Mod warning: Be nice. Read this post, please. (This is a link)
DISCLAIMER: THIS IS NOT A QQ POST ABOUT PVE.
I could care less that we now need a combined total of 15% of expertise/hit to be capped in pve. The issues i'm bringing to light here are strictly related to PvP
2 of the most moronic changes I have ever seen in regards to hunters and pvp
1. Expertise:
Any agility based class INCLUDING other hunters are going to make our damage pathetic and even more subject to RNG than it already is.
This is because:
Agility based classes can have anything between 20-35% dodge in pvp (excluding hunters since we have a negative modifier on ours)
3% expertise is enough to negate the dodge of a level 90 players with BASE dodge rating.
however since agility classes have 20-35% dodge in pvp the sacrifice to even get CLOSE to capping expertise against those classes is not a realistic option since we would lose far too much agility and crit to obtain that cap.
This is a HUGE problem because hunter's do not have the tools that melee classes have to get past dodge such as short cooldowns stuns and we do not fight at melee range.
The distance we have to travel to get behind our target is so large that it's almost impossible to get there before our target can face us again.
Fighting in melee range is not an option either as we have neither the sustained resources or the survivability cooldowns to compete with another melee class toe to toe.
Additional tools that melee classes have are passive speed increases, active speed increases and movement impairing cleansers, none of which hunters possess unless you're counting on posthaste which no hunter is going to replace crouching tiger with.
The largest connotations of expertise will be the fact that concussive shot and scatter shot will be able to be dodged by agility based classes. As agility based classes are mostly melee, this is going to cause huge problems in terms of peeling and maintaining distance.
Also the sustained pressure against an agility class is going to take a nose dive as we are now competing with the dice roll of crits AND the possibility of dodges without any reliable way to project our damage while negating their dodge.
2. Aspects on GCD:
Why? Really? What is the reasoning behind this change? Is it really that overpowered that we are allowed to use our damage aspect to fire instant shots now and then?
Really I would prefer it if you just removed aspect of the fox and let us use iron hawk and return to the wrath play style now we don't have min range any longer.
1.5 seconds before we can even THINK about lining up our burst. 1.5 seconds is a lifetime in pvp, the guy could have LoSed, been healed, teleported, whatever before that global finishes and we can unleash our damage.
If aspect of the hawk gave inconsequential damage increases like at the beginning of cata i wouldn't care so much, but currently it's a flat 10% to all our damage! Our whole class is going to be be balanced around this aspect or we are going to be overpowered: that is a guarantee.
This also means that we are going to do pathetic damage when we DON'T have it up, which in pvp is going to be: "most of the time"
My wow sub lasts 2 months after this patch is released, no intention of renewing if these changes stick.
http://www.arenajunkies.com/news/484...s-of-pandaria/
Blue post suggesting that there is no "hardcap" in pvp for expertise but it may be beneficial to stack some expertise to negate SOME of the dodge of agility classes.
EDIT: some detailed notes about why expertise will break hunters and also aspect change is being reverted, GC himself said it will but did not give us a date.
EDIT2: Aspects now returned to off GCD with 5.05