Did anyone else catch this quote from Ghostcrawler on the Beta class forum?
"Now I chose that word "depth" on purpose. We don't believe in needless complexity for its own sake. We greatly respect Cynwise, but when you read what he or she is talking about, a lot of it comes from warlocks having these extra buttons that weren't really intended for their rotation but that players understandably try to jam in there because it will theoretically improve their DPS. Part of the Mists overhaul of what specs and talents mean is not to give specs buttons that they really don't need and aren't intended for them. In 5.0, Destruction warlocks don't have Corruption to mess with." -GC
Source:
http://us.battle.net/wow/en/forum/topic/6413132085
Now this is reference to a Druid talking about the complexity of the feral rotation, along with the complexity of warlocks. Also in reference was Cynwise's blog post "Warlock complexity and the magic number", which is a great read for anyone interested, by the OP.
Cynwise Blog:
http://cynwise.wordpress.com/2012/04...-magic-number/
I am the only one who sees this as completely infuriating? "We don't believe in needless complexity for its own sake." Really? To basically say that we don't advocate complexity for its own sake, and in return blame the warlock community for "understandably" trying to jam needles abilities in our rotation is somehow...
our fault? Which in turn results in us being balanced around that needless complexity? This pretty much sums up the entire Cataclysm expansion. Warlocks have clunky, needlessly complex, and unfun rotations because we try to jam it in there to do astounding dps. Right.
Arguably we're being overhauled in MoP for this very same reason, however the final product is left to be seen. Instead of just complexity for complexities sake, we now have that
and unfinished mechanics.