Originally Posted by
Laurcus
Just want to point out, magic may be everywhere in Harry Potter, but magic in LOTR is much more powerful, and can achieve some batshit crazy effects. So it depends on how you look at it, which setting is "higher" in magic.
On topic, I prefer D&D, where magic is on ultra super mega crack 24/7.
Example of magic in D&D: Nailed to the sky.
Conjuration (Teleportation)
Spellcraft DC: 62
Components: V, S ,XP
Range: 300 ft.
Target: Creature or object weighing up to 1,000 lb.
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
To Develop: 558,000 gp; 12 days; 22,320 XP. Seeds: foresee (to preview endpoint of teleportation) (DC 17), transport (DC 27). Factors: unwilling target (+4 DC), increase range from touch (+4 DC), 1-action casting time (+20 DC). Mitigating factor: burn 1,000 XP (–10 DC).
Nailed to the sky actually places the target so far from the surface of the world and at such a speed that it keeps missing the surface as it falls back, so it enters an eternal orbit. Unless the target can magically fly or has some other form of non-physical propulsion available, the target is stuck until someone else rescues it. Even if the target can fly, the surface is 2 to 4 hours away, assuming a fly spell, which allows a maximum speed of 720 feet per round while descending. The target may not survive that long. Depending on the world where nailed to the sky is cast, conditions so far from its surface may be deadly. Deleterious effects include scorching heat, cold, and vacuum. Targets subject to these conditions take 2d6 points of damage each from heat or cold and 1d4 points of damage from the vacuum each round. The target immediately begins to suffocate.
Yes, there is a relatively minor Epic Spell in D&D that sends the opponent INTO FUCKING ORBIT.