I didn't see it on patch notes, but it's from the Beta Class Analysis:
"Sweeping Strikes now deals 50% of the triggering hit’s damage to an additional nearby target, down from 100%. Arms’ cleave damage was extremely high."
It seems that Combat remains the cleave king spec of the game.
EDIT:
"Rogues needed a rather significant boost to their sustained AoE damage. We opted to give that to them in the form of buffing something that was previously primarily there for utility, not damage, by a very large amount, turning it into a major damage button. We increased the damage of Crimson Tempest’s DoT by 700%."
Anyone knows if this change could lead to weaving Crimson Tempest into our rotation?
Last edited by Linneth; 2012-09-01 at 08:50 AM.
I'd like to get confirmation for those weapon speeds. Though i have only HoT 5-man weapons, should i use slow MH + fast OH or just 2 slow ones on both hands?
How much damage is it worth now to Rupture in combat's rotation? Seeing as it were like a tiny 1% in cata to use it or not. What guess work percentage are we talking in the ball park of, if anyone has done any math on it.
what changed with rupture in the patch? Last I knew you had to update it when you got to stage 3 of BG as it didn't update the damage.
It now only takes the BG buff when cast. So if used at 20% and you progress to 30%, it'll still be 20%
That wasn't my question i asked, Is their a soft cap we should reach for hit because of OH attacks for Melee, Poisons, and Combat potency?
Hit is still a DPS boost for us past Hit/Dodge cap, is their a soft cap like how some casters have a soft cap for haste(different mechanics but the same general idea). Would we see more of a DPS boost if we had hit at X% then stacked Haste/Mastery etc VS getting Hit to the bare minimum of 7.5% then totally ignore and treat it like a pariah?
You still wouldn't see any caps -- at all, pre-hard cap -- because the mechanics don't change and flex at different levels of hit rating. It is theoretically possible for, say, assassination to hit a point in mastery (at 275% mastery or who knows what) when getting hit to cause more auto-attacks to land for more poison procs deals more damage than more mastery, but even in that theoretical situation you're looking at each stat increasing the other's value; there is no cap to be had in there. When you get more hit because hit has fluxxed as high as another stat, the other stat's value increases because you have more auto-attacks landing, which means you want more X-that-is-not-hit, and when that stat's gone up, hit's on top again, etc. etc.
---------- Post added 2012-09-02 at 03:08 PM ----------
It used to be anything BUT the last stage :P now you most likely want it up nearly 100%, but if it's convenient to push a BG state before re-applying (you have 2 seconds left and you're 1 GCD from a new BG, please, hit the new BG), you want to be in a higher state.