searing/magma were better dps then fire totem plus alot easier to manage.

    With the new totem design and talents to make elemental totems more useful with abilities, if we pick primal ele then we will have to rely on both elemental CD's and especially in the case of earth elemental it locks us out of our other earth totems. I think this is really poor design and not very well thought out, it doesn't make sense that we are locked out of all our other very important earth utility totems like ebind, tremor, stone bulwark ect....just to use earth elemental and it's abilities, which already cost us a talent point to use.

    The solution for this is simple, make primal elem turn our elemental totems into actual temp pets, not tied to a totem anymore, so they don't interfere with our other earth element totems. This would solve the problem of our elementals despawning after moving a certain range away from the totem......which is another problem, another poor design for this talent which is supposed to give you full control and have the elemental follow you, but its still restricted to the totem in some way. This would make the elemental totems like the mages frost elemental, and we just use it like a CD and summons a temp pet that follows us around with a pet bar and everything.

    Another alternative is to just let the primal elem talent give an exception for your elemental totems to not restrict other totems from that element. So if you drop earth elemental, you can still drop other earth totems.....you can only have one other earth totem down like only tremor or ebind, but earth elemental will not interfere. Our Fire Elemental can prob still restrict other fire totems, but earth should not.

    I would like to see Grounding totem have that kind of design too, since grounding is one of our only tools to protect totems but some of our most high priority totems to protect are air also like capacitor, stormlash, and spirit link.....all of which only have 5HP and can easily die in one hit. With grounding atleast you would be able to absorb one extra attack before it dies but can't do that with the shared elements. This should be changed since I think having active tools to protect totems increases the skill cap and gives you more ways to manipulate the fight in your favor....but the totems have been thru many changes and additions and the old restrictions just don't work and aren't really balanced anymore.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •