Page 2 of 9 FirstFirst
1
2
3
4
... LastLast
  1. #21
    Quote Originally Posted by Grable View Post
    You should've played Vanilla, it took months to complete raid instances.
    To be fair that didnt have much to do with difficulty

  2. #22
    The Patient Flitter's Avatar
    Join Date
    Sep 2008
    Location
    Germany
    Posts
    223
    Quote Originally Posted by Grable View Post
    You should've played Vanilla, it took months to complete raid instances.
    I did. In a 40 man raid twice a week. But the biggest problem back then was the typical once every 2 month loot and/or guild drama upon at least 10 members left and you had to recruit people in blue gear to fill the spots. Additionally every week someone else stopped playing for whatever reason (real life, lack of interest, mobbing, etc...). You were running Molten Core "test-runs" with your new recruits which 90% failed. Weeks of MC and BWL all over again to get them some loot for Ahn'Qiraj or even Naxx (3 drops per standard boss for a 40 man raid!). It wasn't particularly hard just insanely time consuming and frustrating.


    /edit: The hardest thing I've ever done playing MMOs, was telling other people, who actually were really nice during test raids and had a lot of fun raiding and just playing together, that they can't join our guild because we were looking for more experienced people. Always broke my heart :/
    Last edited by Flitter; 2012-08-28 at 06:52 AM.
    Please correct me if I'm impossibly sexy for no reason.

  3. #23
    Quote Originally Posted by Deafknight View Post
    To be fair that didnt have much to do with difficulty
    The difficulty is not always about the fight alone, it's also about organisation (getting 40 people online and working together) and preparation (farming resistances, flasks, gear...)
    "Loss of blood... My only weakness!"
    ~ Warlord Khan, Magicka

    Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.

  4. #24
    Guess I'll just wait for a good nerf or do it much much later when I'm more powerful.

  5. #25
    Quote Originally Posted by Grable View Post
    The difficulty is not always about the fight alone, it's also about organisation (getting 40 people online and working together) and preparation (farming resistances, flasks, gear...)
    The difficulty of planning and maintaining a 40 man (really you needed 50+ "raiders") raid group of people who get together voluntarily for fun should be able to be used as a plus for being hired as management at any large company, imo. Getting people to be there, with their pots, flasks, and food, and do the same damn thing is harder than any boss mechanics I've seen to date.

  6. #26
    Mechagnome charlieprince's Avatar
    Join Date
    Nov 2011
    Location
    GuardianHQ.com
    Posts
    655
    here is where the inbreeding wow has done really hurts..

    let's face it

    wipe = wow players leave

    .......except this isn't wow

    it's a pita to replace said player

    you start noticing the damage, irreperable? damage wow has done to the gamer mindset by handing everything to them in a platter

    Twitter: @EsmeraldoC

  7. #27
    Quote Originally Posted by obdigore View Post
    The difficulty of planning and maintaining a 40 man (really you needed 50+ "raiders") raid group of people who get together voluntarily for fun should be able to be used as a plus for being hired as management at any large company, imo. Getting people to be there, with their pots, flasks, and food, and do the same damn thing is harder than any boss mechanics I've seen to date.
    Word. I still loved it though. Not really missing it in GW2 as it's not that kind of game, to stay on topic.
    "Loss of blood... My only weakness!"
    ~ Warlord Khan, Magicka

    Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.

  8. #28
    I remember when Cataclysm was released, so much whine about how hard the heroics are. Fast forward some months, uh, the heroics are too easy. Fast forward now, god, the heroics are a joke. Just wait to fast forward some months here too. Nerfs will come, people will start learning things etc etc

  9. #29
    Quote Originally Posted by Mosotti View Post
    I remember when Cataclysm was released, so much whine about how hard the heroics are. Fast forward some months, uh, the heroics are too easy. Fast forward now, god, the heroics are a joke. Just wait to fast forward some months here too. Nerfs will come, people will start learning things etc etc
    Why do you think Anet is going to nerf the difficulty? I certainly hope they dont. I think Blizz made a mistake nerfing their heroic difficulty as well. The heroics were completable before the nerf. The maximum anyone has played is 3 days. Let people learn their classes and learn how other classes gel with theirs before trying to say something is too hard.

  10. #30
    oK guys ...... read this fourm before i did AC on explore mode.... took me about a hour and a half to clear it =/. dont understand
    the qq

    *my group pick howling king or w/e lol forgot name, and we killed the dude in the middle for the fun of it.
    Last edited by Suffux; 2012-08-28 at 08:47 AM.

  11. #31
    Same ... no difficulty issues here either...

    There was one other issue though MAJOR FUCKING FUN WAS HAD!
    ♦ Scepticist ♦ Critic ♦ INTJ

  12. #32
    Quote Originally Posted by rhandric View Post
    Until you read it and realize the OP was level 25 and complaining that a dungeon, which is balanced around people being 30 (certain amount of traits, elite skill, actually being able to hit the target instead of glancing blows most of the time), was too difficult.

    Better luck next time though
    You're pretty ignorant aren't you? I was level 42 when I attempted the dungeon yesterday. Don't believe me?

    http://i.imgur.com/MtQJH.jpg

    Better luck next time, buddy.

  13. #33
    Elemental Lord Snowraven's Avatar
    Join Date
    Mar 2011
    Location
    European Union
    Posts
    8,798
    So let me get this straight, you complain hard modes in GW2 are hard? Amazing logic there.
    Hard modes should be hard. Because that's their point. Play easier modes.

  14. #34
    The Lightbringer Tekkommo's Avatar
    Join Date
    Nov 2011
    Location
    Scotland
    Posts
    3,044
    I pugged it and didn't even finish it. Failed on the encounter where you have to keep the guy and girl away from each other.

    Our first try lasted forever, we kept dying, but could run back to keep trying. After that one try, people left. I don't think we were throwing enough boulders.

    Was fun and reminded me a little of D3 style dungeons.

    ---------- Post added 2012-08-28 at 12:58 PM ----------

    I pugged it and didn't even finish it. Failed on the encounter where you have to keep the guy and girl away from each other.

    Our first try lasted forever, we kept dying, but could run back to keep trying. After that one try, people left. I don't think we were throwing enough boulders.

    Was fun and reminded me a little of D3 style dungeons.

    The other bosses I did were fairly easy, I found trash harder, but when the group finally focused the same target, it was much easier.

  15. #35
    For fucks sake the game is barely 3 days old and you're already calling stuff over-tuned?

    The game is supposed to entertain players for months. Of course you won't beat things on your first visit.

    God dammit are modern MMO players really that spoiled? What happened to week-long progression?

    Jesus.....the fact that you cleared the first bosses probably indicates they're undertuned rather than overtuned.

  16. #36
    WoWWW ! It was so hard that you have done most of the dungeon within 2 h. Amazing man. The spider queen must have beeen so strong, 20 minutes to kill her. Damn.

  17. #37
    The Lightbringer
    Join Date
    Jan 2010
    Location
    Copenhagen
    Posts
    3,219
    Quote Originally Posted by AdrianCC100 View Post
    You're pretty ignorant aren't you? I was level 42 when I attempted the dungeon yesterday. Don't believe me?

    http://i.imgur.com/MtQJH.jpg

    Better luck next time, buddy.
    Easy now.. The person you quoted was refering to the link (a Reddit thread).

  18. #38
    Quote Originally Posted by DrakeWurrum View Post
    Only one thing to say: Good.

    Frankly, no-debuff 25-man heroic is too freaking easy for me.
    I know that you are the biggest GW2 fanatic and zealot on this forum, probably, but have you actually done any of the recent, or rather, Firelands/Tier 11 heroics when they were relevant.
    I'm not saying you haven't but from what I've played in dungeons and seen on streams, nothing comes close to say, unnerfed Heroic Ragnaros(And I'm not saying he was a good fight even, but he was hard for sure) If there is anything which requires the same amount of dedication in this game as unnerfed heroic Raggy(300-500 wipes), I'd love to hear it, would something I could work for even if I won't be able to kill it for a long ass time.

  19. #39
    Bloodsail Admiral MKing's Avatar
    Join Date
    Jan 2012
    Location
    Heavenly, Tahoe, California/Nevada
    Posts
    1,021
    ArenaNet said they wont nerf their dungeons, which is awesome. Explorable mode dungeons are meant for organized groups. And if you think AC explorable mode is hard wait til you get to the higher level ones.
    Last edited by MKing; 2012-08-28 at 01:28 PM. Reason: Autocorrect

  20. #40
    Ok let me try and understand....

    So there's no trinity, instead everyone is a DPS with some survival abilities. Most notably the ability to roll 2x in a fixed amount of time. So what we get is a situation where we try and avoid enemy attacks while doing as much dps as possible. If dmg is ranged, sidestep. If damageis aoe, move out. If dmg is melee, kite.

    What makes an encounter harder here would be how hard it is to avoid/dodge/kite the enemy attacks.

    Did I get that right?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •