I want something that uses crossbows :3 I just like crossbows lol.
I want something that uses crossbows :3 I just like crossbows lol.
Bard.
And I think perfect world did bard really well. Was a fun class to play around with ^_^
Catch me if you can! http://en.gw2codex.com/build/5726
Just pointing out, there are several different definitions of dragoon and when I hear the word dragoon I think of a warrior using a specific ability from a dragon.Just pointing out there is a real meaning of dragoon which is what most people would think of I would assume.
ONE definition might not fight according to your imagination because you can't see how they work.And which would most defiantly not fit into gw2
Um warriors can fill a support role and guardians can go full on melee fighting only.Also, what role would this strange new prof fill? We have an offensive heavy armour melee fighter in the a warrior, and a more support oriented melee fighter in the guardian.
Nobody is drawing power from the dragons besides the minions the dragons created. If someone were able to steal a power and refine it, it will be a great weapon against the dragons (Whats better then using the power of a dragon to fight a dragon). Don't talk about lore that doesn't exist yet.Not sure what this new prof would do. Also, lore wise it would nt work. Drawing power from dragons? Sorry, we are fighting dragons, the people who draw powers from them are the people we kil
Are you Anet? No? Then moot point.Sure I get it, it's cool to be the bad guy and all that stuff....but that wont work in gw2 where we have one faction and a pretty clear ovarching story about the fight against the dragons.
Yes for you, you want one mechanic of another dragoon? Interchanging armour based on what dragon's power you are using, giving a boost in a certain stat to fill a certain role and provide added bonuses when hit.I've not read anything I this thread that convinces me that such a class would not just be overlap with warrior or guardian, and the only justification I can see so far is that playing a dark knisght is cool..... Sry does not cut it for me.
Ex: Drawing on the power of the earth based dragon being hit has a chance to summon an earth barrier to stop projectiles.
OMFG I USED MY IMAGINATION AMAZING
Last edited by zito; 2012-08-20 at 12:01 PM.
Who cares about dragoon! I want to turn in a real dragon infight! (think Manakete @Fire Emblem)
The advantage of the dreamer is that he never has to face the chains of reality.
Blackhand[EU] - Mistral
I was going to post actual profession ideas then I realized we are on about the classes
Something like the monk from MOP would work for me, love it so far.
A Samurai, but in stead of the standard action combat, you pick your attacks in the order you want use them and then push "go" unleashing a set of combo's.
...maybe that's not a good idea, maybe I should get some sleep...
Since it was originally me to throw out "Dragoon" for fun...
Uniqueness:
Draw on the power of dragons to utilize different breaths to empower weapons (of self or target) depending on trait allocation or something (might be stronger if specced into it, or can do healing, etc.). Fire, Ice, Dark, Light breaths (as F1-4 I guess, not specifically those, just random..could be the basic 4, I just like Dark/Light breaths, lol) that can be breathed onto a weapon and lasts however long, changing some abilities or altering them to do damage/heal/whatever. Can also be used to actually breathe that fire instead of empowering weapon, granting boons/conditions or something. Because of this, this heavy armor profession would have a limited number of weapons (think elementalist but less skills at once, as the breath may change anywhere from 1-5 skills per weapon (maybe max at 3)). As such, with limited weapons and a new mechanic, it'd feel very different from the 16/21 weapon combos of guardian/warrior..
For instance: Each different weapon could have 2-3 jump abilities, then empowering/breathing on your weapon changes that jump to do fire aoe, or heal all those around you when you land, or inflict blindness for awhile, etc. There's plenty of ways to introduce jumping/gap closing and have it prevalent, without being overpowered. Like long jumps that stun, but also stun you for a second, or inflict damage to yourself.
That wasn't too hard. Like Drake said, use some imagination (though "Dragon Knight" probably fits better as a name in this case?).
Y'all get too heated, lol.
Elite skill: Draw on the power of your currently breathed element, turning into a specific dragon.
Pew pew.
Last edited by WorldofWorkcraft; 2012-08-20 at 12:34 PM.
Ryu of BoF also comes to mind. Oh and Dragon Power also just made me think of Natsu from Fairy Tail. So why not maube take inspiration from both and suggest a dragon slayer class that utilizes a dragons powers and has a transformation bar that charges to unleash ultra specials/a dragon form. In exchange they don't get weapons but utilize their dragon powers to determine first six attacks.
Basic rough idea of course but still could be fun.
True , a dragoon type like Shyvana, the Half-Dragon from League of Legends , would be a great idea :P
Last edited by mmocd9c65c8d53; 2012-08-20 at 12:37 PM.
I like it. A lot. But it might have to be altered slightly so it doesn't feel too similar to the elementalist. Also, the elite is perfect, but what could other elites be? Or perhaps the mechanic itself could be turning more and more into a dragon? Also I imagine the class specialization to be burning, much like how Mesmers love confusion and Thiefs love blind.
Like the warrior, there are tiers so you can unleash your power; for example, minor might buff and burning to yourself for tier 1, partially transformed for tier 2 and give your allies a burning buff. Not sure if transforming into a dragon should be tier 3 or an elite, but we'll see.
Perhaps the class itself could focus more on the burning mechanic? Having attacks that refresh it, have attacks that abuse it, etc. That is how I would do it.
http://us.battle.net/wow/en/characte.../Aliyra/simple
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Dear people talking about "lack of imagination". Until you provide some actual ideas on how your class will work; shut the fuck up. That is all. All you've all done regarding the Dragoon thing so far is get defensive and butthurt that I didn't high-five you for writing one sentence. It's your class idea, YOU back it up. Don't get mad that I challenged you on the identity; discuss it like a normal person would. Flesh out your concept like WorldofWorkcraft and Divinitum did. (Divinitum's idea is actually pretty sound aswell, I like it). If you can't flesh it out and make it interesting, then drop it and accept that it's actually you that has no imagination and realise the concept isn't as strong as you like to pretend.
The fact is the ones making the biggest stink about this have provided no game justification for their concept. How can you say it would be unique when you can't provide any discussion about it and resort to "lol use imagination". Like I said, it's not my concept; and yet I've still given more ideas to try and flesh it out than most of you.
Posting "I want an X" is fine. Maybe you want it "cos it's cool". If that's the case don't get into a discussion about it if someone doesn't think it could actually work. Accept it's just a fancy and move on.
Infracted.
Last edited by Fencers; 2012-08-20 at 07:17 PM.
Well I mean it's different than an elementalist in the sense that with an elementalist, you're locked to 5 skills per element per weapon, and have no skills outside of that. With a Dragoon, I see it as you have 5 skills that have no elements attached (so you have 5 skills per your, I don't know, 5 weapon sets) but then breathing on them adds something or changes them and they either last an x amount of time or until you breath a different breath (most likely the latter). AKA your "Jump" ability either has the ability to just..jump with no breath on it, or have 4 other effects depending. Fire may add a ring of fire when you land, ice may make the ground erupt with ice sending anyone you land near into the air, dark may cause fear to those near you, light may heal nearby allies or cause regen. I'd probably limit it to 2-3 breaths though, as 4 may be a bit much.
Alternatively, you could have a dragoon using 1handers and not be allowed offhands. They breathe on the 1h, grip it with 2, and gain 2 abilities depending on what they breathe. 2handers would just have a couple abilities changed like above.
Maybe there can also be cross-breath weapons. Like you have a hammer...you breathe ice. Normally, ice changes your latter 3 skills to add ice aoe, chill, trail of ice spikes when you lunge, etc. to those power skills. However, you then breathe fire, and your last skill gains a water property (because you melted ice, obviously) and creates some sort of tidal wave magic available for use for a short period...
Burning could be utilized, but that'd seem like you're limiting dragons to fire, which is untrue. The first dragon in GW2 I saw was the Sylvari starting one (not sure what creature it was exactly, may just have been made to look dragon-esque) and it breathed trees/green energy...so...xD
This is just off the top of my head, I really hadn't planned to lay out this class. But if that's what the public needs...
Last edited by WorldofWorkcraft; 2012-08-20 at 01:14 PM.
I did, worldofworkcraft did, and other people did.
It's not our fault you are blind and can not read... oh wait
Like I said lack of imagination in your department. Which is why you are not a game designer and the people at Anet are. They made tyria, don't think a new class is out of their reach.
Last edited by zito; 2012-08-20 at 01:09 PM.
I actually feel like the powers of a Dragon Knight would be based on the powers of the Elder Dragons, or at least the ones we've seen. I could imagine breath attacks to be sure, (dragons, can't do without breath attacks!), but I imagine their powers in general would be based primarily on what the Elder Dragons powers are. Which, of course, have a heavy theme of corruption.
You know. Primordus having powers over the deep earth stuff, magma and fire and all that. Jormag having power over ice and cold in general. Kralkatorrik being all about crystals. Zhaitan being all about undeath. And of course, Bubbles, who we don't know much about, using powers of tentacled deep-sea horrors.
And as we've seen with every single one of the Elder Dragons, there's a heavy theme of minions - maybe a Dragoon/Dragon Knight would be able to get some kind of minion(s) or pet? I doubt anybody besides Ranger will ever get their own perma-pet, but who knows what could happen in the future.
I'm sure the dragon corruption could be used to empower allies with different kinds of utility spells in different ways. But I would see the Dragoon/Dragon Knight concept, in general, as a very aggressive profession, kinda how the Thief is aggressive, to help differentiate it from the defensive/support-focused Guardian. The idea of the Dragoon/Dragon Knight being hell-bent, downright obsessed, with fighting and killing the Elder Dragons. What else would drive them to resort to using their powers, dangerous as they are known to be, against them, strong in the conviction that only the Elder Dragons can harm Elder Dragons? (it's already a part of the lore that, supposedly, the only way to hurt the Elder Dragons is with a piece of their own body)
I do personally like the idea of them applying this magical corruption to their weapon for extra damage and special effects, through their profession skills. Perhaps rather than being actual attacks, the profession skills would cause their weapon skills to be "empowered" by the power of an Elder Dragon for a certain number of uses.
Hrm... now there's an interesting mechanic. Empowering your skills to a more powerful version. Perhaps they'd get some sort of resource to control this, or would their profession skills simply share a CD? I imagine there'd be a resource.
Last edited by DrakeWurrum; 2012-08-20 at 03:26 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Monk, Dark Knight, Paragon, Dervish, Chronomancer, Druid.
I don't know GW2 lore enough to say anything about this. If that's the case, then so be it. I'd say they'd be able to introduce this class after some dragons are defeated and power can be harnessed. And you can easily portray a bad Dragoon/Dragon Knight as someone who works for the Elder Dragons and was granted power after the dragons realized their power could be harnessed directly into a humanoid vessel.
But again, this is still just me wanting to be Kain, Freya, and Kimahri...I know FFXI had a Dragoon as an advanced class, so maybe call it a Lancer as it has been known as that (though also in FFIX/XIV).
Last edited by WorldofWorkcraft; 2012-08-20 at 03:36 PM.
It's not entirely unheard of for minions of the Elder Dragons to turn against them. It happened with Glint. Perhaps the class would be introduced through a handful of Champions turning against the mindless destruction. It's often seen that the Elder Dragons aren't so much an evil, corrupting force, as a natural part of Tyria, the way that hurricanes are.
Either way, I'm growing fond of this idea of profession skills that "empower" your profession's weapon skills into more powerful forms for a limited number of uses.
Last edited by DrakeWurrum; 2012-08-20 at 03:28 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Problem is, the Elder dragons corrupt, and generally speaking the only way to free people from their corruption is by killing them. There have only been a few (2?) dragons in GW lore that have helped the humans, those being (off the top of my head) Kuunavang and Glint.
Unless it's kind of like fighting fire with fire, and Dragoons are the stout, strong-willed knights who learn the elder dragon's magic because their own magic is what is strong against them. It'd kinda be like Undead Priests in WoW, who have to learn the light to go with the shadow (hence why you can have UD priests and not pallies), the dragoons would have to learn the corrupting magics of the elder dragons to be able to combat them with their own magic.
---------- Post added 2012-08-20 at 04:32 PM ----------
Also, I'm all for the crossbow profession idea. Less of a profession, actually, more of just the introduction of the crossbow as a weapon.
Crossbows are awesome.
Last edited by mmoc64a56cce3c; 2012-08-20 at 03:31 PM.