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  1. #961
    Quote Originally Posted by klausistklaus View Post
    I want to disagree. Heroics are no land of super elite player after the first few weeks, we tend to raid 3-4 days a week for most of a tier and regulary get our progress done somehow. But that's more like a cheap evening entertainment and no race for world first. We never brought an alt (IIRC) and just look out that we still cover all raidbuffs when we ran fancy lineups like triple melee for some loot, etc. Time, nerfs & hotfixes, loot + upgrades all make content easier each week so unless you run with a group of monkeys you should get your kill eventually in the end.
    Like most time i'm with Klaus on this one, i've killed all content as current except for T11 when we reformed the guild this includes heroics. We also do not bring any alts, ever (most of us don't have the time to gear multiple chars to the same level... our alt raids generally lack the quality for people to actually bother doing them).

    So If anything, i'd ignore the normals over the heroics especially when looking at "ALL" instead of top 100 since there are alot of really shitty players out there. Imo Heroics are the benchmark where ALL classes should be worth bringing, as normal is alot more forgiving on all fronts i'd be very suprised to see a class be benched just to do less numbers... Where as on Heroic those numbers matter all the more since on Heroic those enrages (soft or hard) are actually there and the fights are tuned that way partially to make something "heroic"

    (I btw hate enrage mechanics, imo if you handle the mechanics and survive you should be able to kill a boss, soft enrages I don't really mind though ^^)

    As for warriors only lacking in DPS, i'd say looking at the scaling of selfheals/raidheals it wouldn't be the worst thing if we got a little love in that deparment to begin with. Although yes, DPS is obviously the biggest issue we have by a very long distance
    Odeanathus is one of those people who get's a job driving the special bus just to make fun of the disabled kids....

  2. #962
    All hopes now in Blizzard, that someone from them actually read this topic and understand *protection* warrior issues. Another tier with my co-tank (Paladin) with him able to top DPS/HPS and solo tank boss (HoP, cd's, self heals etc) and it's prolly to start playing dps (won't give up char on which I play since vanilla). I know when you whore some vengeance and they got none, you outdps them easily (while they do mediocre dps).. Well.. let's see what time shows up with that crit change.

    As a side note, I would really like to see also a little change in Demoralizing Shout and it's stupid range/mobs debuff for self buff (likewise with Banner), but that's just cosmetic changes.

  3. #963
    Quote Originally Posted by Ysearia View Post
    As a side note, I would really like to see also a little change in Demoralizing Shout and it's stupid range/mobs debuff for self buff (likewise with Banner), but that's just cosmetic changes.
    Not really cosmetics, there is actually a skill factor involved, I don't mind placing my demo banner properly to make sure it affects the RIGHT targets. Demo banner also reduces damage to all, so would have to be a "buff" we'd cast on everyone within X yards then.

    Basically both abilities are fine imo but if they change them I wouldn't cry rivers either but stating it's just cosmetics is pretty much wrong as it changes the whole mechanic of both abilities lol.
    Odeanathus is one of those people who get's a job driving the special bus just to make fun of the disabled kids....

  4. #964
    I called it cosmetic as it's not a game breaking change for anyone else beside us (better usage of our ability instead of poor mechanic aka spell reflect type). Yes, you can use them and affect *right* target, but many times you won't get any use of it at all.

    Of course it won't matter if they do change those additionally or not, we all know what should be done as prio, our DPS to be competitive with other tanks.

  5. #965
    The guild I'm in and I are getting ready to get into heroic mode ToT 10M, I've been reading the forums and I notice a lot of debate over more stam vs more avoidance. Looking for some insight on optimizing my own tank to help. Currently I'm off tanking with a monk, I've practically given up on trying to help with adds and just slap on vigilance to help build some vengeance while he tanks trash. My only other concern is during tank swaps as mentioned before by a previous poster, there are time when DR and BB are down that I struggle, and I hate doing it, but usually have to waste my vig to spam taunt. Some insight would be delightful!

    Here is my profile, thanks in advance for any help!
    US-Bloodhoof-Xquisite (unable to post links)

  6. #966
    Brewmaster bobyboucher's Avatar
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    Quote Originally Posted by Seelean View Post
    Thanks again Prot War community!!! Seelean!!!
    I would say bill needs to come over here and start reading some of the info for himself :P Looks like you are doing allot of work to help that person out and i tip my hat to you!

    However kind of confused as to why he still uses blade storm last month it was pointed out that BB and DR would be the better combo for him ( http://www.mmo-champion.com/threads/...1#post21160170 )

    Looking at your WOL from last night June 18 the same tips from above hold true as they are still not (looking at horridon fight):

    Using heroic leap for dmg at all
    Still using blade storm when the controll from shockwave or the combined dmg of D.Roar and BB would be better
    used 38 HS though only had 11 ultimatum procs
    did not use is /use ability from steadfast talisman
    No shatering throw cast yet you are heroisming at the end whith the + dmg and have a DK, Rogue, druid, hunter, and himself that would benefit form it.
    I don't see any shouts cast so they are loosign out on 20 rage every minute
    I don't see mocking banner being used but form the looks of he he is tanking some of the door adds
    No shield wall, last stand, or rallying cry used at all. Even if your not about to die you can still use them to help out healers even on farm content...there CD's and meant to be used

    That was an add fight but again if you now look at Tortos you will see it start to compound when hes on the boss. With all the veng he is getting he should be using Dragon roar but instead there is 0 dmg from that dmg tier at all. I presume he has blade storm still talented and is just not using it but that is a HUGE dps loss with all that veng he would have from tanking tortos! As well again no Heroic leap dmg at all thus not casting it thats extra free dmg off the gcd.

    Again only 8 ultimatum procs but HS was cast 21 times..they could use that rage on more S.block / S.bar absorbing more dmg and in the case of S.block really upping SS dmg. No use of the /use from trinket etc.

    I would not say they are being bad per say but there is allot they could still work on to bring up there dps / TPS and many tools are currently not being used at all and I believe all the little things are just compounding into the issues you have described in past posts.

    ---------- Post added 2013-06-19 at 06:25 PM ----------

    Quote Originally Posted by XquisiteX View Post
    The guild I'm in and I are getting ready to get into heroic mode ToT 10M, I've been reading the forums and I notice a lot of debate over more stam vs more avoidance. Looking for some insight on optimizing my own tank to help.
    Here is my profile, thanks in advance for any help!
    US-Bloodhoof-Xquisite (unable to post links)
    This is personal and it's up to you but for myself I have kept with the mastery stacking from normals so far. Since we only got Jin Rohk down so far and Jikun will probably be the next one I have not started to swap over to a more stam oriented build. However for heroics you just can't have enough stam... the more the better now to gem for it and trinket for it and when depends on you! One thing I did notice though is you have 5 parry stam gems... I personally wold not gem parry at all I would rather go exp mastery for reds and exp stam for blues (or pure stam at exp cap) and then clear out some exp reforges in my gear and try to get as much mastery from gear as possible.

    I would change either your glyph of victory rush or unending rage and get glyph of hold the line however.

    Don't forget to intervene to get some of that extra veng right before a taunt swap! Love safeguarding the main tank right before a taunt swap as i start with some veng and then just start pounding on the boss!

  7. #967
    Quote Originally Posted by Zellviren View Post
    I've stuck with Impending Victory, but glyphing for Victory Rush and picking either of the other two is currently in vogue.

    ---------- Post added 2013-06-19 at 12:26 PM ----------


    I've tweeted the man in question about it, regardless.

    Personally?

    I think Ultimatum should proc Execute because of feel. What's more like us than:

    "I've given you the chance to go away peacefully, and still you attack - this is your last warning before I fucking kill you".

    Floats my boat.
    Tweet away, but I have the feeling that even is far more unbalanced than any DPS spec vs DPS spec, it's on a very low priority for them. A 10% unbalance on dps classes will be hotfixed asap. This one, well... As long as half the tanks don't care or don't even notice, they won't either. It's a business after all, and their hours are limited.

    It feels like the tank community have fallen behind a lot the DPS and Healers communities. Probably due to being stuck to having only 2 tanks plus alts on every guild, instead of competing for your bench with 3-4 more healers and 5-6 DPS. Ignorance of how other tanks fare has gone rampant.
    Rule 1912: "No more surprise parties for the berserker."

  8. #968
    Mechagnome eddytheone's Avatar
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    Quote Originally Posted by Zellviren View Post
    "I've given you the chance to go away peacefully, and still you attack - this is your last warning before I fucking kill you".

    Floats my boat.
    Location : Edinburgh, Scotland =D

    Sorry just made me smile :P

    I honestly don't think survivability wise we have any problems though, I'd say its just a DPS thing

  9. #969
    Quote Originally Posted by Espada View Post
    Tweet away, but I have the feeling that even is far more unbalanced than any DPS spec vs DPS spec, it's on a very low priority for them. A 10% unbalance on dps classes will be hotfixed asap. This one, well... As long as half the tanks don't care or don't even notice, they won't either. It's a business after all, and their hours are limited.

    It feels like the tank community have fallen behind a lot the DPS and Healers communities. Probably due to being stuck to having only 2 tanks plus alts on every guild, instead of competing for your bench with 3-4 more healers and 5-6 DPS. Ignorance of how other tanks fare has gone rampant.
    I tweeted GC about it, twice back at the start of June and few days ago. Never had any answer (did it polite!) but could read a spam about how poor warlocks are now. It's probably as you are saying fixing tanking (and they did if you remember that nerf to Paladins which.. didn't go) isn't something important. They always can say "Look, Method had Warrior Tank and did World first!". Time to boost warriors in teh world of forums?

    Quote Originally Posted by Ghostcrawler
    Greg Street ‏@Ghostcrawler 5h
    @NMe84 You say that, and yet every day I get pleas to buff some tank because they can't compete / lack the tools.
    Guess that's us, warriors!
    Last edited by Ysearia; Yesterday at 10:47 PM.

  10. #970
    Here we go guys, someone has been listening:

    From PTR notes:
    Taunt:
    Taunts the target to attack you, and increases threat that you generate against the target by 200% for 3 sec. 30 yd range. Instant. 8 sec cooldown.

  11. #971
    You missed the even bigger one :
    Riposte (New) When you dodge or parry any attack, you gain 50% of your Parry and Dodge as additional Critical Strike for 20 sec. Warrior - Protection Spec.

  12. #972
    Mechagnome eddytheone's Avatar
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    And there is our fix lads

    The Sacred Shield change also made me giggle and delete my paladin

  13. #973
    On Riposte: i'm not sure how it works exactly. On first glance i expected to only get half of my avoidance rating as critical strike rating (sitting at 11k avoidance rating, sadly it's distributed 50/50 so i'd only get 2500+ crit or <5% from that beauty on either a dodge or a parry). Still a huge change and an elegant solution for our gearing problem. But after re-reading it: if it's really half of our dodge+parry chance as crit chance that would be insanely good/awesome³. I'm at ~40% avoidance unbuffed (excluding miss), +20% crit while tanking? Holy Moly!

    All tanks except for monk get that threat gen increase via taunt so i guess it's just an oversight on that class. Again: a nice solution for snap aggro.

    I'm exited for all the other things to come

    Eddy you missed the last line on paladins, ALL prot get the orginal sacred shield baseline. And you can still get cheap the angelic bulwark copy on top of that. Since basically all prot paladins went with that it's a logical step.
    Last edited by klausistklaus; Today at 02:22 AM.

  14. #974
    Mechagnome eddytheone's Avatar
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    Ah oh well, its 3 AM and whiskey has exceptional interactions with the brain and its capacity to observe things (still did ra-den though!)
    I believe it will work as in just taking the percentage value rather than ratings which means that in current MT gear I would be getting around 21% extra crit permanently

    I don't believe its just 5% as I honestly wouldn't say 5% would make that much of a significant difference as to close the gap between Prot Pally / Monk --- > Warrior / DK

    Could this even be the return of brutallus style avoidance stacking?:P Certainly gives a lot of food for thought and no doubt I will be theorycrafting furiously over it ^^

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