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  1. #101
    Mechagnome Hjalmtyr's Avatar
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    Guess I'd like to see some sort of Dragoon. Basically a heavy armoured class with an emphasis on movement and elemental damage.
    "Do you know what it's like to fall on the floor, cry your guts out til you got no more? Hey man, now you're really livin'" - Mark Everett

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  2. #102
    Warlock or witch type?

    There really is no priestly class, probably because they'd be so quickly (and wrongly) buttonholed to be the "healer" class, even though there ISN'T one. But still as far as archetypes are concerned it's a pretty big gap in the spectrum that they don't have covered.
    -Styopa

  3. #103
    Quote Originally Posted by Speedy92286 View Post
    Yes. Oh god, I haven't played 4 in ages. Or 5.
    No one remembers the classics anymore
    ~Former Priest/Guild Wars 2 Moderator~
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  4. #104
    Quote Originally Posted by Squirrelbanes View Post
    I didn't play an engineer much.
    That makes me sad really......spirits - turrets. Changes the entire focus.
    Turrets are spirits. Like you handle and deploy them exactly as the Rits did. Same general tactical considerations and so on. There are just fewer turrets than Rit spirits. And in a softer way, Elixirs and Kits on the Engineer serving the same mechanical purposes as Ritualist.

    Engineers don't have all the lifesteal / perma interrupt cheese of Ritualist is all.
    Last edited by Fencers; 2012-08-19 at 03:44 PM.

  5. #105
    Mechagnome Hjalmtyr's Avatar
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    Quote Originally Posted by Fencers View Post
    Turrets are spirits. Like you handle and deploy them exactly as the Rits did. Same general tactical considerations and so on. There are just fewer turrets than Rit spirits. And in a softer way, Elixirs and Kits on the Engineer serving the same mechanical purposes as Ritualist.

    Engineers don't have all the lifesteal / perma interrupt cheese of Ritualist is all.
    Engineers will also never have this:

    "Do you know what it's like to fall on the floor, cry your guts out til you got no more? Hey man, now you're really livin'" - Mark Everett

    Crucilus Bloodbane - Level 80 Charr Necromancer - Zebra lord of the bank alts
    Esaari - Level 80 Asura Elementalist

  6. #106
    Quote Originally Posted by Ticktox View Post
    I never played GW1 but based on them adding several professions in later expansions I think it's pretty safe to say we'll likely see some added in future expansions.

    I'd like to see some kind of Shapeshifter. Also would like to see something like Monk, but preferably one that uses more hand to hand combat or a bow staff. And would love to see some Dragon type class, like a dragoon.
    i just cant see why and how would a new profession be included, new race sure, but a profession as you discribe? i dont see that really happening, all professions atm all ready covering the aspects of the game play.

  7. #107
    Bloodsail Admiral Speedy92286's Avatar
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    Quote Originally Posted by tlacoatl View Post
    Not really sure there is any role gap for a new profession to fill really. And more profs = more hassle balancing and making them unique.


    I'd prefer more weapons over more Profs, and possibly new races at some point.
    I agree with this, but if Anet does make a profession that is unique enough and easy to balance I don't see why not. A dark version of a Guardian would be interesting, and so far is not covered by anything else. Necromancers are more condition based and have pets. A melee user who uses plate, shadowy/dark magic and a unique mechanic would be very viable and different enough to not feel like it is stepping on anyone's toes.
    WoW: Fiska 90 Holy Paladin (Mal'ganis) Aliyra 90 Mistweaver Monk (Korgath)
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  8. #108
    Btw i know this is off topic but could someone explane why a ''monk'' would be an interesting class to play? all ''monks'' irl would never resort to violence and dont have any ''super kungfu'' knowledge, so why`?

  9. #109
    Quote Originally Posted by Rather View Post
    Btw i know this is off topic but could someone explane why a ''monk'' would be an interesting class to play? all ''monks'' irl would never resort to violence and dont have any ''super kungfu'' knowledge, so why`?
    Perhaps for the same reasons a Monk was fun to play in Everquest. Fun concept.

    Or why Executioner's of Shaolin is an awesome movie. Fun concept.



  10. #110
    Legendary! Sorrior's Avatar
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    Quote Originally Posted by yoomi View Post
    Sounds like what I was talking about in the my post before that one :P But I don't know if a "only melee" class fits. It has to have at least some type of ranged weapon, remember everyone should be able to do ranged/melee/support/dmg/control. So yeah.. Like I said earlier: I would like a death/dark knight of some sort but without undead minions. They focus more on blood and dark magic. Like the one you can be in ffx-2.

    Thats the only one 3rd soldier profession I can see fit that is not to look-a-like any other profession. :P
    As i said spells would take the place of ranged. And yeah i still wanna see a good old fashioned battle mage using element themed magic and a warriors brute strength.

    ---------- Post added 2012-08-19 at 05:40 PM ----------

    Quote Originally Posted by Rather View Post
    Btw i know this is off topic but could someone explane why a ''monk'' would be an interesting class to play? all ''monks'' irl would never resort to violence and dont have any ''super kungfu'' knowledge, so why`?
    Someone doesn't know their history. Martial arts as we know them today(welll some forms at least) ORIGINATED from monks in china to fend off bandits and the like. So yeah that's where it came from.

  11. #111
    The Insane DrakeWurrum's Avatar
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    Déjà vu... Pretty sure we've had this topic before!

    I still vote for a Dragoon/Dragon Knight, to fill the "evil knight" archetype.
    I think a "summoner" of some sorts would be pretty neat, too. Necros don't really have the right feel, imo.
    Chronomancer would be fun to see as well!
    Last edited by DrakeWurrum; 2012-08-19 at 05:54 PM.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  12. #112
    The Lightbringer Glytch's Avatar
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    we've had this topic at least 4 times

    at least 30 if you count the pre-mesmer ones
    Last edited by Glytch; 2012-08-19 at 05:56 PM.
    The Original Ganksta

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    then again i'm pretty sure you're smarter then the average dumbass

  13. #113
    Legendary! Sorrior's Avatar
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    Quote Originally Posted by DrakeWurrum View Post
    Déjà vu... Pretty sure we've had this topic before!

    I still vote for a Dragoon/Dragon Knight, to fill the "evil knight" archetype.
    I think a "summoner" of some sorts would be pretty neat, too. Necros don't really have the right feel, imo.
    Chronomancer would be fun to see as well!
    I like how one of the guys on the last one kinda misses the point about the enh shammie analogy.

  14. #114
    Quote Originally Posted by Kelesti View Post
    No one remembers the classics anymore
    Immediate reference in mine for naming my character Kain Highwind.
    I just like the idea of being so mobile and jumping and using a lance is all. And Kain was such a badass in the sense of oh...which side is he on...is he good? Is he evil?


    He's so manly.

    How I'd want him to look in GW2:

    Hehehe.

    Dragoons might just made people thing of SC though. However...c'mon now.../jumps. Goes out of screen. Waits 10 seconds. Comes down and AoEs a huge area and everything explodes. Elite skill would obviously be called JUMP, hahahahaha. Win.
    Last edited by WorldofWorkcraft; 2012-08-19 at 06:15 PM.

  15. #115
    Dreadlord Widow Maker's Avatar
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    I'd say some kind of a dragon or dragoon knight, as others have suggested. Or a monk type player, using fist weapons and whips. The only mmo I've ever seen whips used was runescape...and I loved it.

  16. #116
    The Insane DrakeWurrum's Avatar
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    Well, we already see the Nightmare Court using thorn whips, so whips as weapons is not particularly out of the question.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  17. #117
    High Overlord Structures's Avatar
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    no need for more professions

  18. #118
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Structures View Post
    no need for more professions
    Who said anything about need? ^_^
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  19. #119
    High Overlord Structures's Avatar
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    Quote Originally Posted by DrakeWurrum View Post
    Who said anything about need? ^_^
    true, i can't really think of anything they could implement though

  20. #120
    Quote Originally Posted by Structures View Post
    true, i can't really think of anything they could implement though
    well, so we are fortunate you're not working in ANet then. If you cant think about something doesnt mean it's impossible. WoW was good without Death Knights and Monks, but with them is even better.

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