Without the trinity, setting yourself up as a glass cannon might not be the best option. With different encounters, different builds might be better.
I would hope that its a bit like the early days of WoW, where each class had 5/6 or more possible 'builds' with a much greater range of their skillset. From glass cannon to surivivor etc...
Many others have said it but it is not about professions. Other trivialize the question though when they state that 'anything goes'.
For the harder dungeons you want a group that can stack vulnerability (condition) high and you want a set-up that can throw out regeneration (boon). Secondly you want a set-up that allows condition removal which can be achieved in multiple ways - but you need to have it.
Those three base functions are much more about trait set-ups and weapon selection than professions. IMO you need those three functions in any harder PvE encounters.
Last edited by Zaagazug; 2012-08-22 at 12:41 PM.
condition removal is something you should have on yourself already. Though on my Mesmer i will have Null Field that removes conditions on all.
Now consider a champion mob that can heal, and poison becomes much more attractive as a condition and is much easier to keep up (because it stacks duration).
Last edited by Sylvanie; 2012-08-22 at 01:05 PM.
I myself play a guardian.. So I would choose an engineer, a mesmer, a warrior and an elementalist - http://mastodonte.fr/outils/tool-combo#en
However that said, it's not about professions in this game, it's about when to use which ability at the right tiime and observe the mobs' animations...
Player-skill > Professions skills = GW2
I'll break this curse, if there is such thing as peace, then I will seize it! I will never give up!
That reminds me of my question noone has answered so far: if there is 7 hunters in LFG, which one(s) will you choose, GW2 style?
Me and what army? This army!
Last edited by Plzbegentle; 2012-08-22 at 01:20 PM.
GW2 : Plzbegentle - Ruins of Surmia EU - Sylvari Engineer
WoW: Vergin - Deathwing EU - Elf Resto Druid (27/05/05 - 02/04/12 Perma-Banned- Unhappy whinning PvP customer - whos begged from 4.1 to get rid of the RNG of Regrowth ... )
It seems ppl have the energy to whine for a game , for not beeing exactly like their <<main>> game , while it dont have a SUB , and they dont have the courage to whine at their Game Master for slacking and producing few PvE content ...
Anything with a gearscore over 90000 10k dps and previous raiding experience
in reality profession shouldnt mattter
If everything I do is wrong then by god ill do it right
If you are just saying those are four good specs and you would take ANYONE but those four would be preffered than never mind and on your way.
me (ranger) bro (prolly nec) and then guardian ele and war
Atm it feels/looks like the synergy of guardian/ele/war is killer (defensive boons/healing/offensive boons) so what you need to add is vulnerability (ranger+war) and then sync out some other stuff like burning etc...
Last edited by Meledelion; 2012-08-22 at 01:48 PM.
And the same applies to regeneration et cetera as far as I can see. It is all speculation right now BUT I am willing to eat my right hand if you do not need proper boon/condition management in explorable mode dungeons. That is very different from the trinity though and will allow far more profession set-ups.
In dungeons, the HP lost from any mob's attack is always greater than that gained from any heal ability. Also, CDs of mobs' attacks are always shorter than those of players' heals. So, characters with proactive abilities are more useful than characters with reactive healing abilities.
From that reasoning, with the assumption that people know how to play their roles, my general 5-man group setup would be:
2 Control-spec'd damage dealers
2 DPS-spec'd damage dealers
1 Non-healing support-spec'd damage dealer
Group healing should mainly come from combos, a by-product when dealing damage.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give into your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Gaurdian, Elementalist, Necromancer, and Ranger. Gaurdian for high defense, Elementalist for heals and aoe dmg. Necro for CC. and Ranger just for high dps form the back line. Although you can just do what u and ur friends want to.