Last edited by draykorinee; 2012-08-27 at 08:37 PM.
He's making it up as he goes along.The point of the post was not directly said in words, I made the mistake of thinking it was common sense.
Ya I havent had much time to play during the head start. But I found myself going through divinity's reach for I would say...at the very least...ninety minutes looking for vistas and waypoints. Just gasping in absolute AWE at how absolutely amazing looking this game is. Best part is I was rewarded with experience for finding those waypoints and other stuff...
So considering ANet said endgame starts at level 1, I think I'm okay to assume the game play isn't going to drastically change as I level up. Therefore I think I have a pretty good understanding of what the game is about and can claim it's better than my previous MMOS.
Last edited by Snow White; 2012-08-27 at 08:44 PM.
Sandbox MMOs are like having sex with a pornstar: Everyone wants it, but when you're getting it, it's suddenly not so awesome anymore.
What has been made by QQ can be unmade by QQ!!!
Kind of feels way over hyped imo. I can't seem to enjoy any of the professions.
When something is so hyped, people expect too much and get disappointed.
"Look around you. We're all liars here, and every one of us is better than you" - PB
point being the masters of sandbox (Bethesda) haven't taken a shot at an mmo, but for some reason they are allowing Zenimax (imo, a pretty "meh" company) to make an MMO based off the best selling sandbox game of all time, Elder Scrolls.....which is sad, and confusing at the same time, lol
---------- Post added 2012-08-27 at 02:08 PM ----------
From the 10 skills, 2 are going to be "auto attack" bland skills.
From the 8 remaining ones, 4 for each weapon set, they will mostly be: A mobility skill restricted to weapon, one Condition skill, and one that simply does more damage. The 4th will probably just be a repeat of the other ones.
I find it hilarious that you say you do a 7-10 button rotation in WoW when the game is actually far, far more complicated than that in absolutly all aspects, and most if not all classes have a major resource to organize, AT ALL TIMES, not just every now and then like GW 2.
For instance, for my rogue, I have something like....45 binds. The abilities that simply "do damage" however only consists of like 4 keys (Ambush, Hemo, Backstab and Evis), and even those have conditions that mean that I can't simply press em on cooldown (Energy pooling, keeping up buffs, Ambush requires dance or stealth, Evis requires combo points).
The rest 40 binds are all situational use, which on top of resources to manage, adds so much depth that this mess of a game can't even try to compare.
The same goes for all classes in WoW at this point, really.
Oh yeah, nice appeal to gear gap also, when at the high level of PvP, the only gear gap in WoW comes from PvE gear and besides that, everyone is in the exact same gear. >.>
If you didn't know - other mmos are built so that you are forced to follow the main stream to get into content with your mates. GW2 is not that way since you can litterally play with a lvl 80 when your lvl one and both will be benefitting and scaling acrodingly.
Sub fees have nothing to do with how much money ppl have to spend. It has to do with how much they value the gameplay vs money spent. For example - Im annual pass subcriber. Still I havn't played WOW for few months. I dont mind but it doesn't create a great positive picture for some ppl.
GW2 : Plzbegentle - Ruins of Surmia EU - Sylvari Engineer
WoW: Vergin - Deathwing EU - Elf Resto Druid (27/05/05 - 02/04/12 Perma-Banned- Unhappy whinning PvP customer - whos begged from 4.1 to get rid of the RNG of Regrowth ... )
It seems ppl have the energy to whine for a game , for not beeing exactly like their <<main>> game , while it dont have a SUB , and they dont have the courage to whine at their Game Master for slacking and producing few PvE content ...
A PvPer should want to be on equal ground at all time with their opponents, not gaining an advantage that isnt based on skill.
Evasion is there for a reason as well as other defensive skills/abilities, thats right, gw2 is not wow and you actually have to check what your skills do and use them properly. Nobody is gonna hold your hand. L2p rather than calling game or its features stupid simply because you are bad player(which you obviously are if you cant handle 1 mob that is 2 lvls higher).
Only that hearts (which are quests equivalents) are very few in each zone (around 15) and each ne of them, can be completed in about 3-5 different ways, which is about 2-4 more ways that wow lets you for example. Not making it wont "stop chain quest" as such thing doesnt exist in gw2. Chain event sure exists, but event is random, its not a quest and it doesnt wait for you, it just goes on w/e you want to follow it or not.loads and loads of people have been saying that GW2 is gonna be next big thing for MMO's after UO/EQ/WoW
not really getting into it, questing is the same, you just don't go to npcs to pick them up
I find "questing" in gw2 nothing like in wow for example simply because i can do w/e i want, whenever i want, however i want... instead of being put on the rails and forced into playing in 1 possible way and complete zone in a way blizz wants me to...
As for the OP, i have no idea how can you compare gw2 to wow, rift or swotr... i just have no clue... I hardly can find a similarity between gw2 and wow, they are just so insanely different. But maybe mmo genre just isnt for you?
Disliking the downed state is a matter of opinion, and one that I happen to agree with. Dying while learning the game can be frustrating to new players when they then have a small amount of time to read all the skills on their new toolbar. Even after getting accustomed to it, however, it just starts to get annoying. Especially when you're in WvW encountering a zerg; you might end up being killed and then left alone while they target other alive people. You get to sit there waiting to die or try slowly resurrecting yourself. It's not exactly what I'd call fun or necessary. It just feels...there, and out of place. Not everyone played in the betas, either, and the dodge system was not explicitly explained in-game.
This again is my opinion.