That's because our vengeance scaling is pretty garbage (which is why I don't understand the buff to RS weapon damage when they should've giving us some pure AP scaling instead).
Also 10m dks can focus a lot more on dps than 25m dks can - heck even on 10m bosses like Horridon smack you so hard hat you're forced to give up dps stats for stamina.
They could increase the proc rate off Death Coil to account for the RP cost. That way it wouldn't be a survivability loss to utilize Death Coil to tap into more of our AP. that would keep our low AP dps exactly the same while letting us do more DPS at higher levels of AP, when death coil does more dps/rp than rune strike.
Well increase proc rate for RC and charges for Blood tap. I just meant factor in DC's rune cost into t75 talents. For example, they could balance it based on benefit/rp. Rune Strike costs 30 RP and has a 45% chance to proc RC, so to be equal Death Coil costs 40 RP and would have a 60% chance to proc. For Blood Tap, Rune Strike costs 30 RP and gives 2 charges, so to be equal Death Coil costs 40 and would give....2.6666667 charges... ok that would need some tweaking.
Also any of you guys have a list of which spells from ToT bosses will Dark Simulacrum work on? i watched some Jin'rokh parses and many of the top rankings had static wound dmg included.. but when i tried to dark simulacrum static burst it didn't work.
As for Dark Sim i can only see the following being able to be copied even though i haven't done any testing:
Sul's Sandbolt and Mar'li's Wrath of the Loa, which are decent and it should be quite easy to snatch one of those.
Nether Spike and Supression from the adds in heroic megaera, good luck with these ones though...
And probably half of the horridon fight, but i'm too lazy to try there.
from rigs twitter about the kill
is it really that bad on the heroic level?the only sad part of that fight: I was playing an ilvl 519 monk over my ilvl 531 DK. #dkneedsbuffs
Last edited by Reniat; 2013-04-01 at 04:40 PM.
Ok I'm in a bit of a pickle. I'm a new-ish tank due to the fact that my old raid died and my new one didn't need a DPS. Now I get the basics and the tank mechanics don't cause me any issues, but there is some weird stuff going on.
Right now both are tanks are DKs cause we've not been able to find another non-DK tank. The main issue is that despite the fact that the other tank often uses DPS trinkets and the DPS 2pc, he somehow manages to often take less damage than me.
As you can see he has both trinkets as DPS and a few other things. On Iron Qon the average hit difference between us was 16k (with me being hit harder). On Twin Consorts, he had 80 dodges and I had 40 (and this was with me using my dodge trinket!).
I feel like I'm missing something important but no matter what I do I can't figure out what the hell is happening to cause these issues. I'd like to fix them before we get any further in progression.
Our logs from tonight.
Edit - He also massively out-damages me on fights, which isn't quite as bad but still.. confusing.
Last edited by Izonami; 2013-04-02 at 05:51 AM.
i'd like to point out that who takes more/less damage really doesn't matter. You can take less damage but be harder to heal. It all comes down to Death Strike timing. You want the be the tank that was most stable, not the one that took the least damage. Anyway you caught me between SC:II games and I could use a bit of a break, so I can go through your logs
Well first off you should make sure you are using fair comparisons. For example, you took more damage on Dark Animus, but that fight does not split tank damage equally, so who tanks what for longer will GREATLY affect who has more damage taken at the end of the day. Dark Animus does a lot more tank damage than the Massive Anima Golems, and you had the boss for MUCH longer than Wye did, so you're naturally going to have the most dmg taken.
Take a look at a fight that splits damage a bit more evenly, like Iron Qon. You took less damage on Iron Qon, so everything looks like what you'd expect for 2 tanks where tank A has more gear but is using DPS trinkets and tank B with less gear but has tank trinkets.
Now here's the important question: are there any fights where your healers have trouble healing you compared to Wye? Or is there any time where you spike harder? Spike faster? Those are the kind of self improvement questions you need to concerning yourself with, not who took less damage
Really? The other tank seemed to imply that I was pretty far behind in terms of damage taken. I'd still like to work on improving my DPS but I'm sure a lot of that comes from him using partial DPS gear.
Durumu feels pretty spikey. Megaera did pre-nerf but isn't too bad now. 3rd add phase on Horridon can be. The Council once in awhile.
I think that's it. I haven't fought the final boss yet, though.
Edit: Yeah I'm super bad at Soul Reaper as Tank. I just forget to use it among all the other stuff I focus on.