So, as an officer in our guild, we are looking for new people to cover those quitting raiding for MoP.
What buffs and debuffs are given out by classes? (I am going to make a list into this post.) And do some classes have extraordinaire raid utility?
The shaman damage increasing totems for example. With extraordinaire I mean something very valuable not given by other classes or specs.
If you wish to help me out without contributing to the list, our raid composition right now is this:
Warrior tank with a dps os.
Holy Paladin
Balance Druid
Frost/Unholy DK
Retri Paladin
Hunter
A shadow priest, though he is not yet completely sure about joining.
A rogue as a backup player
And me, most likely switching my main to my lock come MoP, if not then it is going to be my to-be Guardian Druid, or my Resto Shaman.
So, it looks right now that we are in short of a 2 healers, and one tank. One of the healers must be a shaman and the tank preferably druid because there is nobody using leather agi gear during raids.
Raid Buff list:
Stats: Paladins, Druids, Monks?
Int: Mages, and I assume locks bring it also. Seems to be gone: anyone to confirm?
Stam: Warrior, Priest
Bloodlust: Shaman, Mage, Hunter with a bm spec.
Spellpower: Mage, assuming locks.
Attack Power:
Spell haste: Elemental Shaman, Balance Druid, Shadow Priest
Melee haste: Dps dks
Agi+Str: Warrior, DK
Crit: Mage
Mastery:Paladins, Monks
Spell damage taken:
Physical damage taken:
I am going to check on the database now, but please fill these in, thank you.