Page 1 of 3
1
2
3
LastLast
  1. #1

    28th of August, the day we went from being the hunted to being the HUNTER!

    This is the day we have been waiting for the past 8 years! The day we became the hunter, and stopped being the hunted!
    This must be the single most significant QoL change for our class since... forever! No more constantly trying to run away from anything with a pulse like a coward, if people chose to be up in our face they certainly will feel havoc raining upon their sorry little ass! And not just the gentle touch of a terrible melee weapon with the hunter desperately trying to keep distance.

    GOODBYE MINIMUM RANGE, YOU WONT BE MISSED!

    I will have a smile upon my lips for weeks, months or perhaps years! What about the rest of you, can you think of any change in our 8 year history that have made you this happy about the class?
    Last edited by Nelle; 2012-08-28 at 02:09 PM.

    Never interrupt your enemy when he is making a mistake

  2. #2
    Singel greatest change for hunters ever indeed!
    IGN Joe FC: 1908 - 0405 - 5213

  3. #3
    Yeah, I can think of one change. During TBC when our minimum range was decreased from 8 yards to 5 yards.

    Having the actual deadzone, where we literally couldn't do ANYTHING... That was painful. So yeah, I was happy then and I'm very happy now.

  4. #4
    In terms of logic this is a really bad change.
    Standing face to face and still using the bow is quite dumd, NOONE with a brain would do that. But well seems this is rather the day where you evolve from a Hunter to the haunted...

  5. #5
    Some people are in for a big disappointment. Zumio, who kills everyone 1v1 on live, said in a comment to his video that he has trouble killing almost all classes on beta. Hybrid dps specs are the worst- they have 5x more self-healing than we do.
    Last edited by Arrowset; 2012-08-28 at 02:04 PM.

  6. #6
    Quote Originally Posted by Arrowset View Post
    Some people are in for a big disappointment. Zumio, who kills everyone 1v1 on live, said in a comment to his video that he has trouble killing almost all classes on beta. Hybrid dps specs are the worst- they have 5x more self-healing than we do.
    You mean "any classes", I guess? Cuz having trouble killing all classes is actually quite normal -_-. That applies to everyone.

  7. #7
    Blademaster
    Join Date
    Oct 2011
    Location
    Florida
    Posts
    28
    Some people are in for a big disappointment. Zumio, who kills everyone 1v1 on live, said in a comment to his video that he has trouble killing almost all classes on beta.
    you would think this, and then you would be wrong, I play a hunter as my main and rarely ever step into anything pvp related, I can see some in pvp may have other feelings about the topic but for PVE hunters , this change can do no wrong.
    Last edited by Spidermike; 2012-08-28 at 02:11 PM.

  8. #8
    I think that people will still try to hug hunters, for the simple fact that its easier to get behind them at close range and they cannot damage you while you are behind them.

  9. #9
    Mechagnome
    Join Date
    Dec 2010
    Location
    Pennsylvania
    Posts
    669
    Quote Originally Posted by Thermor View Post
    I think that people will still try to hug hunters, for the simple fact that its easier to get behind them at close range and they cannot damage you while you are behind them.
    LOL frost trap
    LOL disengage
    LOL ice trap
    LOL scatter shot
    LOL pet snare
    LOL concussive shot
    LOL deturrence
    then LOL readiness lets start agian
    Quote Originally Posted by Ferg View Post
    sometimes when im alone i like to cover myself in vaseline and pretend im a slug
    Quote Originally Posted by Root View Post
    I like to glue my thumbs to my nipples and pretend I'm a T-Rex.

  10. #10
    I love the fact that the minimum range for hunters will be removed.

    This morning I was playing Alterac Valley, trying to defend a tower. I walk up the stairs to reach the tiny flagroom when a rogue appears. I cast my spider's Web ability so he's rooted, but I have to take some distance before I can do any damage (while making sure I don't fall down). The rogue and me start dancing around until the timer runs out and the tower is destroyed by the opposing faction.

    To avoid these situations, hunters need to get stronger melee abilities or... the minimum range has to go.
    Last edited by JW1984BE; 2012-08-28 at 02:23 PM. Reason: Typo

  11. #11
    one step forward...... two steps back

    this change is great and all but there's other glaring problems with hunters that blizzard have just introduced with this.

  12. #12
    Quote Originally Posted by JW1984BE View Post
    I love the fact that the minimum range for hunters will be removed.

    This morning I was playing Alterac Valley, trying to defend a tower. I walk up the stairs to reach the tiny flagroom when a rogue appears. I cast my spider's Web ability so he's rooted, but I have to take some distance before I can do any damage (while making sure I don't fall down). The rogue and me start dancing around until the timer runs out and the tower is destroyed by the opposing faction.

    To avoid these situations, hunters need to get stronger melee abilities or... the minimum range has to go.
    Or someone else on the team with a class which is more suited to fighting in those small areas should have done the job you were trying to do. It is a team game after all...

  13. #13
    Quote Originally Posted by Nelle View Post
    This is the day we have been waiting for the past 8 years! The day we became the hunter, and stopped being the hunted!
    This must be the single most significant QoL change for our class since... forever! No more constantly trying to run away from anything with a pulse like a coward, if people chose to be up in our face they certainly will feel havoc raining upon their sorry little ass! And not just the gentle touch of a terrible melee weapon with the hunter desperately trying to keep distance.

    GOODBYE MINIMUM RANGE, YOU WONT BE MISSED!

    I will have a smile upon my lips for weeks, months or perhaps years! What about the rest of you, can you think of any change in our 8 year history that have made you this happy about the class?
    =D

    I also like the placement of bows, guns, and crossbows on our back.

  14. #14
    The Patient DeathHunter's Avatar
    Join Date
    Oct 2010
    Location
    Kentucky
    Posts
    201
    Minimum range being gone is great -- and I'mma let you finish but...Explosive shot snowball effect all the way!

  15. #15
    Quote Originally Posted by JW1984BE View Post
    This morning I was playing Alterac Valley, trying to defend a tower. I walk up the stairs to reach the tiny flagroom when a rogue appears. I cast my spider's Web ability so he's rooted, but I have to take some distance before I can do any damage (while making sure I don't fall down). The rogue and me start dancing around until the timer runs out and the tower is destroyed by the opposing faction.

    To avoid these situations, hunters need to get stronger melee abilities or... the minimum range has to go.
    then again beating a rogue while in melee range the whole fight would also be bad.

  16. #16
    The Lightbringer shise's Avatar
    Join Date
    Sep 2010
    Location
    Spaniard in Copenhagen
    Posts
    3,862
    Don't take me wrong.. i'm not trying to troll nor anything.. but I think it was fine... Hunter is about kitting.. much more fun runing away and using your calss mechanics than stand still nuking.

    I mean.. you'll still have to run away... if you let them close, you are dead.

  17. #17
    I think its going to be a learning curve for melee to fight us again. and classes that like to get in that dz and cast (mages.) should be a good time

  18. #18
    Quote Originally Posted by ripponesan View Post
    In terms of logic this is a really bad change.
    Standing face to face and still using the bow is quite dumd, NOONE with a brain would do that.
    Guns work at point blank

  19. #19
    Titan Synthaxx's Avatar
    Join Date
    Feb 2008
    Location
    Rotherham, England/UK
    Posts
    13,093
    Goodbye minimum range, hello block

    It's a great change, but for such a change, the ability to block and dodge shots (i'm not sure if they can be parried) was sort of needed. For PVE though, this makes bosses much easier for everyone, including Blizzard. I mean, being a prot paladin who's fond of PVP is one thing, but it's entirely another when you've got one class who has to stand away from the group to do DPS.

    Minimum range removal is just good all over (though again, being able to avoid shots is needed for the sake of PVP balance). Kiting still has it's place and it's something every ranged should strive for (and even melee in some unusual situations) but now it's not so much a hassle that if you're rooted or snared, you're essentially unable to fight back. I just hope Blizzard don't start to balance around this change as you are still a ranged class and that should be "improved" by your talents (as opposed to say, a talent that increases damage if you go into point blank firing range).

    As an additional note, all the bad hunters who move forwards to a target they don't need to in PVP will finally fall for the trap of going so close that they're easily killed (since there's no deadzone or minimum range to indicate that they can't fire and that they should back off). Hopefully, it'll teach more players of the class to be good at it, as opposed to thinking you need to be within 15 yards to hit something with any of your shots (truly, i've seen this more times than i care to count).

    So yeah, even as someone who's only played a hunter as an alt (and only for a short time), i approve of this.
    Coder, Gamer - IOCube | #Error418MasterRace #ScottBrokeIt
    Knows: Node.js, JS + JQuery, HTML + CSS, Object Pascal, PHP, WQL/SQL

    PC: 750D / 16GB / 256GB + 750GB / GTX780 / 4670K / Z87X-UD4H | Laptop: 8GB / 120GB + 480GB / GTX765M / 4700MQ

  20. #20
    Quote Originally Posted by ripponesan View Post
    In terms of logic this is a really bad change.
    Standing face to face and still using the bow is quite dumd, NOONE with a brain would do that. But well seems this is rather the day where you evolve from a Hunter to the haunted...
    In terms of logic, nobody fights elves and werewolves in lumber mills.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •