That's really not been seen since WoW's release, I feel. Many MMOs have tried, but usually fail for some reason or another.
Rift is the only major MMORPG I can think of at the moment that has been able to hold onto it's subscribers.
Last edited by Larynx; 2012-08-19 at 04:45 AM.
noone care how or what wow was ages ago - NOW it is a boring piece of shitWoW was unique because the MMORPG market was so incredibly small and tight-knit. Blizzard had the foresight (or luck, whatever) to make the game similar to EQ but then make it much, much more accessible than EQ ever was. That was their giant change to the market. There's not much more you can do to that MMORPG market's accessibility than what has already happened, thus the next revolution in the market is going to have to make a mechanically very different game.
I also find it odd that the post above me argues that micro transactions give more "bang for your buck."
i still have to pay the annual pass for it for 1 month but dont played it last 7or 8 months - we cleared ds fast and after i realized i was standing 99% of my gametime in ogrimar w8ing für raids it was time to call it "Game Over"
grow up and play whatever you want, have fun and find friends but dont post shit like this in gw2 forum where noone care about (except Fencers and co^^)
Last edited by Fencers; 2012-08-19 at 05:13 AM.
Last edited by Larynx; 2012-08-19 at 04:49 AM.
But dont forget - a f2p game what everyone play for free and noone buy anything can have 192347562475623645 mio players but still its a fail
f2p need paying players to call it succesfull
AND swtor is not f2p - how i saw you have to buy the game and can play only the storys - all other content you have to pay a sub for
so swtor is nothing more than a buy2play trial (cant call it free trial^^) from 1 to 80? and after this same old sub crap
its same model like age of conan have (except age of conan client is free) - you can lvl to max lvl for free but after this you have to pay a sub or everything you did isnt worth anything
Last edited by Inora; 2012-08-19 at 04:54 AM.
I'll be glad when the game is out and people will by too busy playing to create threads like these.
The reason that World of Warcraft is so powerful today, is that, despite it having launched when the MMO 'era' was still barely starting and MMOs were still considered a new genre of gaming, World of Warcraft, unlike all of the MMO games launching around that time, already had a big fan base thanks to all the Warcraft games, expansions and novels. That practically assured a big start for the game, with a massive influx of subscriptions, of Warcraft fans wanting to experience the next game in the saga. And by remaining faithful to the previous Warcraft games AND adding new experiences every several months, helped keep the community interested when the MMO industry was still struggling to build a solid base.
And any new games launches with bugs. WoW was no exception to that. But since MMOs were still a new thing back then, and there were so few MMOs, people just wouldn't leave for other games. They'd either remain with WoW or stop playing, most of the time. Today, WoW has grown beyond any of the MMOs, both new and old, thanks to the fanbase it already had prior to launching, because of the Warcraft games.
Today, if a new MMO wants to succeed, it needs to not only have a nearly perfect, almost bug-free launch, have a good, engaging story, uncomplicated UI, and a good amount of content, especially end-game, right off the bat, unfortunately. It's a tough market to enter if you plan on giving the 'bare minimum' in even just one of the above mentioned requisites.
Last edited by Ielenia; 2012-08-19 at 05:02 AM.
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I think it has potential, it has definitely taken a bigger step in a new direction than anything else I've seen lately except for maybe TSW.
That being said, I don't think Guild Wars 2 will define the way of the future, save perhaps the whole b2p model. I'm just not quite sure yet if it's different enough...I haven't been in the beta, however, I'm just going to play it when it's released and a lot of things are going to be a surprise for me....hopefully.
Let me reiterate that the operative word/phrase throughout my article that I want to convey is "could/can".
By no means do I think it's a forgone conclusion that GW2 will take a stranglehold over the MMORPG market, but I do think that the elements are there that a turning of the tables could very well happen.
...continue as you were!
Your post is as vague and useless as the Ryan economic plan. Clearly, specificity is a foreign concept to you.
Last edited by paralleluniverse; 2012-08-19 at 05:00 AM.