hi guys. I'm really undecided, i was with 2 elegion 489 then i had lost hope waiting any sword normal and elegion hc then i switch TG with Starshatter 510 and Shin'ka Normal 496 with socket. Which weapon on MH? 510 or 496 with 500str socket? ty
I recently came back to my warrior and I'm doing alright on damage, could be better, my biggest issue is that I just haven't read anything about cool downs, so I've just been doing what makes the most sense. BUT should i be blowing everything off the bat so they are up again for the end of a fight, should i delay recklessness and skull banner for like 1 rotation cycle 2 or 3, or right away. I know the fight makes it differ but what is a good rule of thumb to go by for using cds together?
Stack as many cool downs as you can before each CS window to maximize the damage you can output through that window -- that's fury's playstyle now, burst for 4 globals, pool rage while waiting for CS.
Always stack everything you can at the beginning of a fight for optimal burst, 300-400k worth in decent gear, then stack any you can throughout the fight together for latter CS windows. If you don't have 4 piece you'd have to use Recklessness and SBanner separately besides in the beginning.
This is very helpful for someone starting up with wow like me
Is there any point in which strength > crit for gemming?
I haven't simmed my character at all, quite frankly, it scares and frightens me, but is there some sort of general threshold or am I gonna be forced to math this bitch out
So I'm sitting with the following stats: 9.33% Hit, 8.48% Exp, and 16.01% Crit. Do I want to reforge the Hit and Exp down to the 7.5 Cap and dump it all into Crit?
Crit would have to sim at less than half the value of strength to make you gem strength over crit, as you get twice as much crit from a gem as you do strength.
As gear gets better secondary stats typically increase in value compared to primary stats rather than decrease, and this will continue to be the case with crit for a couple of tiers yet. For example for 463 tg gear crit is worth 0.5-0.6 strength, while at bis it's somewhere around 1.0-1.2 strength.
And mastery in bis is already worth more than 0.5 strength, so it's doubtful we'll ever gem pure strength.
Yeah, my bad. Forgot to consider the double amounts of secondary stats on gems. Was thinking and mixing up with trinkets and stuff that I've been trying to figure out lately :P
This guide was really helpful but i have a few questions, i am having alot of empty gloabls when smash,bloodthirst are on CD. What should i be doing during these?
One thing to note is that my gear is awful so that may also be the case.