My Thief, Siren Eclair.
My Ranger, Mitsukenai Kaguya.
My Elementalist, Colette Lacois.
My Charrior, Roxanne Maverick.
My Guardian, Ritsukioku Runades.
My Engineer, Elizabeth Everdeen.
My Necromancer, Kiara Loo Kua.
And my newly made Mesmer, Rosemary De Lecour.
And I love them all <3
CoF armor was getting pretty tired so I whipped this set up. Looks nothing like you’d think a light armor set would but then again you dont see many light armor Charr around either:
http://i.minus.com/ibpVf7Uv0lzDJ2.jpg
Last edited by General_Typhus; 2012-10-01 at 01:20 AM.
Here's a new one.
It's sad that human proportions are so totally messed up in GW2.
WoW Character: Wintel - Frostmourne (OCE)
Gaming rig: i7 7700K, GTX 1080 Ti, 16GB DDR4, BenQ 144hz 1440p
Signature art courtesy of Blitzkatze
Actually character models are very realistic in proportions. I'd advice you to study this topic a bit first before making such claims.
And finally tier 3 cultural shield. Still need at least a greatsword and a rifle/longbow but I have no idea how will I reasonably farm karma now that ANet has put a DR on it.
my ranger asura~
Last edited by cynik; 2012-10-03 at 07:09 PM.
Yes... very realistic. The wiki shows a prime example - http://wiki.guildwars2.com/wiki/Phys...pearance/Human
Average adult person is generally 7-8 heads tall, including the head. However if you were to draw or create an ideal figure or a hero from mythos then it would be about 8-8.5 heads tall. GW2's humans, sylvari and norn more or less fit into second category.
Perhaps realistic was a bad word, but they are definitely not "messed up".
Cultural armor costs gold, and quite a bit. Full t3 set costs 110+. On the other hand t3 weapons cost 63.000 karma... ouch.
Last edited by Moralio; 2012-10-04 at 04:50 AM.