1. #1
    Bloodsail Admiral chemicader's Avatar
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    Raid Composition in MoP

    So, as an officer in our guild, we are looking for new people to cover those quitting raiding for MoP.
    What buffs and debuffs are given out by classes? (I am going to make a list into this post.) And do some classes have extraordinaire raid utility?
    The shaman damage increasing totems for example. With extraordinaire I mean something very valuable not given by other classes or specs.

    If you wish to help me out without contributing to the list, our raid composition right now is this:
    Warrior tank with a dps os.
    Holy Paladin
    Balance Druid
    Frost/Unholy DK
    Retri Paladin
    Hunter
    A shadow priest, though he is not yet completely sure about joining.
    A rogue as a backup player
    And me, most likely switching my main to my lock come MoP, if not then it is going to be my to-be Guardian Druid, or my Resto Shaman.
    So, it looks right now that we are in short of a 2 healers, and one tank. One of the healers must be a shaman and the tank preferably druid because there is nobody using leather agi gear during raids.

    Raid Buff list:
    Stats: Paladins, Druids, Monks?
    Int: Mages, and I assume locks bring it also. Seems to be gone: anyone to confirm?
    Stam: Warrior, Priest
    Bloodlust: Shaman, Mage, Hunter with a bm spec.
    Spellpower: Mage, assuming locks.
    Attack Power:
    Spell haste: Elemental Shaman, Balance Druid, Shadow Priest
    Melee haste: Dps dks
    Agi+Str: Warrior, DK
    Crit: Mage
    Mastery:Paladins, Monks
    Spell damage taken:
    Physical damage taken:

    I am going to check on the database now, but please fill these in, thank you.
    Last edited by chemicader; 2012-08-18 at 09:12 PM.

  2. #2

  3. #3
    Deleted
    Quote Originally Posted by Lological View Post
    http://raidcomp.mmo-champion.com/
    you can thank me later.

    Not all that usefull since buffs will change in MoP, and raidcomp hasnt included monks or the changes...

    So i doubt anybody will thank you right now.


    However this might help http://wow-sammler.net/raid_comp_mop.php
    Only thing that isnt accounted for, is the various amount of buffs hunters can bring with pets.

    But this should help with that ::
    MoP Raid Buffs

    Stats (5% Str, Agil, Int)
    Stamina (10% stam)
    Attack Power (10% ranged & melee AP) *hunter
    Spell Power (10% spell power)
    Haste (10% ranged & melee haste)
    Spell Haste (5% spell haste)
    Critical Strike (5% physical & spell crit chance) *hunter
    Mastery (+5 mastery)

    MoP Raid Debuffs

    Weakened Armor (-12% armor)
    Physical Vulnerability (+4% physical damage taken)
    Magic Vulnerability (+8% spell damage taken)
    Weakened Blows (-10% physical damage dealt)
    Slow Casting (-30% casting speed)
    Mortal Wounds (-25% healing received) *hunter
    Last edited by mmoc40b8fcafb5; 2012-08-19 at 12:22 AM.

  4. #4

  5. #5
    Deleted
    Dont bother about comp, most likely 5 man dungeons with full raid buff will be posible in MoP.

    Next expansion they will create one single augment for grouping up and call it "buff", all classes will be able to provide it.

    http://www.wow-sammler.net/raid_comp...0&p9=F0&p10=F0

    5 people needed, i thought it would be posible with 4, ill give it some more thought tomorrow :P
    Last edited by mmoc4cbbce03d2; 2012-08-19 at 12:34 AM.

  6. #6
    You seem to be lacking a healer in that group of 5 0:

  7. #7
    Deleted
    Quote Originally Posted by Imnick View Post
    You seem to be lacking a healer in that group of 5 0:
    You re right, but i have 5 slots available to put any healing class in in order to have a raid. It doesnt matter regarding buff/debuff since all are covered with 5.

    As far as it goes to dungeon, not sure if healer is going to be even needed for new "heroics" when tier 15 gear becomes available

    Still with the bright light of a new day i made a more traditional group to tackle heroic dungeons as well with full "raid" buffs.

    http://www.wow-sammler.net/raid_comp...0&p9=F0&p10=F0
    Last edited by mmoc4cbbce03d2; 2012-08-19 at 12:34 PM.

  8. #8
    Quote Originally Posted by Lological View Post

    They should add a randomize / optimalize button,. where you can add in a number of fixed classes, and let the site pick the most optimal additives.

  9. #9
    Quote Originally Posted by chemicader View Post
    One of the healers must be a shaman and the tank preferably druid because there is nobody using leather agi gear during raids.

    Monks do. A Windwalker/Brewmaster would fit your list.

  10. #10
    Bloodsail Admiral chemicader's Avatar
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    Thanks for the feedback, and I am aware of the fact that we indeed do need a shaman, and a druid tank would fit perfectly, though we did raid from FL to DS without int buff and no agi leather user. It seems quite sorted out now, thank you. Maybe its better to wait for the tools to easily check raid composition in MoP.

  11. #11
    Deleted
    You can use this Google Docs spreadsheet to see buff coverage.

    https://docs.google.com/spreadsheet/...IOWlYc0E#gid=0

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