"Elixir Food" should be "Expertise Food"P1-2: Mastery Elixir + Dodge Elixir, and Mastery Food
In addition, you can also use these for more options : Hit Elixir, Expertise Elixir, Hit Food, Elixir Food, Parry Food
(I haven't come across any ''Parry Elixir'' in any database so far, so I'm guessing there isn't any out there. If you do find one, let me know, so I can /E this section)
I don't know how Dodge (and Parry for that matter) relate to Armour in terms of which provides more avoidance because there is the Armour Guardian Elixir as well to use instead of the Dodge Elixir.
The Str potion would provide 4.20539% Parry at level 90
Pulling from Thecks spreadsheet some might want to know these conversion values
Str -> 1% Parry 951.16 Parry Rating -> 1% Parry 885 Dodge Rating -> 1% Dodge 885 Mastery Rating -> 1% Matery 273 Hit Rating -> 1% Hit 340 Expertise Rating -> 1% Expertise 340 Haste Rating -> 1% Haste 425
Assuming they are correct wouldn't Hit/Exp cap be 2550 rating not 2600? (7.5% * 340Rating/% = 2550 Rating ... You value for Hard-Exp cap is correct at 5100 but having 7.5% @ 2600 Rating doesn't let the math line up)
Race debate ... Tauren for constant extra HP or Panda for double food buff?
I've been leaning towards Panda since there is a 450 stam food (900 with Panda racial) which is almost as much HP as the Tauren racial provides but the utility of having double Parry/Mastery food when it's needed over stam
Last edited by Puntr; 2012-09-05 at 01:31 AM. Reason: Added some small things
The amount of Parry and Dodge rating needed for 1% of those stats will also vary according to how much you already have on your gear, due to DR.
---------- Post added 2012-09-04 at 09:53 PM ----------
(272.73 to be more accurate)
Huge buffs to protection coming. I'm not too happy about the rage changes, but we'll see how it turns out.
I mentioned previously (though it very well could have been in another thread) that we have been looking a lot at tank balance. We think tanks surviving short windows of spike damage has been fairly balanced in beta for some time, and indeed we are seeing all tank classes used effectively in beta Challenge Modes and Heroic raid testing.
The rage tanks required too much healing, so we are causing them to take less damage and have more rage for active mitigation.
-- Rage generation from Revenge increased from 10 to 15.
-- Rage generation from Shield Slam increased from 15 to 20. (Sword and Board continues to give 5 extra, so 25 now).
-- Reduced internal cooldown on Critical Block from Enrage from 5 sec to 3 sec.
-- Increased damage reduction from Defensive Stance from 15% to 25%.
-- Increased armor from Unwavering Sentinel from 10% to 25%.
Alright. This might be a rare incident but I would like to know it anyway. _Sometimes_ (currently in DS) I felt a minor confusion on when to use Shield Block and Barrier. Sometimes it would be possible to get a potential huge absorb if you vengance is high. I know it's very spiky but do you guys know if there has been made ANY kind of addon that tracks your potential absorb at a, lets say, 1 sec timer or so.
Similar to the Death Strike absorb calculator (forgot the name of it). Or would you just set up a Power-Aura to track your vengance ?
Last edited by Puntr; 2012-09-05 at 12:07 AM. Reason: I can't spell
Last edited by Puntr; 2012-09-05 at 01:21 AM.
---------- Post added 2012-09-05 at 01:01 AM ----------
CTC might be gone, but having a base +25% Armour, plus a 25% Def Stance DR, will simply prevent any spikiness that would have resulted from that lost.
---------- Post added 2012-09-05 at 01:21 AM ----------
I used this trinket for illustrate : Fire of the Deep. It gives 458 Mastery rating.
When equipped you can see HERE that my Mastery is 28.72%, at lvl-90.
When unequipped you can see again HERE that my Mastery drops at 27.04%.
28.72% - 27.04% = 1.68% difference.
458 rating / 1.68 = 272.62 => +273 rating for 1%.
If you can tell me what I'm doing wrong there, I'll gladly correct what needs to be corrected, ; )
According to this however, it seems there's simply a bug in the %tage calculation of the trinket you linked above.
Vengeance Status - lite, accurate, and easy to use. It shows your Vengeance at any time on a simple bar.
---------- Post added 2012-09-05 at 03:23 AM ----------
Just to come back to the upcoming Prot buff;
Personally, I love those changes. They will allow us to have the complete 600/9% uptime on SB, and permit the use of SBar in a more ''rotational'' manner, even outside of unavoidable attacks. It should in fact, improve the gameplay at least in some way, and make it less SB spamming 24/7, since it will probably become SB spamming + ''occasional SBars'' to dump excess Rage.
The Armour and Def Stance buff are just awesome as well, to prevent any serious spikiness we might have had with the CTC lost (not that it was absolutely necessary, but it's a nice guarantee).
---------- Post added 2012-09-05 at 03:29 AM ----------
If you haven't seen the BP yet : http://blue.mmo-champion.com/topic/2...pt-ii/#post524
I'm a bit worried about these buffs, actually.Originally Posted by Blizzard Entertainment
Have they honestly made such a hash of active mitigation that they had to buff our passive damage reduction so drastically? It's also going to have a significant impact on warriors in PvP, something that's going to need accounting for somewhere.
What a mess.
But yeah, my main concern is the buffs to rage making shield block uptime too predictable and taking some of the fun out of it. As it were you really needed to put, at least, some effort into your offensive priorities for max RPS. I might be wrong though and i've learnt to at least give something a try before dismissing it.
Might this in, any way, make enraged regeneration more attractive since it could be "ok" to use it as a rage dump with how fast you "potentially" might build your rage? Maybe enrage availability wasn't a problem to begin with though. I didn't really try it out enough to know.
At first glance the Rage buffs can only mean that we're not really intended to go for hit and expertise, since atm im running near the cap of both and the rage incoming is more than enough to have SB always on CD and throw the ocasional Sbar in between.
Again this at 85.