Page 15 of 16 FirstFirst ...
5
13
14
15
16
LastLast
  1. #281
    Hey guys, getting back to my ret, armory is bellow. I have 4pcT16
    So i picked up ClcInfo rotation should be " inq > es > ds_4t16_5hp > tv5 > how > ds_4t16 > cs > j > exo > tv3 > tv4 >ss " if im correct?

  2. #282
    Herald of the Titans Asrialol's Avatar
    Join Date
    Oct 2009
    Location
    Hunter Forums <3
    Posts
    2,877
    Question. Could latency reduce the benefit haste gives? If you have high latency, would a master or even crit build be a better idea?

  3. #283
    Quote Originally Posted by Asrialol View Post
    Question. Could latency reduce the benefit haste gives? If you have high latency, would a master or even crit build be a better idea?
    Probably when you get to a point where CDs are really short. Like during lust.
    Quote Originally Posted by Validity View Post
    If rogues become shit, all they can become is a different type of shit.

  4. #284
    hi guys, brand new here. and while im not a die hard raider, i love pvp. that is untill ive been getting my butt handed to me. im pretty sure im set up correctly. i just feel like im more of a target than a threat. is it just me or ret pallys just mediocre now. could you maybe let me know if im missing something or if my set up is more of a hindrance than helpful. i dont really keep an eye on my dps in pvp, but when i run LFRs, im doing about 90k average. and usually im in the low middle, somtimes higher. any help would be appreciated. sorry about the lack of info. i cant post any links yet.
    http://us.battle.net/wow/en/characte...rnblade/simple
    Last edited by Fhi; 2014-06-03 at 01:05 PM. Reason: fixed link

  5. #285
    Blademaster Meilinda's Avatar
    Join Date
    Jun 2014
    Location
    Silvermoon
    Posts
    27
    Is it possible to Solo the belt at the Siegecrafter encounter in 10 player HC?
    I know for sure, it is pretty much possible if both cooldowns are up. Are there any chances to get belt done solo with trinket procs and only AW up?
    If the answer is yes, then how?
    Due to limitation... to find my character you have to go to eu.battle.net and search for Meilinda...
    Should be possible with that gear or am I mistaken?

  6. #286
    Moderator Krekko's Avatar
    Join Date
    Jun 2008
    Location
    New York, New York
    Posts
    4,318
    Patch 5.4 Notes and changes!


    Originally Posted by Blizzard (Blue Tracker)
    General
    New Raid: Siege of Orgrimmar
    Paladin (Forums / Skills / Talent Calculator)
    General


    Retribution
    • Guardian of the Ancient Kings (Retribution version) now has a reduced cooldown of 3 minutes, down from 5 minutes, and the maximum number of stacks has been reduced to 12.
    • Inquisition now lasts 20 seconds per charge of Holy Power consumed, up from 10 seconds.

    Talents
    • Burden of Guilt has been replaced with a new talent called Evil is a Point of View.
      • New Talent: Evil is a Point of View. Evil is a Point of View allows the Paladin to use Turn Evil on players and beasts.
    • Eternal Flame periodic heal-over-time effect now heals for 40% more.
    • Execution Sentence will now immediately damage the target for 5 times the amount of damage that had been dealt by Execution Sentence most recent periodic effect when dispelled.
      • Stay of Execution will now immediately heal the target for 5 times the amount of healing that had been dealt by Stay of Execution most recent periodic effect when dispelled.
    • Hand of Purity now reduces damage taken from harmful periodic effects by 80% (up from 70%) and reduces damage taken from harmful periodic effects that cannot be prevented by immunities by 40% (up from 0%).
    • Light's Hammer now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Trap, etc.). There has been no change to the total amount of healing granted by the ability.
    • Sacred Shield
      • Holy: Sacred Shield now applies its damage absorption shield immediately, can be active on more than one target at a time, but the talent now costs mana and has 3 charges with a 10-second recharge.
      • Protection: Sacred Shield is 30% less effective.
    • Sanctified Wrath
    • Selfless Healer in addition to its current effects, now also causes Judgment to generate a charge of Holy Power for Holy Paladins. Stacks of Selfless Healer now reduce the cast time, mana cost, and improve the effectiveness of Divine Light, Flash of Light, and
    • Unbreakable Spirit has been simplified. It now reduces the cooldown on Divine Shield, Divine Protection, and Lay on Hands by 50%.

    Glyphs
    • New Major Glyphs
      • Glyph of Divine Shield: Removing harmful effects with Divine Shield heals the Paladin for each effect removed. This heal cannot exceed a percentage of the Paladin's maximum health.
      • Glyph of Hand of Sacrifice: Hand of Sacrifice no longer transfers damage taken by the target to the Paladin.
    • Major Glyphs
      • Glyph of Holy Wrath now also allows Holy Wrath to stun Aberrations.
      • Glyph of Immediate Truth now increases the instant damage done by Seal of Truth 40% (up from 30%).
      • Glyph of Inquisition has been redesigned. The glyph now increases the duration of Inquisition by 30 seconds (up to a maximum of 2 minutes) each time the Paladin lands a killing blow on targets that yield experience or honor.
      • Glyph of Rebuke has been replaced with Glyph of Devotion Aura.
        • Glyph of Devotion Aura causes Devotion Aura to no longer affect party or raid members, but the cooldown is reduced.
      • Glyph of the Battle Healer has been redesigned. The glyph now causes Seal of Insight to no longer heal the Paladin. Instead, a nearby raid or party member will receive healing for 30% of the amount the Paladin would have received from Seal of Insight.
      • Glyph of Turn Evil has been replaced with Glyph of Burden of Guilt.
        • Glyph of Burden of Guilt causes Judgment to reduce the target's movement speed by 50% for 2 seconds.
    • New Minor Glyphs
      • Glyph of the Exorcist: Exorcism will now appear to remove the evil from its target.
      • Glyph of Pillar of Light: Critical heals on other players display a small pillar of light at their location briefly.


    Getting in a little more deep.


    Alternate rotations
    Sometimes you need to change things up!


    For Sanctified Wrath;
    • HoW will be top HP priority ability be sure to maximize usage! Don't use at 5 HP!
    • Make sure to keep using Exorcism! Don't use over HoW though!
    • Durring Sanctified Wrath Prioritize Judgement over CS! With less worry for CD clashing you'll get more out of it!
    For Holy Avenger;

    For Divine Purpose;
    • Inq>ES(optimal)>TV/DS 5HP>DP(<2sec)>HoW>CS>Judge>Exo>DP>4pc

    FAQ
    Someone might have already asked this" means someone already has!

    • Why do you want to go to 5HP? Why not use TV at 3?: It's more beneficial to do TV at 5HP over three (situationally) because you want to keep your HP generators on cool down. This will maximize your HP gains, as well as your DPS. The times you'll want to use TV at 3 or 4 HP, are when your HP generators are on CD and you have a free GCD to use it. The point is not to just sit there!

      As a general rule of thumb, if you can immediately receive and have room for HP, don't use TV! This is less the case when one has more Haste.

    • How do I use my HA cool down?: Use HA on CD, unless you have reason not to (burn phase and such). You'll want to line it up with your other cool downs when you can. Every three HA's and every two AW's you'll have the cool downs matched up again.

      You can delay the use of your cool downs for Heroism, or damage modified phases SO LONG you do NOT lose out on any uptime on your cool downs and or another use of your cool down. I suggest using a timer such as Timetodie to help judge how long until the boss will die.
    • When using HA, why do I use TV at 3HP, not 5? Didn't you say….: Once again, TV5HP is NOT a DO ALL answer. Going back to the rule of thumb "If you can't receive it….", this applies to the extra HP that you'll be missing out on every time you use a second HP generator. You'll want to use HP Generator -> TV -> HP generator -> TV. This will maximize your DPS!

    • Why do you say do 3TV DP at the end of the rotation?: Because DP only procs off of finishers. It's going no where (well, technically, we'll get to that in a second), so you'll want to apply the same rules as with your normal rotation. Get to 5 unless you have a free GCD to use it. NOW, the DP proc DOES go somewhere, you have 8 seconds to use it. You'll want to make sure to use it BEFORE it runs out, so don't wait more than 6 seconds to use the proc. Be sure to use an add-on to track the time on the proc as well!
    • So if we do 5TV rotation why don't we do 5INQ?: That's simple. There's no gain in damage waiting for the two HP before using Inq. You'll want to keep this up as close to 100% as humanly possible.
    • Glyph of Double Jeopardy? Doesn't switching targets reset your swing timer?!: No, that it does not! Switch away!
    • HA? DP? SW?: As of Tier 16 4 piece (Replace T15 4 piece ONLY with 4 Piece!), you'll want to start using DP.
    • What's the best spec?: This is hard to say, and I really won't say it ever. I think, and each spell has shown to have their own situational advantages. You need to use your head and judgement on which will be most beneficial on a fight per fight basis or depending on your gear set ups. It may be suggested which talents might be good for certain fights, but not say "This is THE spec you NEED to be". Take some time, play around and switch your talents back and forth see which one fits you best, and get used to each one!

    • Why did you have this stat higher than that stat, or tell me to gem this yesterday, but now gem this today?!: While I'll hold off on telling you how to gem until 90, you need to understand that things will change and our understanding of how things are going to go will change vastly once we get to 90 and test things out. We have a general idea, if that pans out or not is yet to be seen! If you read this guide I HIGHLY suggest you check back constantly for updates.

    • Why has Exorcism dropped on the priority list? It's DPE is lower compared to the other spells now, and with no t15 2 piece bonus, there's not much out of it other than a filler.

    • When do I replace my T15 4 Piece Bonus?!: Once you get T16 4 Piece!
    -Retribution, the path of the protector or mender brought to it's natural conclusion; destroying evil before the weak need to be shielded from it, and before it can wound the innocent.
    | [MoP]Ret Paladin Guide | Fix My DPS | Fix My Heals | Fix My Tanking |

    WoW Level Scaling Feature

  7. #287
    Blademaster Meilinda's Avatar
    Join Date
    Jun 2014
    Location
    Silvermoon
    Posts
    27
    When exactly should you play DP? I mean it's all about procs and if you're not lucky, you do no damage.
    I play with SW because it is more reliable especially if you have the Evil Eye of Galakrass.
    Or am I mistaken?
    (Can't provide Armory because of 10 Posts limitation, do'h)

  8. #288
    Moderator Krekko's Avatar
    Join Date
    Jun 2008
    Location
    New York, New York
    Posts
    4,318
    Quote Originally Posted by Meilinda View Post
    When exactly should you play DP? I mean it's all about procs and if you're not lucky, you do no damage.
    I play with SW because it is more reliable especially if you have the Evil Eye of Galakrass.
    Or am I mistaken?
    (Can't provide Armory because of 10 Posts limitation, do'h)
    DP is optimal when you have fights with heavy AoE requirements. You'll want to use it with T16 4 piece bonus on AoE heavy fights (when the AoE is needed) because the two work great together.

    SW is more reliable, yes, but you can produce with DP.

    It depends on the fight and how progressed your guild is.
    -Retribution, the path of the protector or mender brought to it's natural conclusion; destroying evil before the weak need to be shielded from it, and before it can wound the innocent.
    | [MoP]Ret Paladin Guide | Fix My DPS | Fix My Heals | Fix My Tanking |

    WoW Level Scaling Feature

  9. #289
    Question here, the guides says hotr is 3 targets, while ej and evrelia says 2. So which is it O.O?

  10. #290
    Quote Originally Posted by Krekko View Post

    For Sanctified Wrath;

    • Make sure to keep using Exorcism! Don't use over HoW though!
    • Durring Sanctified Wrath Prioritize Judgement over CS! With less worry for CD clashing you'll get more out of it!
    I pretty sure using exo/judgement over crusader strike during AW is only worth it until u get a decent amount of mastery, like around 40 % buffed or something around that?

    And i don't know how reliable simcraft is, but i just simmed myself only using HP building abilities (to see the DPE of hand of light and add it up to CS) and CS + Mastery DPE is about 1,4 the DPE of judgement. I do have nearly 580 ilvl and above 50 % mastery unbuffed, but i'm pretty sure this rule applys at much lower mastery lvls too, doesn't it?

    Although exorcism has a slightly lower DPE then judgement so why would you prioritize exo above CS or Judgement? The t16 2p activates by the procc not by the use of it. If i am not mistaken, exo and judgement scale of the same stats, so that shouldn't be my character only.

    I might be wrong or missing out on something, if so i am not seeing it.

  11. #291
    Blademaster Meilinda's Avatar
    Join Date
    Jun 2014
    Location
    Silvermoon
    Posts
    27
    I do not really comprehend why you should prioritice exo/judgement over cs while SW?
    Mastery only affect Cs of those 3. I looked at my Skada while hitting the puppet and cs does more damage then exo/judgement?
    Or do exo/judgement scale stronger with str then cs?

  12. #292
    Pandaren Monk Lyese's Avatar
    Join Date
    May 2008
    Location
    TX
    Posts
    1,913
    Quote Originally Posted by Andaja View Post
    Question here, the guides says hotr is 3 targets, while ej and evrelia says 2. So which is it O.O?
    I thought HotR was at 6 and DS was at 2. O_O I've been doing something very wrong.

    I was under the impression for SW you alternated between HoW and CS, since HoW hits so hard, and the reduced cd lets you weave the two together (HoW CS HoW TV HoW CS HoW TV...).
    Last edited by Lyese; 2014-06-26 at 10:24 PM.
    Sig/ava made by the amazing Elyssia! ♥

  13. #293
    Bloodsail Admiral Memory's Avatar
    Join Date
    Jan 2010
    Location
    Italy
    Posts
    1,072
    What JC BoP gems should I use for a versatile gear setup? (I'm playing casual, pugging some SoO Flex / Normal, stuff like that).

  14. #294
    So I have a question that is probably in here but I can't find it. I just dusted off my ret paladin, 521 ilvl atm and am rolling with the old hardcore guild I use to be with dong Flex (clearing it for 4 weeks then hitting normal's). I see these heroic raiding pallys going for/reforging into haste/mastery/crit at the same time or atleast haste/mastery at the same time.

    So my question - What % do you start going for mastery or crit or both? Also does the trinket that Galakras drops allow you to sacrifice a lot of haste to go into mastery or crit? If so what % of haste do you need once you obtain the Galakras trinket? I know its noobie questions but any responses would help, thank you.

  15. #295
    Quote Originally Posted by Lyese View Post
    I thought HotR was at 6 and DS was at 2. O_O I've been doing something very wrong.
    This should be relatively easy to test. Stand between two target dummies and just do CS over and over. Then do the same with Hotr. It's simplistic and may not tell you definitively, but you should be able to look at the logs to see if 2 is really OK.

    I've heard at 2 targets you swap to DS+HotR, and it seems to work pretty well. Don't have numbers for you.

    edit: From Noxxic

    When dealing with multiple mobs, you will want to continue the single target rotation except use Hammer of the Righteous to replace Crusader Strike as a way to build Holy Power. Also, use Divine Storm instead of Templar's Verdict to consume your Holy Power.

    From Icy Veins:

    The multiple target (AoE) rotation is based on the same priority system as the single target one. As the number of targets you are facing increases, certain changes occur, as follows:

    Against 2 targets, replace Templar's Verdict with Divine Storm, and replace Crusader Strike with Hammer of the Righteous.
    Against 4 targets, replace Seal of Truth with Seal of Righteousness.
    Last edited by Varabently; 2014-06-29 at 05:25 PM.

  16. #296
    Pandaren Monk Lyese's Avatar
    Join Date
    May 2008
    Location
    TX
    Posts
    1,913
    Thanks for the info!
    Sig/ava made by the amazing Elyssia! ♥

  17. #297
    Hey guys,

    I quit a while back and recently came back to play, I've read the FAQs on here and also on Elitist Jerks, I just have a question which doesn't seem to have an answer, I understand the DPS system now is a Priority one, but should I use abilities as soon as they are off CD, even if the GCD will clash with another ability?

    What I mean is, CS > Judgement, say I have 0 haste and CS is comming off CD in <1 sec. While Judgement is ready to go, is it worth delaying Judgement to cast Crusader Strike before Judgement?

  18. #298
    Quote Originally Posted by Herzak View Post
    Hey guys,

    I quit a while back and recently came back to play, I've read the FAQs on here and also on Elitist Jerks, I just have a question which doesn't seem to have an answer, I understand the DPS system now is a Priority one, but should I use abilities as soon as they are off CD, even if the GCD will clash with another ability?

    What I mean is, CS > Judgement, say I have 0 haste and CS is comming off CD in <1 sec. While Judgement is ready to go, is it worth delaying Judgement to cast Crusader Strike before Judgement?
    You "cast" whichever of the two is off GCD first.. If I remember correctly from the time I read EJ, they did say that as well..

  19. #299
    Quote Originally Posted by SirRaven View Post
    You "cast" whichever of the two is off GCD first.. If I remember correctly from the time I read EJ, they did say that as well..
    Delaying anything that generates HP is a DPS loss because it'll add holes to the rotation where there otherwise wouldn't be, basically.

  20. #300
    Quote Originally Posted by Xs View Post
    Delaying anything that generates HP is a DPS loss because it'll add holes to the rotation where there otherwise wouldn't be, basically.
    Adding even more to the above, taking into consideration a standard interval of time of 3:00 minutes or 3:30 minutes, it would otherwise add to less white/ yellow/ special attacks (than not delaying), which, of course, means less overall DPS.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •