Originally Posted by
Nikijih
1) I have never seen it actually "bounce". It moves up and down with the terrain, yes, but thats a good thing. I much prefer that to having to move the camera up everytime there is a hill or rock between my toon and my screen. Wouldnt hurt to have an option to turn it off, tho.
2) This is a DX9 game unless im mistaken (DX 10 max). WoW upgraded to DX11. Yes, it has better shadows, but no, they did not have those shadows 4 years ago. Personally I think they are completely fine the way they are... If anything, im tired of irreallistically defined shadows. Sorry man, but if you go spend 5 min outside, you'll notice that shadows are not in unicolor HD.
3) Frankly It never bothered me at all, just made it easier to tell who i am targetting without having to look down. That being said, again, wouldnt hurt to have an option to turn it off I guess.
4) You would have to post detailed videos here, because I have no freaking clue what you are talking about. My version of the game is fine in that department...
5) Its a MMO launch... what in the name of god did you expect? Just be happy you arnt waiting around for quest mobs with 20 other players.
6) Button mash? Look, anyone can do button mash. But ill tell you right away: if you do, you are bad. The game should not have to tell you which spell to use in which order, you should be able to figure that out by yourself. For exemple (I play sword/pistol mesmer): 1 = autoattack. 2 = AoE burst (cannot use while moving). 3= gap closer + clone + root. 4 = Single target burst + clone. 5 = Ranged stun. 6 = heal. 7 = instant damage, no GCD. Needs to be charged first. 8 = Stealth + clone.
There is very much a high priority system. First i need to keep an eye on clone generation for my Shatters, then I need to keep in mind the skills DPS (2>4>1). My "8" and "6" are best kept for keeping myself out of trouble, while my "3" and "5" are great for closing the gap and keeping a target in place for my "2" or "4" to deal maximum damage.
"4" and "5" flow great together because both are ranged and can be used to keep them in place and apply pressure while running in range for a short root using "3", allowing me to land a full "2" without them running out of its range (timming here usually lets the damage from the "4" and "2" land at the same time, giving you huge burst). If im in a pile ill keep my stealth for escapes, but if its 1v1 I'll usually use that right after the "2" to get a third illusion going, which allows me to pop either F1 for damage or F4 for extra survivability, again depending on how the fight is going.
No, the game isnt holding your hand telling you what spells to use in what order, but if you are button smashing because of it, the bottom line is that you lack the intelligence to figure out a system that very much exists but somehow eludes you...
EDIT:
That is because most of us played WoW before they switched to DX11. Trust me, shadows used to be blobs.