....for the guy who has to remove the "Work in Progress" tag from every cutscene in the whole game.
How long do you think it's been since he last slept? :P
....for the guy who has to remove the "Work in Progress" tag from every cutscene in the whole game.
How long do you think it's been since he last slept? :P
toomanyrifts.blogspot.ca || A Gaming Blog
If the only thing they have done is remove the "work in progress" tag from the cutscenes i'll be pretty disappointed.
Since those cutscenes were just awful and out of place when I played the open beta :|
Last edited by mmoc3784f78918; 2012-08-24 at 08:00 PM.
I thought the cut scene were pretty good.
That's what interns are for :P
Last edited by DrakeWurrum; 2012-08-24 at 08:02 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
toomanyrifts.blogspot.ca || A Gaming Blog
If you are hoping for different conversation cutscenes then you are going to be disappointed.
Probably not too difficult to write some code to remove them.
meh they do their job.
spoiled by SWTOR's cutscenes? thats too damn expensive.
I actually like how Skyrim did their conversations, it wasn't a cut scene at all, it was right in the game. Not sure if you could do it like that in an mmo though.
I would've preferred it that way, that's for sure.
In the cutscenes now they just stare lifelessly at nothing while they babble on with nothing going on in the background... Reminds me of the cutscenes in Oblivion where time just stops so people can tell you about something you probably don't care about.
It would have been easy to do, this would have been a over-lay on all of the cut scenes , it would be as simple as removing the actual over-lay from the game. For anyone who uses photo-shot, think of the idea of layers in that. Its the same thing tbh
Fully agree with this, and fully prefer it. WoW also has plenty of dialogue going on like this.
There's cutscenes where an event or object or person outside of the scene are referred to (such as "What the hell is that thing doing?!") which are not properly shown simply because it's a cutscene.
The cutscene for the College of Dynamics personal story specifically comes to mind.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
That's because art and animation are the two main limiting factors on content production for an MMO.
The more movie-like cut scenes are, the less content you can produce (for the same money), because your animation budget just went through the roof.
It's a trade-off that you have to make.
I haven't played the beta so I can't tell you exactly how it would be removed because I haven't seen the cutscenes. But my guess would be they use preprocessor conditionals. For example:
#ifdef DEBUG
// code to display banner
#endif
then at the beginning of the code they have #define DEBUG 0 or 1 so that to remove debugging output you only have to change one line of code.