I like it just for the timers- better visuals than NTK.
-Adds Sweeping Strikes bar for Arms
-Taste for Blood alphaFull setting (opacity change) is now correctly applied at 5 stacks
Latest alpha adds Hamstring (!if debuff hamstring or hamstring duration < 2) to the available priorities. Obviously this is for PvP so it's not included in any of the base Fury/Arms/Prot rotations.
Last edited by reighnman; 2012-10-23 at 07:19 PM.
This is assuming you're not using BR outside of it's recommendation.
Last edited by reighnman; 2012-10-24 at 12:34 PM.
I can add a bar for enrage as well, I'll just disable it by default.
-Added "Announcer" feature
Currently only supports banners, will be expanded in the future to most warrior CDs
Look in the options for details, but basically you can configure various banners (and soon cds) to announce to say/yell/party/raid etc, along with when they end.
Last edited by reighnman; 2012-10-25 at 10:46 PM.
Just dkwnloaded this. Cant wait to use it. Any pro tips on setup?
IBroughtGuns ~ Night Elf Warrior
Specializing in Protection Services
Dabbling in Smashing Faces
Proudly Serving Alliance Since 2007
Addiction Guild - http://addiction-haomarush.wowstead.com/
Just make sure you customize it to how you like it. If you have problems or suggestions be sure to open a ticket on curseforge.
For anyone interested I hacked slamandawe up a tad just to look a bit better and add a bit of functionality that I wanted,
Main changes are - Datatext added to shield block bar to show time remaining
Rage bar now only shows if in combat or rage > 0
The estimated shield barrier data text I moved insideside the shield barrier bar on the right side
"fixed" the none border issue - this was a bug with the library being used, you can simply update "LibSharedMedia-3.0" found at, World of Warcraft\Interface\AddOns\SlamAndAwe\Libs\LibSharedMedia-3.0
removed the padding etc. around the next ability icon
Aligned data texts
Heres some links to screenshots,
Out of combat
Combat/rage/shield block up
I've submitted these as enchancement tickets so its up to reighnman if he feels they are worth implementing, if you want my version of the LUA code i.e. these edits send me a PM and I'll provide it, but bare in mind you'll lose them on an update to SlamAndAwe
Tried SAA a few days ago and it was still pretty clunky and bugged (Shield Barrier bar on top of Rage bar) and the 'next ability' was pretty slow. I made a TellMeWhen for Arms which ended up being much better. I still use SAA to track the absorb for SB, though.
The rage bar and shield barrier being on top of each other sounds like something is very wrong, i've never had it happen personally. You can also config the next ability to your own threshold, I think it was set to 0.5 secs before the GCD comes off CD
If you have TellMeWhen you can test the one I made for comparison (Arms):
I think the only thing I need to change (when I can be bothered ) is making sure Berserker Rage is before Execute in the Priority when Enrage isn't up and CS/MS are on CD.Code:^1^T^SPoint^T ^Sy^N-15 ^Spoint^STOP ^SrelativePoint^STOP ^t^SScale^F8794582198687126 ^f-52^SRows ^N12^SPrimarySpec ^b^SEnabled ^B^STree2 ^b^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group1_Icon2 ^N2^STellMeWhen_Group1_Icon3 ^N3^STellMeWhen_Group1_Icon4 ^N4^STellMeWhen_Group1_Icon5 ^N5^STellMeWhen_Group1_Icon6 ^N6^STellMeWhen_Group1_Icon7 ^N7^STellMeWhen_Group1_Icon8 ^N8^STellMeWhen_Group1_Icon9 ^N9^STellMeWhen_Group1_Icon10 ^N10^STellMeWhen_Group1_Icon11 ^N11^STellMeWhen_Group1_Icon12 ^t^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N1 ^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SUnit^Starget ^SOperator^S<= ^SName^SColossus~`Smash ^SLevel^N0.5 ^t^Sn^N1 ^t^SEnabled^B ^SName^SColossus~`Smash ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^SExecute ^SClockGCD^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N30 ^t^N2^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S<= ^SLevel^N20 ^t^N3^T ^SType^SBUFFDUR ^SName^S12880 ^SLevel^N3 ^t^Sn^N3 ^t^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^SMortal~`Strike ^SClockGCD^B ^SShowTimerText^B ^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^SBerserker~`Rage ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S>= ^SName^SMortal~`Strike ^SLevel^N3 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S<= ^SName^S12880 ^SLevel^N0.5 ^t^Sn^N2 ^t^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SName^SHeroic~`Strike ^SClockGCD^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N30 ^t^N2^T ^SType^SBUFFSTACKS ^SOperator^S>= ^SName^STaste~`for~`Blood ^SLevel^N5 ^t^Sn^N2 ^t^SFakeHidden^B ^SEnabled^B ^t^N7^T ^SShowTimer^B ^SType^Sreactive ^SName^SOverpower ^SClockGCD^B ^SShowTimerText^B ^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SName^SSlam ^SClockGCD^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N80 ^t^N2^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S>= ^SLevel^N20 ^t^Sn^N2 ^t^SFakeHidden^B ^SEnabled^B ^t^N9^T ^SShowTimer^B ^SType^Scooldown ^SName^SExecute ^SClockGCD^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N30 ^t^N2^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S<= ^SLevel^N20 ^t^Sn^N2 ^t^SFakeHidden^B ^SEnabled^B ^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SName^SSlam ^SClockGCD^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N30 ^t^N2^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S>= ^SLevel^N20 ^t^N3^T ^SType^SSPELLCD ^SOperator^S>= ^SName^SMortal~`Strike ^SLevel^N1.5 ^t^Sn^N3 ^t^SFakeHidden^B ^SEnabled^B ^t^N11^T ^SShowTimer^B ^SType^Scooldown ^SName^SBattle~`Shout ^SClockGCD^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S< ^SLevel^N30 ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^N12^T ^SShowTimer^B ^SType^Scooldown ^SName^SHeroic~`Throw ^SClockGCD^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S>= ^SName^SMortal~`Strike ^SLevel^N1 ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^t^SLayoutDirection^N8 ^SColumns^N1 ^SName^SArms~`Prio ^STree3^b ^t^N60447^S~`~| ^Sgroup^N1 ^^
I like the Announcer feature with S&A but I only get the initial announcement when the banner is activated but not the announcment when the banner fades. I see where the announcements can be configured but the Fade announcement is not available for configuration. Can someone enlighten me?
Is this with all the banners or a specific one? The only time a banner shouldn't show a finished message is if you put another banner down before the end of the previous one (overwriting the existing buff). But whatever one you used last should show it correctly or when a banner runs its full duration.Originally Posted by Treelife
If you find a bug or a feature you'd like, open a ticket at http://wow.curseforge.com/addons/slamandawe/tickets/
Reighnman, are you planning to put timers on the various buffs and debuffs that you show in SAA?
For example, CS, TFB, and Enrage timers are important enough to judge how many seconds are left so I can decide whether I have the GCDs to use them or not.
As per above, it's up to reighman to accept, and ultimately add these changes.
I was referring to the user posting about the Enable/Disable option, should of probably made that clear as reading it back now it's not.
I don't really touch the priority system, but I believe its more than possible to add a condition to wait for CS to be up (other abilities already do this) before suggesting Bloodbath as a priority, can take a quick look at it when I get home.
Also while this bumped, if anyone has any enhancements or bug reports while using feel free to open a ticket (mose useful thing) or reply here. I'm finishing up tickets 7 through 11 currently on the SAA curseForge.
Last edited by Flawless101; 2012-11-26 at 04:04 PM.