That mount is ridiculously huge for a blood elf, imagine it on a tauren lol.
The old doomguard spell took 5 people to summon, and 1 would die. Then you had a rampaging doomguard running amok until you enslaved it.The old article on pre-release WoW had 1 thing that caught my attention: ritual magic: a large spell would require multiple casters to get together (they gave example of a portal to travel). I don't know Vanilla, did they ever introduce that? Would be so cool . But I guess it won't be happening.
Other than that only ritual of summoning is close i suppose, requiring 3 people total.
I actually still have that magazine.
People doesn't seem to know what "concurrent" means.
ArenaNet and NCsoft have also announced that over one million copies of the game were pre-sold, not counting the one-day pre-orders. Of course, that number will rise as folks purchase the game now that it has launched.
No server merges because "x-realm zones will fix it?"
What a fucking surprise.
That blizzards no no list made me lol.
Anyone else see on the map image they already have places like tol bard and what ever kal tiras was going to be.
Last edited by furydeath; 2012-08-29 at 03:21 PM.
Hahah So great looking through the old CGW/2001:
Duke Nukem Forever: January 2002..
EQ: Shadows of Luclin: ... 2001
Masters of Orion3: 2002
WoW: Eventually (funny that this was before they trade-marked "Soon")
BOY do I wish I could go back to those years. So much I would have changed... SO much I would have done differently.
Spacebar spacebar spacebar spacebar click-selection spacebar spacebar click-selection spacebar spacebar dark-side.
The more important thing to see here aren't the graphics, but just the overall change the game has endured. The little amount of Vanilla I played 6 years ago is really hard to recall seeing as how I played an average of 5 hours a week and didn't really immerse myself in the game until much later in Burning Crusade, but this article has only made good memories crawl back to me about how unique the game was compared to a lot of the other games around for its time. It also made me think about why people always end up coming back to WoW after crashing and burning from their hyped up other MMO. People may end up just recalling this memory and linking it to every expansion, maybe every patch that Blizzard releases and wants to challenge Blizzard to see how long they can hold their interest based on how unique and exciting the new content is. The reason some people get disappointed with newer content is that they keep comparing it to a standard of uniqueness they had for it in 2004, but in reality its really hard to achieve the amount of unique qualities that came with the game when it was very first released. Just look at the dates in the article here: 2001 and from the article you can see some of the screenshots of the world already which means for the next 3 years Blizzard had worked very hard to bring you the outstanding game that it was in 2004. They have continued working this hard on newer content but they were given far shorter time frames to work within. How do you think the game would measure up today if they put the amount of work and time into each and every patch and expansion that they did with the release of the game, granted that we might only be as far as Wrath of the Lich King today?
what i thought was interesting was the page that said "two humans and an orc standing around goldshire looking cool." like the original idea was to be able to get rep between alliance and horde and team up.