@celinamuna You would lose 1k mastery, but gain 300 stamina.
You have to ask yourself if that's worth it.
Going by your armory, you went for mastery > avoidance?
The haste would be wasted, in my opinion.
And personally i feel like mastery is by far the best stat (10 man) however i've seen a fairly large number of *good* dk tanks running around with rune of fallen crusader + reforging into haste, which made me wonder.
---------- Post added 2013-05-10 at 01:43 AM ----------
The 400/500% would be assuming you use 1 DS for every 5 second interval of damage taken and since it shields you for exactly as much as the damage you take you wouldn't take any damage......
for the next 5 seconds.
Meaning your next DS will heal/shield for the base value and (if we ignore said base shield) the one after that will then protect you for 5 sec once again.
What does this mean in overall damage taken?
0%, 100%, 0% , 100% ,..... => well you basically take 50% of the damage meaning 100% shield (500% mastery) would equal a 50% damage reduction.
Btw. the formula for survivability from mastery is pretty much 1+(.2*mastery) just a few more examples:
at 50% (250%):
100% , 50% (1-.5*100%) , 75% (1-.5*50%) , 62.5% (1-.5*75%) , 68.75 ,..... => ends up being 66.66% or 2/3 or 1/150%
Well as you can see it oscillates until it reaches a stabilization point at a (1+mastery) level (that is if you ignore min shield and DS heal)
Btw, are you using your haste build for progression now?
(I'm too dumb to make it show as an image without it being huge, so whatever)
Sitting for the first hit immediately jumps you up to the 1.3k plateau. And why is it 5,555 damage swings? That's just what turned out to be the easiest to do math on. >.>
Last edited by Kiqjaq; 2013-05-10 at 05:12 PM.
Yeah, in heroic 10-man you can even go for mostly crit gear as haste is terrible for DPS once you reach a certain amount as it's so easy to cap resources with how good AMS is this tier. It helps a lot with soloing things like 25 heroic LK and it's fun doing 320k DPS on Jin'rokh. :P
I was wondering about Dk tier set (T15), to me it seems like very useless and was thinking about picking up Shadow Pan (rep) Hands, Pants and Shoulders. just cuz of our shitty set bonus. also i ask on dk forums about geming haste (i tested it out didnt see much of a change with RC talent), was told it was useless (got to about 7-8% Haste baseline with hast gems in all Mastery sockets).
What i really want to know is, should i take some Dps gear (Hit/Mastery - Haste/Mastery - Crit/Hit - Crit/exp - so on) Prob wont find few of them but ya is it worth it just for 10 Reg. also any pointers of mistakes in how i am gem/reforge/gear, http://us.battle.net/wow/en/characte...nceur/advanced (Yea i know belt is dps but alot nicer then 489 i had for bit).
Originally Posted by UggorthaholyOriginally Posted by Cracked.com
http://eu.battle.net/wow/en/characte...nthos/advanced this is my death knight. i was able to get LFR Shoulder and Helm Token and was wondering if its benefical to use them for my tanking set. since the 4pc 14 bonus is so damn strong, i dont know if that would be the best decision.
maybe someone can elighten me
The rule of thumb is if you gain about 1k stam+mastery then it's probably worth it, however the level on content your doing will affect the exact value of the t14 4pc, since you can't get any stats that replace the heal increase and that can be anything from meh to AWESOME!!! depending on how you time death strike and the level of content you're doing.
i would lose a lot of stamina, and gain around 800 mastery i guess
sry lemme make sure I'm giving you the right advice. Are you losing stam and gaining mastery to get the t14 4pc? Or is that what you gain by ignoring the 4pc?