The only reason I'd be able to come up with why you'd want to prioritize Judgment is to keep your Selfless Healer procs rolling, though I don't see how it's ever a DPS increase over using Crusader Strike. Initially I was going to say because Judgment and Exorcism scale off of Avenging Wrath, but AW increases ALL damage by 20%, rather than just holy damage.
Also Judgment applies the Phys. Vulnerability debuff, though that has a duration of 30 seconds, and in a raid environment will be applied by multiple people anyways.
Both Judgment and CS proc Sencure.
edit: And as I say that my logs clearly state that, even when cast less frequently, my Judgment did more overall damage than my CS. I'm interested now.
Looking more closely at the tooltips for CS and Judgment I noticed that CS only scales off of your weapon damage and flat damage increases, where as Judgment scales off of both your Spell Power (which in itself scales off of your Attack Power) and your Attack Power. Considering that Attack Power scales off of your weapon damage (and strength procs) Judgment scales off of all of your procs and Avenging Wrath, where as CS only scales off of your Avenging Wrath. Considering the uptime of said procs, even only Dancing Steel, it might be favourable to prioritize Judgment and Exorcism (especially if you pair AW with Guardian of Ancient Kings, as that increases your strength from 101% to 120% towards the end of the duration).
Exorcism only scales off of Attack Power, so won't benefit from the double Attack Power increase via Spell Power (still more scaling than CS).
Don't take my word for it though, I might've missed a few things.
Judgment also completely scales off of Inquisition, not sure if only the Hand of Light part of CS does so.
edit: Now sure why, but I didn't include the Hand of Light portion for CS at all, so scrap that, prioritise CS.
Last edited by fishb6nes; 2014-07-23 at 01:27 AM.
** Nevermind, went back a page and saw it was there.
I had a quick browse through but didn't see it mentioned, our Ret Pally has recently been equipping 4pc of the crafted pvp healing gear, Holy Lightingx5 and then switching back so that he can start out fights at 5 HP, not sure if this actually a good thing or not but is a cool trick!
Last edited by Nekusar; 2014-07-24 at 05:55 AM.
Just hit 90 and have the 569 BoA Agi polearm, and what point should i replace it with a str weapon, LFR or Flex?
Last edited by RagnorZ; 2014-09-04 at 04:54 AM.
Is there a certain percent of haste I should be trying to get to before worrying about other stats?
Hit to 7.5% > Expertise to 7.5% > Strength > Haste > Mastery or Crit
Most rets go to at least 40% haste before going for secondary stats like mastery or crit, however some rock 45% and some 50% (after 50% haste value is much less, can't go lower than 1sec GCD). After that some prefer mastery and some prefer crit.
Red Sockets : Wicked Vermilion Onyx (Expertise/Haste), Fierce Vermilion Onyx (Strength/Haste),
Yellow Sockets: Quick Sun's Radiance (Haste)
Blue Sockets: Lightning Wild Jade (Haste/Hit)
Use Reforge Lite (addon) or AskMrRobot (website) to get started.
Gar'tok warforged vs. Britomarts normal....
What's the clcret rotation with 4 piece t16 and Divine Purpose?
You are not your role. You are not how much gold you have on your account.
You are not the mount you ride. You are not the contents of your bank.
You are not your epic purples. You are not a special and unique snowflake.
You are the all-grinding, all-farming crap of Azeroth.
Do we have any stat weights from WoD?
If you don't need the expertise the polearm is better.
However if you're human, do need the expertise, or using the mace will let you use better non expertise items in other slots and/or non expertise better gems.. then the mace is better.
Easiest way to tell is use SimulationCraft to get your stat weights for your current gear then use AskMrRobot (entering your custom stat weights).
Since you're updating your OP, could you take out the long-forgotten stuff like Zaelotry being removed.... 2 years ago? xD
Originally Posted by FrankLampard
I logged into my paladin today, who I haven't played on since Wrath, and I noticed something curious (you know, amidst the massive amount of changes so I no longer recognize anything): Flash of Light heals me for +25k health and crits for +50k health. My health pool is at 28k. How is this possible? Isn't Flash of Light suppose to be a short and light heal? Here it heals me for nigh on 100% of my HP.
What's up with this? I mean, I don't mind, but damn.
Any ETA on the update for this?